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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _pyKeyMap_h_
#define _pyKeyMap_h_
//////////////////////////////////////////////////////////////////////
//
// pyKeyMap - a wrapper class all the Key mapping functions
//
//////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "../pnInputCore/plKeyMap.h"
#include <python.h>
#include "pyGlueHelpers.h"
class pyKeyMap
{
protected:
pyKeyMap() {};
private:
plKeyCombo IBindKeyToVKey( const char *keyStr );
public:
enum
{
kShift = 0x01,
kCtrl = 0x02
};
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptKeyMap);
PYTHON_CLASS_NEW_DEFINITION;
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyKeyMap object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyKeyMap); // converts a PyObject to a pyKeyMap (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
// conversion functions
const char* ConvertVKeyToChar( UInt32 vk, UInt32 flags );
UInt32 ConvertCharToVKey( const char *charVKey );
UInt32 ConvertCharToFlags( const char *charVKey );
UInt32 ConvertCharToControlCode(const char* charCode);
const char* ConvertControlCodeToString( UInt32 code );
// bind a key to an action
void BindKey( const char* keyStr1, const char* keyStr2, const char* act);
void BindKeyToConsoleCommand( const char* keyStr1, const char* command);
UInt32 GetBindingKey1(UInt32 code);
UInt32 GetBindingFlags1(UInt32 code);
UInt32 GetBindingKey2(UInt32 code);
UInt32 GetBindingFlags2(UInt32 code);
UInt32 GetBindingKeyConsole(const char* command);
UInt32 GetBindingFlagsConsole(const char* command);
void WriteKeyMap();
};
#endif // _pyKeyMap_h_