/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef pyMarkerGame_h #define pyMarkerGame_h ///////////////////////////////////////////////////////////////////////////// // // NAME: pyMarkerGame // // PURPOSE: Class wrapper for the Marker game client // #include "../pfGameMgr/pfGameMgr.h" #include #include "../../pyGlueHelpers.h" #include "../pyGameCli.h" #include "../../pyKey.h" class pyMarkerGame : public pyGameCli { protected: pyMarkerGame(); pyMarkerGame(pfGameCli* client); public: // required functions for PyObject interoperability PYTHON_CLASS_NEW_FRIEND(ptMarkerGame); static PyObject* New(pfGameCli* client); PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a ptMarkerGame object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyMarkerGame); // converts a PyObject to a pyMarkerGame (throws error if not correct type) static void AddPlasmaClasses(PyObject* m); static void AddPlasmaConstantsClasses(PyObject* m); static void AddPlasmaMethods(std::vector& methods); static bool IsMarkerGame(std::wstring guid); static void CreateMarkerGame(pyKey& callbackKey, unsigned gameType, std::wstring gameName, unsigned long timeLimit, std::wstring templateId); void StartGame(); void PauseGame(); void ResetGame(); void ChangeGameName(std::wstring newName); void ChangeTimeLimit(unsigned long timeLimit); void DeleteGame(); void AddMarker(double x, double y, double z, std::wstring name, std::wstring age); void DeleteMarker(unsigned long markerId); void ChangeMarkerName(unsigned long markerId, std::wstring newName); void CaptureMarker(unsigned long markerId); }; #endif // pyMarkerGame_h