/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // pfGUITagDefs.cpp // // List of Tag IDs for the GameGUIMgr // // // ////////////////////////////////////////////////////////////////////////////// #ifndef _pfGUITagDefs_h #define _pfGUITagDefs_h #include "pfGameGUIMgr.h" //// Tag List //////////////////////////////////////////////////////////////// // Here's the actual list of tags. It's basically a list of konstants, but // they get translated into two things: // 1. An enum, to send as a UInt32 to the GetDialogFromTag() and // GetControlFromTag() functions. // 2. A string, which gets put in a dropdown box in the appropriate // MAX component, which sets the given control's tag ID to the // right konstant. // Step 1: Add your konstant to the end of this list enum { kKIMainDialog = 1, kKITestEditBox, kKIEntryDlg, kKICloseButton, kKITestControl2, kKIAddButton, kKIEditButton, kKIRemoveButton, kKIYesNoDlg, kKIYesBtn, kKINoBtn, kKIStaticText, kKITestControl3, kKIMiniDialog, kPlayerBook, kPBLinkToBtn, kPBSaveLinkBtn, kPBSaveSlotRadio, kPBSaveSlotPrev1, kPBSaveSlotPrev2, kPBSaveSlotPrev3, kPBSaveSlotPrev4, kPBSaveSlotPrev5, kPBSaveSlotPrev6, kKICurrPlayerText = 30, kKIPlayerList = 31, kKIChatModeBtn = 32, kBlackBarDlg = 33, kBlackBarKIButtons = 34, kKILogoutButton = 35, }; // Step 2: Add the string to the .cpp file #endif