/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "HeadSpin.h" // Don't delete this, I use it for testing -Colin #if 0 #include "max.h" #include "resource.h" #include "plComponent.h" #include "plComponentReg.h" #include "plAutoUIComp.h" #include "plActivatorComponent.h" class plAutoComponent : public plComponent { public: plAutoComponent(); hsBool Convert(plMaxNode *node, plErrorMsg *msg); }; AUTO_CLASS_DESC(plAutoComponent, gAutoDesc, "Auto", "Auto", "Test", Class_ID(0x21807fcf, 0x156e2218)) plAutoUIComp *gAutoUI; void DummyCode() { gAutoUI = TRACKED_NEW plAutoUIComp(&gAutoDesc); gAutoUI->AddCheckBox(0, "test", "Test", true); gAutoUI->AddFloatSpinner(1, "t2", "T2", 0.5, 0.f, 100.f); gAutoUI->AddEditBox(2, "blah", "Blah", "Test String", 5); gAutoUI->AddPickNode(3, "pick", "Pick"); std::vector cids; cids.push_back(ACTIVATOR_CID); cids.push_back(RESPONDER_CID); gAutoUI->AddPickNode(4, "pick2", "Pick2", &cids); } plAutoComponent::plAutoComponent() { fClassDesc = &gAutoDesc; fClassDesc->MakeAutoParamBlocks(this); } hsBool plAutoComponent::Convert(plMaxNode *node, plErrorMsg *msg) { hsBool c1 = gAutoUI->GetCheckBox(0, this); TSTR str = gAutoUI->GetEditBox(2, this); for (int i = 0; i < gAutoUI->Count(3, this); i++) INode *node = gAutoUI->GetPickNode(3, this, i); return true; } #endif