/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef _pyVaultPlayerInfoListNode_h_ #define _pyVaultPlayerInfoListNode_h_ ////////////////////////////////////////////////////////////////////// // // pyVaultPlayerInfoListNode - a wrapper class to provide interface to the RelVaultNode // ////////////////////////////////////////////////////////////////////// #include "hsTypes.h" #include "hsStlUtils.h" #include #include "pyGlueHelpers.h" #include "pyVaultFolderNode.h" struct RelVaultNode; class pyVaultPlayerInfoNode; class pyVaultPlayerInfoListNode : public pyVaultFolderNode { protected: // should only be created from C++ side pyVaultPlayerInfoListNode(RelVaultNode* nfsNode); //create from the Python side pyVaultPlayerInfoListNode(int n=0); public: // required functions for PyObject interoperability PYTHON_CLASS_NEW_FRIEND(ptVaultPlayerInfoListNode); static PyObject *New(RelVaultNode* nfsNode); static PyObject *New(int n=0); PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultPlayerInfoListNode object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultPlayerInfoListNode); // converts a PyObject to a pyVaultPlayerInfoListNode (throws error if not correct type) static void AddPlasmaClasses(PyObject *m); //================================================================== // class RelVaultNode : public plVaultFolderNode // virtual hsBool HasPlayer( UInt32 playerID ); hsBool AddPlayer( UInt32 playerID ); void RemovePlayer( UInt32 playerID ); PyObject * GetPlayer( UInt32 playerID ); // returns pyVaultPlayerInfoNode void Sort(); }; #endif // _pyVaultPlayerInfoListNode_h_