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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "../../NucleusLib/pnMessage/plSimulationMsg.h"
#include "../../CoreLib/hsGeometry3.h"
class plLinearVelocityMsg : public plSimulationMsg
{
public:
// pass-through constructors
plLinearVelocityMsg() : plSimulationMsg() {};
plLinearVelocityMsg(const plKey &sender, const plKey &receiver, const double *time)
: plSimulationMsg(sender,receiver, time), fVelocity(0.0f,0.0f,0.0f) {};
CLASSNAME_REGISTER( plLinearVelocityMsg );
GETINTERFACE_ANY( plLinearVelocityMsg, plSimulationMsg);
void Velocity(hsVector3& vel){fVelocity=vel;}
const hsVector3& Velocity(){return fVelocity;}
protected:
hsVector3 fVelocity;
};