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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyVaultPlayerNode_h_
#define pyVaultPlayerNode_h_
//////////////////////////////////////////////////////////////////////
//
// pyVaultPlayerNode - a wrapper class to provide interface to the RelVaultNode
//
//////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "hsStlUtils.h"
#include <python.h>
#include "pyGlueHelpers.h"
#include "../pfPython/pyVaultNode.h"
#include "../pfPython/pyVaultPlayerInfoNode.h"
class pyAgeInfoStruct;
struct RelVaultNode;
class pyVaultPlayerNode : public pyVaultNode
{
protected:
// should only be created from C++ side
pyVaultPlayerNode(RelVaultNode *nfsNode);
//create from the Python side
pyVaultPlayerNode();
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptVaultPlayerNode);
PYTHON_CLASS_NEW_DEFINITION;
static PyObject *New(RelVaultNode *nfsNode);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultPlayerNode object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultPlayerNode); // converts a PyObject to a pyVaultPlayerNode (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
//==================================================================
// class plVaultPlayerInfoNode : public plVaultNode
//
PyObject *GetInbox(); // returns pyVaultFolderNode
PyObject *GetPlayerInfo(); // returns pyVaultPlayerInfoNode
PyObject *GetAvatarOutfitFolder(); // returns pyVaultFolderNode
PyObject *GetAvatarClosetFolder(); // returns pyVaultFolderNode
PyObject *GetChronicleFolder(); // returns pyVaultFolderNode
PyObject *GetAgeJournalsFolder(); // returns pyVaultFolderNode
PyObject *GetIgnoreListFolder(); // returns pyVaultPlayerInfoListNode
PyObject *GetBuddyListFolder(); // returns pyVaultPlayerInfoListNode
PyObject *GetPeopleIKnowAboutFolder(); // returns pyVaultPlayerInfoListNode
PyObject *GetAgesICanVisitFolder(); // returns pyVaultFolderNode
PyObject *GetAgesIOwnFolder(); // returns pyVaultFolderNode
PyObject *GetLinkToMyNeighborhood(); // returns pyVaultAgeLinkNode
PyObject *GetLinkToCity(); // returns pyVaultAgeLinkNode
PyObject *GetOwnedAgeLink(const pyAgeInfoStruct *info); // returns pyVaultAgeLinkNode
void RemoveOwnedAgeLink(const char* guid);
PyObject *GetVisitAgeLink(const pyAgeInfoStruct *info); // returns pyVaultAgeLinkNode
void RemoveVisitAgeLink(const char* guid);
PyObject *FindChronicleEntry(const char *entryName); // returns pyVaultChronicleNode
void SetPlayerName(const char *value);
std::string GetPlayerName();
void SetAvatarShapeName(const char *value);
std::string GetAvatarShapeName();
void SetDisabled(bool value);
bool IsDisabled();
void SetOnlineTime(UInt32 value);
UInt32 GetOnlineTime();
void SetExplorer (bool b);
hsBool IsExplorer ();
};
#endif // pyVaultPlayerNode_h_