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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfGUICheckBoxCtrl Header //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfGUICheckBoxCtrl_h
#define _pfGUICheckBoxCtrl_h
#include "pfGUIControlMod.h"
class plMessage;
class plPostEffectMod;
class plAGMasterMod;
class pfGUICheckBoxCtrl : public pfGUIControlMod
{
protected:
hsTArray<plKey> fAnimationKeys;
char *fAnimName;
hsBool fClicking;
hsBool fChecked;
hsBool fPlaySound;
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
virtual UInt32 IGetDesiredCursor( void ) const; // As specified in plInputInterface.h
public:
pfGUICheckBoxCtrl();
virtual ~pfGUICheckBoxCtrl();
CLASSNAME_REGISTER( pfGUICheckBoxCtrl );
GETINTERFACE_ANY( pfGUICheckBoxCtrl, pfGUIControlMod );
virtual hsBool MsgReceive( plMessage* pMsg );
virtual void Read( hsStream* s, hsResMgr* mgr );
virtual void Write( hsStream* s, hsResMgr* mgr );
virtual void HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers );
virtual void HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers );
virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, hsBool force = false );
void SetChecked( hsBool checked, hsBool immediate = false );
hsBool IsChecked( void ) { return fChecked; }
void DontPlaySounds() { fPlaySound = false; } // should the checkbox play sounds?
const hsTArray<plKey> &GetAnimationKeys( void ) const { return fAnimationKeys; }
const char *GetAnimationName( void ) const { return fAnimName; }
enum SoundEvents
{
kMouseDown,
kMouseUp,
kMouseOver,
kMouseOff
};
// Export only
void SetAnimationKeys( hsTArray<plKey> &keys, const char *name );
};
#endif // _pfGUICheckBoxCtrl_h