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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PLCLOTHINGLAYOUT_INC
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#define PLCLOTHINGLAYOUT_INC
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#include "HeadSpin.h"
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#include "hsTemplates.h"
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#include "plString.h"
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// This file is intended to be an independent section so that plClothingMtl and plAvatarClothing
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// can both use these structures, without all the plCreatable/hsKeyedObject/plSynchedObject stuff
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// No virtual methods allowed, and define everything inside the class declaration. (So that we can
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// #include the file where necessary and not get redundant method definition errors.)
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class plClothingElement
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{
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public:
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enum
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{
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kLayerBase,
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kLayerSkin,
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kLayerSkinBlend1,
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kLayerSkinBlend2,
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kLayerSkinBlend3,
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kLayerSkinBlend4,
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kLayerSkinBlend5,
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kLayerSkinBlend6,
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kLayerTint1,
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kLayerTint2,
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kLayerMax,
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kLayerSkinFirst = kLayerSkin,
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kLayerSkinLast = kLayerSkinBlend6,
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};
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plString fName;
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uint32_t fXPos;
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uint32_t fYPos;
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uint32_t fWidth;
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uint32_t fHeight;
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plClothingElement(const plString &name, uint32_t xPos, uint32_t yPos, uint32_t width, uint32_t height)
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: fName(name), fXPos(xPos), fYPos(yPos), fWidth(width), fHeight(height) { }
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static void GetElements(hsTArray<plClothingElement *> &out)
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{
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/*
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out.Append(new plClothingElement("shirt-chest", 768, 0, 256, 512));
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out.Append(new plClothingElement("shirt-sleeve", 512, 192, 256, 128));
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out.Append(new plClothingElement("face", 0, 0, 512, 512));
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out.Append(new plClothingElement("eyeball", 64, 512, 64, 64));
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out.Append(new plClothingElement("shoe-top", 0, 832, 128, 128));
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out.Append(new plClothingElement("shoe-bottom", 0, 768, 128, 64));
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out.Append(new plClothingElement("pants", 512, 512, 512, 512));
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out.Append(new plClothingElement("hand-LOD", 64, 576, 64, 64));
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out.Append(new plClothingElement("hand-square", 128, 512, 128, 128));
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out.Append(new plClothingElement("hand-wide", 0, 640, 256, 128));
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out.Append(new plClothingElement("playerbook", 512, 0, 256, 128));
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out.Append(new plClothingElement("backpack", 512, 256, 256, 256));
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out.Append(new plClothingElement("glasses-front", 256, 512, 256, 64));
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out.Append(new plClothingElement("glasses-side", 256, 576, 256, 32));
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out.Append(new plClothingElement("KI", 256, 640, 256, 128));
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*/
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out.Append(new plClothingElement("Chest", 768, 0, 256, 512));
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out.Append(new plClothingElement("Arm", 512, 192, 256, 128));
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out.Append(new plClothingElement("Face", 0, 256, 512, 256));
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out.Append(new plClothingElement("Eye", 64, 704, 64, 64));
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out.Append(new plClothingElement("Extra Hair", 256, 0, 256, 256));
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out.Append(new plClothingElement("Hat", 0, 0, 256, 256));
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out.Append(new plClothingElement("Foot", 0, 768, 256, 256));
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out.Append(new plClothingElement("Legs", 512, 512, 512, 512));
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out.Append(new plClothingElement("LOD", 64, 640, 64, 64));
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out.Append(new plClothingElement("Finger", 128, 640, 128, 128));
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out.Append(new plClothingElement("Palm", 0, 512, 256, 128));
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out.Append(new plClothingElement("Player Book", 256, 512, 256, 128));
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out.Append(new plClothingElement("Glasses", 384, 640, 128, 128));
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out.Append(new plClothingElement("KI", 256, 640, 128, 128));
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}
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};
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class plClothingLayout
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{
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public:
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plClothingLayout(const plString &name, uint32_t origWidth)
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: fName(name), fOrigWidth(origWidth) { }
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plString fName;
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uint32_t fOrigWidth;
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hsTArray<plClothingElement*> fElements;
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/*
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enum
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{
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kSetShirt,
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kSetFace,
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kSetEye,
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kSetShoe,
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kSetPants,
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kSetHand,
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kSetPlayerBook,
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kSetBackpack,
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kSetGlasses,
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kSetKI,
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kMaxTileset,
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};
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*/
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enum
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{
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kSetShirt,
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kSetFace,
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kSetShoe,
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kSetPants,
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kSetHand,
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kSetPlayerBook,
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kSetGlasses,
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kSetKI,
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kSetEye, // UNUSED
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kSetBackpack, // UNUSED
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kMaxTileset,
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};
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};
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#endif
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