/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////// // // pyVaultMarkerGameNode - a wrapper class to provide interface to the RelVaultNode // ////////////////////////////////////////////////////////////////////// #include "hsStlUtils.h" #include "pyVaultMarkerGameNode.h" #include "../plVault/plVault.h" // should only be created from C++ side pyVaultMarkerGameNode::pyVaultMarkerGameNode(RelVaultNode* nfsNode) : pyVaultNode(nfsNode) { } //create from the Python side pyVaultMarkerGameNode::pyVaultMarkerGameNode(int n) : pyVaultNode(NEWZERO(RelVaultNode)) { fNode->SetNodeType(plVault::kNodeType_MarkerGame); } //================================================================== // class RelVaultNode : public plVaultNode // const char * pyVaultMarkerGameNode::GetGameName () const { fGameName[0] = 0; if (fNode) { VaultMarkerGameNode access(fNode); StrToAnsi(fGameName, access.gameName, arrsize(fGameName)); } return fGameName; } void pyVaultMarkerGameNode::SetGameName (const char v[]) { if (fNode) { VaultMarkerGameNode access(fNode); wchar unicode[kMaxVaultNodeStringLength]; StrToUnicode(unicode, v, arrsize(unicode)); access.SetGameName(unicode); } } const char * pyVaultMarkerGameNode::GetGameGuid () const { fGameGuid[0] = 0; if (fNode) { VaultMarkerGameNode access(fNode); GuidToString(access.gameGuid, fGameGuid, arrsize(fGameGuid)); } return fGameGuid; } void pyVaultMarkerGameNode::SetGameGuid (const char v[]) { if (fNode) { VaultMarkerGameNode access(fNode); Uuid uuid; GuidFromString(v, &uuid); access.SetGameGuid(uuid); } }