/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // pfGUICheckBoxCtrl Header // // // ////////////////////////////////////////////////////////////////////////////// #ifndef _pfGUICheckBoxCtrl_h #define _pfGUICheckBoxCtrl_h #include "pfGUIControlMod.h" class plMessage; class plPostEffectMod; class plAGMasterMod; class pfGUICheckBoxCtrl : public pfGUIControlMod { protected: hsTArray fAnimationKeys; char *fAnimName; hsBool fClicking; hsBool fChecked; hsBool fPlaySound; virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval() virtual UInt32 IGetDesiredCursor( void ) const; // As specified in plInputInterface.h public: pfGUICheckBoxCtrl(); virtual ~pfGUICheckBoxCtrl(); CLASSNAME_REGISTER( pfGUICheckBoxCtrl ); GETINTERFACE_ANY( pfGUICheckBoxCtrl, pfGUIControlMod ); virtual hsBool MsgReceive( plMessage* pMsg ); virtual void Read( hsStream* s, hsResMgr* mgr ); virtual void Write( hsStream* s, hsResMgr* mgr ); virtual void HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers ); virtual void HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers ); virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, hsBool force = false ); void SetChecked( hsBool checked, hsBool immediate = false ); hsBool IsChecked( void ) { return fChecked; } void DontPlaySounds() { fPlaySound = false; } // should the checkbox play sounds? const hsTArray &GetAnimationKeys( void ) const { return fAnimationKeys; } const char *GetAnimationName( void ) const { return fAnimName; } enum SoundEvents { kMouseDown, kMouseUp, kMouseOver, kMouseOff }; // Export only void SetAnimationKeys( hsTArray &keys, const char *name ); }; #endif // _pfGUICheckBoxCtrl_h