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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfGUITagDefs.cpp //
// List of Tag IDs for the GameGUIMgr //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfGUITagDefs_h
#define _pfGUITagDefs_h
#include "pfGameGUIMgr.h"
//// Tag List ////////////////////////////////////////////////////////////////
// Here's the actual list of tags. It's basically a list of konstants, but
// they get translated into two things:
// 1. An enum, to send as a UInt32 to the GetDialogFromTag() and
// GetControlFromTag() functions.
// 2. A string, which gets put in a dropdown box in the appropriate
// MAX component, which sets the given control's tag ID to the
// right konstant.
// Step 1: Add your konstant to the end of this list
enum
{
kKIMainDialog = 1,
kKITestEditBox,
kKIEntryDlg,
kKICloseButton,
kKITestControl2,
kKIAddButton,
kKIEditButton,
kKIRemoveButton,
kKIYesNoDlg,
kKIYesBtn,
kKINoBtn,
kKIStaticText,
kKITestControl3,
kKIMiniDialog,
kPlayerBook,
kPBLinkToBtn,
kPBSaveLinkBtn,
kPBSaveSlotRadio,
kPBSaveSlotPrev1,
kPBSaveSlotPrev2,
kPBSaveSlotPrev3,
kPBSaveSlotPrev4,
kPBSaveSlotPrev5,
kPBSaveSlotPrev6,
kKICurrPlayerText = 30,
kKIPlayerList = 31,
kKIChatModeBtn = 32,
kBlackBarDlg = 33,
kBlackBarKIButtons = 34,
kKILogoutButton = 35,
};
// Step 2: Add the string to the .cpp file
#endif