/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h * ***/ #ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLGAME_H #error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h included more than once" #endif #define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLGAME_H /***************************************************************************** * * Client-side Game functions * ***/ //============================================================================ // Connect //============================================================================ void NetCliGameStartConnect ( const NetAddressNode & node ); //============================================================================ // Disconnect //============================================================================ void NetCliGameDisconnect (); //============================================================================ // Join Age //============================================================================ typedef void (*FNetCliGameJoinAgeRequestCallback)( ENetError result, void * param ); void NetCliGameJoinAgeRequest ( unsigned ageMcpId, const Uuid & accountUuid, unsigned playerInt, FNetCliGameJoinAgeRequestCallback callback, void * param ); //============================================================================ // Propagate app-specific data //============================================================================ typedef void (*FNetCliGameRecvBufferHandler)( unsigned type, unsigned bytes, const byte buffer[] ); void NetCliGameSetRecvBufferHandler ( FNetCliGameRecvBufferHandler handler ); void NetCliGamePropagateBuffer ( unsigned type, unsigned bytes, const byte buffer[] ); //============================================================================ // GameMgrMsg //============================================================================ struct GameMsgHeader; typedef void (*FNetCliGameRecvGameMgrMsgHandler)(GameMsgHeader * msg); void NetCliGameSetRecvGameMgrMsgHandler (FNetCliGameRecvGameMgrMsgHandler handler); void NetCliGameSendGameMgrMsg (GameMsgHeader * msg);