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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLGAME_H
#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLGAME_H
/*****************************************************************************
*
* Client-side Game functions
*
***/
//============================================================================
// Connect
//============================================================================
void NetCliGameStartConnect (
const NetAddressNode & node
);
//============================================================================
// Disconnect
//============================================================================
void NetCliGameDisconnect ();
//============================================================================
// Join Age
//============================================================================
typedef void (*FNetCliGameJoinAgeRequestCallback)(
ENetError result,
void * param
);
void NetCliGameJoinAgeRequest (
unsigned ageMcpId,
const Uuid & accountUuid,
unsigned playerInt,
FNetCliGameJoinAgeRequestCallback callback,
void * param
);
//============================================================================
// Propagate app-specific data
//============================================================================
typedef void (*FNetCliGameRecvBufferHandler)(
unsigned type,
unsigned bytes,
const byte buffer[]
);
void NetCliGameSetRecvBufferHandler (
FNetCliGameRecvBufferHandler handler
);
void NetCliGamePropagateBuffer (
unsigned type,
unsigned bytes,
const byte buffer[]
);
//============================================================================
// GameMgrMsg
//============================================================================
struct GameMsgHeader;
typedef void (*FNetCliGameRecvGameMgrMsgHandler)(GameMsgHeader * msg);
void NetCliGameSetRecvGameMgrMsgHandler (FNetCliGameRecvGameMgrMsgHandler handler);
void NetCliGameSendGameMgrMsg (GameMsgHeader * msg);