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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _pyVaultPlayerInfoListNode_h_
#define _pyVaultPlayerInfoListNode_h_
//////////////////////////////////////////////////////////////////////
//
// pyVaultPlayerInfoListNode - a wrapper class to provide interface to the RelVaultNode
//
//////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "hsStlUtils.h"
#include <python.h>
#include "pyGlueHelpers.h"
#include "pyVaultFolderNode.h"
struct RelVaultNode;
class pyVaultPlayerInfoNode;
class pyVaultPlayerInfoListNode : public pyVaultFolderNode
{
protected:
// should only be created from C++ side
pyVaultPlayerInfoListNode(RelVaultNode* nfsNode);
//create from the Python side
pyVaultPlayerInfoListNode(int n=0);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptVaultPlayerInfoListNode);
static PyObject *New(RelVaultNode* nfsNode);
static PyObject *New(int n=0);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultPlayerInfoListNode object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultPlayerInfoListNode); // converts a PyObject to a pyVaultPlayerInfoListNode (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
//==================================================================
// class RelVaultNode : public plVaultFolderNode
//
virtual hsBool HasPlayer( UInt32 playerID );
hsBool AddPlayer( UInt32 playerID );
void RemovePlayer( UInt32 playerID );
PyObject * GetPlayer( UInt32 playerID ); // returns pyVaultPlayerInfoNode
void Sort();
};
#endif // _pyVaultPlayerInfoListNode_h_