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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
// Don't delete this, I use it for testing -Colin
#if 0
#include "max.h"
#include "resource.h"
#include "plComponent.h"
#include "plComponentReg.h"
#include "plAutoUIComp.h"
#include "plActivatorComponent.h"
class plAutoComponent : public plComponent
{
public:
plAutoComponent();
hsBool Convert(plMaxNode *node, plErrorMsg *msg);
};
AUTO_CLASS_DESC(plAutoComponent, gAutoDesc, "Auto", "Auto", "Test", Class_ID(0x21807fcf, 0x156e2218))
plAutoUIComp *gAutoUI;
void DummyCode()
{
gAutoUI = TRACKED_NEW plAutoUIComp(&gAutoDesc);
gAutoUI->AddCheckBox(0, "test", "Test", true);
gAutoUI->AddFloatSpinner(1, "t2", "T2", 0.5, 0.f, 100.f);
gAutoUI->AddEditBox(2, "blah", "Blah", "Test String", 5);
gAutoUI->AddPickNode(3, "pick", "Pick");
std::vector<Class_ID> cids;
cids.push_back(ACTIVATOR_CID);
cids.push_back(RESPONDER_CID);
gAutoUI->AddPickNode(4, "pick2", "Pick2", &cids);
}
plAutoComponent::plAutoComponent()
{
fClassDesc = &gAutoDesc;
fClassDesc->MakeAutoParamBlocks(this);
}
hsBool plAutoComponent::Convert(plMaxNode *node, plErrorMsg *msg)
{
hsBool c1 = gAutoUI->GetCheckBox(0, this);
TSTR str = gAutoUI->GetEditBox(2, this);
for (int i = 0; i < gAutoUI->Count(3, this); i++)
INode *node = gAutoUI->GetPickNode(3, this, i);
return true;
}
#endif