/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef pyVaultPlayerNode_h_ #define pyVaultPlayerNode_h_ ////////////////////////////////////////////////////////////////////// // // pyVaultPlayerNode - a wrapper class to provide interface to the RelVaultNode // ////////////////////////////////////////////////////////////////////// #include "hsTypes.h" #include "hsStlUtils.h" #include #include "pyGlueHelpers.h" #include "../pfPython/pyVaultNode.h" #include "../pfPython/pyVaultPlayerInfoNode.h" class pyAgeInfoStruct; struct RelVaultNode; class pyVaultPlayerNode : public pyVaultNode { protected: // should only be created from C++ side pyVaultPlayerNode(RelVaultNode *nfsNode); //create from the Python side pyVaultPlayerNode(); public: // required functions for PyObject interoperability PYTHON_CLASS_NEW_FRIEND(ptVaultPlayerNode); PYTHON_CLASS_NEW_DEFINITION; static PyObject *New(RelVaultNode *nfsNode); PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultPlayerNode object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultPlayerNode); // converts a PyObject to a pyVaultPlayerNode (throws error if not correct type) static void AddPlasmaClasses(PyObject *m); //================================================================== // class plVaultPlayerInfoNode : public plVaultNode // PyObject *GetInbox(); // returns pyVaultFolderNode PyObject *GetPlayerInfo(); // returns pyVaultPlayerInfoNode PyObject *GetAvatarOutfitFolder(); // returns pyVaultFolderNode PyObject *GetAvatarClosetFolder(); // returns pyVaultFolderNode PyObject *GetChronicleFolder(); // returns pyVaultFolderNode PyObject *GetAgeJournalsFolder(); // returns pyVaultFolderNode PyObject *GetIgnoreListFolder(); // returns pyVaultPlayerInfoListNode PyObject *GetBuddyListFolder(); // returns pyVaultPlayerInfoListNode PyObject *GetPeopleIKnowAboutFolder(); // returns pyVaultPlayerInfoListNode PyObject *GetAgesICanVisitFolder(); // returns pyVaultFolderNode PyObject *GetAgesIOwnFolder(); // returns pyVaultFolderNode PyObject *GetLinkToMyNeighborhood(); // returns pyVaultAgeLinkNode PyObject *GetLinkToCity(); // returns pyVaultAgeLinkNode PyObject *GetOwnedAgeLink(const pyAgeInfoStruct *info); // returns pyVaultAgeLinkNode void RemoveOwnedAgeLink(const char* guid); PyObject *GetVisitAgeLink(const pyAgeInfoStruct *info); // returns pyVaultAgeLinkNode void RemoveVisitAgeLink(const char* guid); PyObject *FindChronicleEntry(const char *entryName); // returns pyVaultChronicleNode void SetPlayerName(const char *value); std::string GetPlayerName(); void SetAvatarShapeName(const char *value); std::string GetAvatarShapeName(); void SetDisabled(bool value); bool IsDisabled(); void SetOnlineTime(UInt32 value); UInt32 GetOnlineTime(); void SetExplorer (bool b); hsBool IsExplorer (); }; #endif // pyVaultPlayerNode_h_