/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef _pyKeyMap_h_ #define _pyKeyMap_h_ ////////////////////////////////////////////////////////////////////// // // pyKeyMap - a wrapper class all the Key mapping functions // ////////////////////////////////////////////////////////////////////// #include "hsTypes.h" #include "../pnInputCore/plKeyMap.h" #include #include "pyGlueHelpers.h" class pyKeyMap { protected: pyKeyMap() {}; private: plKeyCombo IBindKeyToVKey( const char *keyStr ); public: enum { kShift = 0x01, kCtrl = 0x02 }; // required functions for PyObject interoperability PYTHON_CLASS_NEW_FRIEND(ptKeyMap); PYTHON_CLASS_NEW_DEFINITION; PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyKeyMap object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyKeyMap); // converts a PyObject to a pyKeyMap (throws error if not correct type) static void AddPlasmaClasses(PyObject *m); // conversion functions const char* ConvertVKeyToChar( UInt32 vk, UInt32 flags ); UInt32 ConvertCharToVKey( const char *charVKey ); UInt32 ConvertCharToFlags( const char *charVKey ); UInt32 ConvertCharToControlCode(const char* charCode); const char* ConvertControlCodeToString( UInt32 code ); // bind a key to an action void BindKey( const char* keyStr1, const char* keyStr2, const char* act); void BindKeyToConsoleCommand( const char* keyStr1, const char* command); UInt32 GetBindingKey1(UInt32 code); UInt32 GetBindingFlags1(UInt32 code); UInt32 GetBindingKey2(UInt32 code); UInt32 GetBindingFlags2(UInt32 code); UInt32 GetBindingKeyConsole(const char* command); UInt32 GetBindingFlagsConsole(const char* command); void WriteKeyMap(); }; #endif // _pyKeyMap_h_