/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "../../NucleusLib/pnMessage/plSimulationMsg.h" #include "../../CoreLib/hsGeometry3.h" class plLinearVelocityMsg : public plSimulationMsg { public: // pass-through constructors plLinearVelocityMsg() : plSimulationMsg() {}; plLinearVelocityMsg(const plKey &sender, const plKey &receiver, const double *time) : plSimulationMsg(sender,receiver, time), fVelocity(0.0f,0.0f,0.0f) {}; CLASSNAME_REGISTER( plLinearVelocityMsg ); GETINTERFACE_ANY( plLinearVelocityMsg, plSimulationMsg); void Velocity(hsVector3& vel){fVelocity=vel;} const hsVector3& Velocity(){return fVelocity;} protected: hsVector3 fVelocity; };