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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyMarkerGame_h
#define pyMarkerGame_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyMarkerGame
//
// PURPOSE: Class wrapper for the Marker game client
//
#include "../pfGameMgr/pfGameMgr.h"
#include <python.h>
#include "../../pyGlueHelpers.h"
#include "../pyGameCli.h"
#include "../../pyKey.h"
class pyMarkerGame : public pyGameCli
{
protected:
pyMarkerGame();
pyMarkerGame(pfGameCli* client);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptMarkerGame);
static PyObject* New(pfGameCli* client);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a ptMarkerGame object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyMarkerGame); // converts a PyObject to a pyMarkerGame (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
static bool IsMarkerGame(std::wstring guid);
static void CreateMarkerGame(pyKey& callbackKey, unsigned gameType, std::wstring gameName, unsigned long timeLimit, std::wstring templateId);
void StartGame();
void PauseGame();
void ResetGame();
void ChangeGameName(std::wstring newName);
void ChangeTimeLimit(unsigned long timeLimit);
void DeleteGame();
void AddMarker(double x, double y, double z, std::wstring name, std::wstring age);
void DeleteMarker(unsigned long markerId);
void ChangeMarkerName(unsigned long markerId, std::wstring newName);
void CaptureMarker(unsigned long markerId);
};
#endif // pyMarkerGame_h