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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pyVaultMarkerGameNode - a wrapper class to provide interface to the RelVaultNode
//
//////////////////////////////////////////////////////////////////////
#include "hsStlUtils.h"
#include "pyVaultMarkerGameNode.h"
#include "../plVault/plVault.h"
// should only be created from C++ side
pyVaultMarkerGameNode::pyVaultMarkerGameNode(RelVaultNode* nfsNode)
: pyVaultNode(nfsNode)
{
}
//create from the Python side
pyVaultMarkerGameNode::pyVaultMarkerGameNode(int n)
: pyVaultNode(NEWZERO(RelVaultNode))
{
fNode->SetNodeType(plVault::kNodeType_MarkerGame);
}
//==================================================================
// class RelVaultNode : public plVaultNode
//
const char * pyVaultMarkerGameNode::GetGameName () const
{
fGameName[0] = 0;
if (fNode) {
VaultMarkerGameNode access(fNode);
StrToAnsi(fGameName, access.gameName, arrsize(fGameName));
}
return fGameName;
}
void pyVaultMarkerGameNode::SetGameName (const char v[])
{
if (fNode) {
VaultMarkerGameNode access(fNode);
wchar unicode[kMaxVaultNodeStringLength];
StrToUnicode(unicode, v, arrsize(unicode));
access.SetGameName(unicode);
}
}
const char * pyVaultMarkerGameNode::GetGameGuid () const
{
fGameGuid[0] = 0;
if (fNode) {
VaultMarkerGameNode access(fNode);
GuidToString(access.gameGuid, fGameGuid, arrsize(fGameGuid));
}
return fGameGuid;
}
void pyVaultMarkerGameNode::SetGameGuid (const char v[])
{
if (fNode) {
VaultMarkerGameNode access(fNode);
Uuid uuid;
GuidFromString(v, &uuid);
access.SetGameGuid(uuid);
}
}