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163 lines
5.8 KiB
163 lines
5.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef PLCLOTHINGLAYOUT_INC |
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#define PLCLOTHINGLAYOUT_INC |
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#include "HeadSpin.h" |
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#include "hsTemplates.h" |
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#include "plString.h" |
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// This file is intended to be an independent section so that plClothingMtl and plAvatarClothing |
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// can both use these structures, without all the plCreatable/hsKeyedObject/plSynchedObject stuff |
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// No virtual methods allowed, and define everything inside the class declaration. (So that we can |
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// #include the file where necessary and not get redundant method definition errors.) |
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class plClothingElement |
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{ |
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public: |
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enum |
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{ |
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kLayerBase, |
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kLayerSkin, |
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kLayerSkinBlend1, |
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kLayerSkinBlend2, |
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kLayerSkinBlend3, |
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kLayerSkinBlend4, |
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kLayerSkinBlend5, |
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kLayerSkinBlend6, |
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kLayerTint1, |
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kLayerTint2, |
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kLayerMax, |
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kLayerSkinFirst = kLayerSkin, |
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kLayerSkinLast = kLayerSkinBlend6, |
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}; |
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plString fName; |
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uint32_t fXPos; |
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uint32_t fYPos; |
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uint32_t fWidth; |
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uint32_t fHeight; |
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plClothingElement(const plString &name, uint32_t xPos, uint32_t yPos, uint32_t width, uint32_t height) |
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: fName(name), fXPos(xPos), fYPos(yPos), fWidth(width), fHeight(height) { } |
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static void GetElements(hsTArray<plClothingElement *> &out) |
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{ |
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/* |
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out.Append(new plClothingElement("shirt-chest", 768, 0, 256, 512)); |
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out.Append(new plClothingElement("shirt-sleeve", 512, 192, 256, 128)); |
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out.Append(new plClothingElement("face", 0, 0, 512, 512)); |
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out.Append(new plClothingElement("eyeball", 64, 512, 64, 64)); |
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out.Append(new plClothingElement("shoe-top", 0, 832, 128, 128)); |
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out.Append(new plClothingElement("shoe-bottom", 0, 768, 128, 64)); |
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out.Append(new plClothingElement("pants", 512, 512, 512, 512)); |
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out.Append(new plClothingElement("hand-LOD", 64, 576, 64, 64)); |
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out.Append(new plClothingElement("hand-square", 128, 512, 128, 128)); |
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out.Append(new plClothingElement("hand-wide", 0, 640, 256, 128)); |
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out.Append(new plClothingElement("playerbook", 512, 0, 256, 128)); |
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out.Append(new plClothingElement("backpack", 512, 256, 256, 256)); |
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out.Append(new plClothingElement("glasses-front", 256, 512, 256, 64)); |
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out.Append(new plClothingElement("glasses-side", 256, 576, 256, 32)); |
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out.Append(new plClothingElement("KI", 256, 640, 256, 128)); |
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*/ |
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out.Append(new plClothingElement("Chest", 768, 0, 256, 512)); |
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out.Append(new plClothingElement("Arm", 512, 192, 256, 128)); |
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out.Append(new plClothingElement("Face", 0, 256, 512, 256)); |
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out.Append(new plClothingElement("Eye", 64, 704, 64, 64)); |
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out.Append(new plClothingElement("Extra Hair", 256, 0, 256, 256)); |
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out.Append(new plClothingElement("Hat", 0, 0, 256, 256)); |
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out.Append(new plClothingElement("Foot", 0, 768, 256, 256)); |
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out.Append(new plClothingElement("Legs", 512, 512, 512, 512)); |
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out.Append(new plClothingElement("LOD", 64, 640, 64, 64)); |
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out.Append(new plClothingElement("Finger", 128, 640, 128, 128)); |
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out.Append(new plClothingElement("Palm", 0, 512, 256, 128)); |
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out.Append(new plClothingElement("Player Book", 256, 512, 256, 128)); |
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out.Append(new plClothingElement("Glasses", 384, 640, 128, 128)); |
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out.Append(new plClothingElement("KI", 256, 640, 128, 128)); |
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} |
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}; |
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class plClothingLayout |
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{ |
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public: |
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plClothingLayout(const plString &name, uint32_t origWidth) |
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: fName(name), fOrigWidth(origWidth) { } |
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plString fName; |
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uint32_t fOrigWidth; |
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hsTArray<plClothingElement*> fElements; |
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/* |
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enum |
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{ |
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kSetShirt, |
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kSetFace, |
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kSetEye, |
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kSetShoe, |
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kSetPants, |
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kSetHand, |
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kSetPlayerBook, |
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kSetBackpack, |
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kSetGlasses, |
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kSetKI, |
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kMaxTileset, |
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}; |
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*/ |
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enum |
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{ |
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kSetShirt, |
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kSetFace, |
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kSetShoe, |
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kSetPants, |
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kSetHand, |
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kSetPlayerBook, |
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kSetGlasses, |
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kSetKI, |
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kSetEye, // UNUSED |
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kSetBackpack, // UNUSED |
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kMaxTileset, |
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}; |
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}; |
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#endif
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