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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2DB_PNNPSRV2DB_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2DB_PNNPSRV2DB_H
// kNetProtocolSrv2Db messages
// Because SrvDb must remain compatible with older auth builds, these message ids
// must not change unless all front-end servers are synchronously replaced.
enum {
// Account
kSrv2Db_AccountCreateRequest = 0,
kSrv2Db_AccountLoginRequest = 1,
kSrv2Db_AccountLogout = 2,
kSrv2Db_AccountChangePasswordRequest = 3,
kSrv2Db_AccountSetRolesRequest = 4,
kSrv2Db_AccountSetBillingTypeRequest = 5,
kSrv2Db_AccountActivateRequest = 6,
kSrv2Db_AccountCreateFromKeyRequest = 7,
kSrv2Db_AccountLockPlayerNameRequest = 8,
kSrv2Db_SetPlayerBanStatusRequest = 9,
kSrv2Db_AccountLoginRequest2 = 10,
kSrv2Db_AccountExistsRequest = 11,
// VaultNodes
kSrv2Db_VaultNodeCreateRequest = 20,
kSrv2Db_VaultNodeFetchRequest = 21,
kSrv2Db_VaultNodeSaveRequest = 22,
kSrv2Db_VaultNodeDeleteRequest = 23,
kSrv2Db_VaultNodeFindRequest = 24,
kSrv2Db_VaultSendNode = 25,
kSrv2Db_SetAgeSequenceNumRequest = 26,
kSrv2Db_VaultNodeChanged = 27,
kSrv2Db_FetchInviterInfo = 28,
// VaultNodeRefs
kSrv2Db_VaultNodeAddRefs = 40,
kSrv2Db_VaultNodeDelRefs = 41,
kSrv2Db_VaultNodeGetChildRefs = 42,
kSrv2Db_VaultNodeGetParentRefs = 43,
// State Objects
kSrv2Db_StateSaveObject = 60,
kSrv2Db_StateDeleteObject = 61,
kSrv2Db_StateFetchObject = 62,
// Public ages
kSrv2Db_GetPublicAgeInfoIds = 80,
kSrv2Db_SetAgePublic = 81,
// Score
kSrv2Db_ScoreCreate = 100,
kSrv2Db_ScoreFindScoreIds = 101,
kSrv2Db_ScoreFetchScores = 102,
kSrv2Db_ScoreSave = 103,
kSrv2Db_ScoreDelete = 104,
kSrv2Db_ScoreGetRanks = 105,
// Vault Notifications
kSrv2Db_PlayerOnline = 120,
kSrv2Db_PlayerOffline = 121,
kSrv2Db_AgeOnline = 122,
kSrv2Db_AgeOffline = 123,
// CSR
kSrv2Db_CsrAcctInfoRequest = 140,
};
enum {
// Account
kDb2Srv_AccountCreateReply = 0,
kDb2Srv_AccountLoginReply = 1,
kDb2Srv_AccountCreateFromKeyReply = 2,
kDb2Srv_AccountExistsReply = 3,
// VaultNodes
kDb2Srv_VaultNodeCreateReply = 20,
kDb2Srv_VaultNodeFetchReply = 21,
kDb2Srv_VaultNodeSaveReply = 22,
kDb2Srv_VaultNodeDeleteReply = 23,
kDb2Srv_VaultNodeFindReply = 24,
kDb2Srv_SetAgeSequenceNumReply = 25,
kDb2Srv_FetchInviterInfoReply = 26,
// VaultNodeRefs
kDb2Srv_VaultNodeRefs = 40,
// State Objects
kDb2Srv_StateObjectFetched = 60,
// Vault Notification
kDb2Srv_NotifyVaultNodeChanged = 80,
kDb2Srv_NotifyVaultNodeAdded = 81,
kDb2Srv_NotifyVaultNodeRemoved = 82,
kDb2Srv_NotifyVaultNodeDeleted = 83,
// Public ages
kDb2Srv_PublicAgeInfoIds = 100,
// Score
kDb2Srv_ScoreCreateReply = 120,
kDb2Srv_ScoreFindScoreIdsReply = 121,
kDb2Srv_ScoreFetchScoresReply = 122,
kDb2Srv_ScoreDeleteReply = 123,
kDb2Srv_ScoreGetRanksReply = 124,
// CSR
kDb2Srv_CsrAcctInfoReply = 140,
};
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#pragma pack(push,1)
/*****************************************************************************
*
* Srv2Db connect packet
*
***/
struct Srv2Db_ConnData {
uint32_t dataBytes;
uint32_t srvType;
};
struct Srv2Db_Connect {
AsyncSocketConnectPacket hdr;
Srv2Db_ConnData data;
};
/*****************************************************************************
*
* Srv2Db packets
*
***/
struct Srv2Db_AccountExistsRequest : SrvMsgHeader {
wchar_t accountName[kMaxAccountNameLength];
};
struct Srv2Db_AccountCreateRequest : SrvMsgHeader {
wchar_t accountName[kMaxAccountNameLength];
ShaDigest namePassHash;
uint32_t billingType;
uint32_t accountFlags;
wchar_t foreignAcctId[kMaxPublisherAuthKeyLength];
};
struct Srv2Db_AccountCreateFromKeyRequest : SrvMsgHeader {
wchar_t accountName[kMaxAccountNameLength];
ShaDigest namePassHash;
plUUID key;
uint32_t billingType;
};
struct Srv2Db_AccountLoginRequest : SrvMsgHeader {
wchar_t accountName[kMaxAccountNameLength];
};
struct Srv2Db_AccountLoginRequest2 : SrvMsgHeader {
wchar_t accountName[kMaxAccountNameLength];
uint32_t buildId;
};
struct Srv2Db_AccountLogout : SrvMsgHeader {
plUUID accountUuid;
uint32_t timeLoggedMins;
};
struct Srv2Db_AccountChangePasswordRequest : SrvMsgHeader {
wchar_t accountName[kMaxAccountNameLength];
ShaDigest namePassHash;
};
struct Srv2Db_AccountSetRolesRequest : SrvMsgHeader {
wchar_t accountName[kMaxAccountNameLength];
uint32_t accountFlags;
};
struct Srv2Db_AccountSetBillingTypeRequest : SrvMsgHeader {
wchar_t accountName[kMaxAccountNameLength];
uint32_t billingType;
};
struct Srv2Db_AccountActivateRequest : SrvMsgHeader {
plUUID activationKey;
};
struct Srv2Db_AccountLockPlayerNameRequest :SrvMsgHeader {
wchar_t playerName[kMaxPlayerNameLength];
plUUID accountUuid;
};
struct Srv2Db_VaultNodeCreateRequest : SrvMsgHeader {
plUUID accountUuid;
uint32_t creatorId;
uint32_t nodeBytes;
uint8_t nodeBuffer[1];
};
struct Srv2Db_VaultNodeFetchRequest : SrvMsgHeader {
uint32_t nodeId;
};
struct Srv2Db_VaultNodeChanged : SrvMsgHeader {
uint32_t nodeId;
plUUID revisionId;
};
struct Srv2Db_VaultNodeSaveRequest : SrvMsgHeader {
plUUID revisionId;
uint32_t nodeId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
uint32_t nodeBytes;
uint8_t buffer[1]; // buffer[bytes], actually
// no more fields after var length alloc
};
struct Srv2Db_VaultNodeDeleteRequest : SrvMsgHeader {
uint32_t nodeId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
};
struct Srv2Db_VaultNodeFindRequest : SrvMsgHeader {
// Template node to match
uint32_t nodeBytes;
uint8_t nodeBuffer[1]; // [nodeBytes], actually
// no more fields after var length alloc
};
struct Srv2Db_VaultNodeAddRefs : SrvMsgHeader {
uint32_t refCount;
NetVaultNodeRef refs[1];
// no more fields after var length alloc
};
struct Srv2Db_VaultNodeDelRefs : SrvMsgHeader {
uint32_t refCount;
unsigned playerCheckId;
unsigned isRequestFromAuth;
NetVaultNodeRef refs[1];
// no more fields after var length alloc
};
struct Srv2Db_VaultNodeGetChildRefs : SrvMsgHeader {
uint32_t nodeId;
uint32_t maxDepth;
};
struct Srv2Db_VaultNodeGetParentRefs : SrvMsgHeader {
uint32_t nodeId;
uint32_t maxDepth;
};
struct Srv2Db_VaultSendNode : SrvMsgHeader {
uint32_t srcPlayerId; // sender
uint32_t srcNodeId; // sent item
uint32_t dstPlayerId; // recipient
};
struct Srv2Db_SetAgeSequenceNumRequest : SrvMsgHeader {
uint32_t nodeId;
wchar_t ageInstName[kMaxAgeNameLength];
wchar_t ageUserName[kMaxAgeNameLength];
};
struct Srv2Db_StateSaveObject : SrvMsgHeader {
uint32_t buildId;
plUUID ownerId;
wchar_t objectName[kMaxStateObjectName];
uint32_t objectDataBytes;
uint8_t objectData[1];
// no more fields after var length alloc
};
struct Srv2Db_StateDeleteObject : SrvMsgHeader {
plUUID ownerId;
wchar_t objectName[kMaxStateObjectName];
};
struct Srv2Db_StateFetchObject : SrvMsgHeader {
plUUID ownerId;
wchar_t objectName[kMaxStateObjectName];
};
struct Srv2Db_GetPublicAgeInfoIds : SrvMsgHeader {
wchar_t ageName[kMaxAgeNameLength];
};
struct Srv2Db_SetAgePublic : SrvMsgHeader {
uint32_t playerId;
uint32_t ageInfoId;
uint8_t publicOrNot;
};
struct Srv2Db_SetPlayerBanStatusRequest : SrvMsgHeader {
uint32_t playerId;
uint32_t banned;
};
struct Srv2Db_ScoreCreate : SrvMsgHeader {
uint32_t ownerId;
wchar_t gameName[kMaxGameScoreNameLength];
uint32_t gameType;
uint32_t value;
};
struct Srv2Db_ScoreDelete : SrvMsgHeader {
uint32_t scoreId;
};
struct Srv2Db_ScoreFindScoreIds : SrvMsgHeader {
uint32_t ownerId;
wchar_t gameName[kMaxGameScoreNameLength];
};
struct Srv2Db_ScoreFetchScores : SrvMsgHeader {
uint32_t scoreCount;
uint32_t scoreIds[1]; // [scoreCount], actually
// no more fields after var length alloc
};
struct Srv2Db_ScoreSave : SrvMsgHeader {
uint32_t scoreId;
uint32_t value;
};
struct Srv2Db_ScoreGetRanks : SrvMsgHeader {
uint32_t ownerId;
uint32_t scoreGroup;
uint32_t parentFolderId;
wchar_t gameName[kMaxGameScoreNameLength];
uint32_t timePeriod;
uint32_t numResults;
uint32_t pageNumber;
uint32_t sortDesc;
};
struct Srv2Db_PlayerOnline : SrvMsgHeader {
uint32_t playerId;
};
struct Srv2Db_PlayerOffline : SrvMsgHeader {
uint32_t playerId;
};
struct Srv2Db_AgeOnline : SrvMsgHeader {
plUUID ageInstId;
};
struct Srv2Db_AgeOffline : SrvMsgHeader {
plUUID ageInstId;
};
struct Srv2Db_CsrAcctInfoRequest : SrvMsgHeader {
wchar_t csrName[kMaxAccountNameLength];
};
struct Srv2Db_FetchInviterInfo : SrvMsgHeader {
plUUID inviteUuid;
};
/*****************************************************************************
*
* Db2Srv packets
*
***/
struct Db2Srv_AccountExistsReply : SrvMsgHeader {
uint8_t exists;
};
struct Db2Srv_AccountCreateReply : SrvMsgHeader {
plUUID accountUuid;
};
struct Db2Srv_AccountCreateFromKeyReply : SrvMsgHeader {
plUUID accountUuid;
plUUID activationKey;
};
struct Db2Srv_AccountLoginReply : SrvMsgHeader {
plUUID accountUuid;
uint32_t accountFlags;
uint32_t billingType;
ShaDigest namePassHash;
};
struct Db2Srv_VaultNodeCreateReply : SrvMsgHeader {
uint32_t nodeId;
};
struct Db2Srv_VaultNodeFetchReply : SrvMsgHeader {
uint32_t nodeBytes;
uint8_t buffer[1];
// no more fields after var length alloc
};
struct Db2Srv_VaultNodeFindReply : SrvMsgHeader {
// out: ids of matching nodes
uint32_t nodeIdCount;
uint32_t nodeIds[1]; // [nodeIdCount], actually
// no more fields after var length alloc
};
struct Db2Srv_VaultNodeRefs : SrvMsgHeader {
uint32_t refCount;
NetVaultNodeRef refs[1];
// no more fields after var length alloc
};
struct Db2Srv_SetAgeSequenceNumReply : SrvMsgHeader {
uint32_t sequenceNum;
};
struct Db2Srv_FetchInviterInfoReply : SrvMsgHeader {
plUUID hoodInstance;
};
struct Db2Srv_StateObjectFetched : SrvMsgHeader {
uint32_t buildId;
plUUID ownerId;
wchar_t objectName[kMaxStateObjectName];
uint32_t objectDataBytes;
uint8_t objectData[1];
// no more fields after var length alloc
};
struct Db2Srv_NotifyVaultNodeChanged : SrvMsgHeader {
uint32_t nodeId;
plUUID revId;
uint32_t notifyIdCount;
uint32_t notifyIds[1];
};
struct Db2Srv_NotifyVaultNodeAdded : SrvMsgHeader {
NetVaultNodeRef ref;
uint32_t notifyIdCount;
uint32_t notifyIds[1];
};
struct Db2Srv_NotifyVaultNodeRemoved : SrvMsgHeader {
uint32_t parentId;
uint32_t childId;
uint32_t notifyIdCount;
uint32_t notifyIds[1];
};
struct Db2Srv_NotifyVaultNodeDeleted : SrvMsgHeader {
uint32_t nodeId;
uint32_t notifyIdCount;
uint32_t notifyIds[1];
};
struct Db2Srv_PublicAgeInfoIds : SrvMsgHeader {
uint32_t idCount;
uint32_t ids[1]; // [idCount], actually
// no more fields after var length alloc
};
struct Db2Srv_ScoreCreateReply : SrvMsgHeader {
uint32_t scoreId;
uint32_t createdTime;
};
struct Db2Srv_ScoreDeleteReply : SrvMsgHeader {
uint32_t ownerId;
wchar_t gameName[kMaxGameScoreNameLength];
};
struct Db2Srv_ScoreFindScoreIdsReply : SrvMsgHeader {
uint32_t idCount;
uint32_t scoreIds[1]; // [idCount], actually
// no more fields after var length alloc
};
struct Db2Srv_ScoreFetchScoresReply : SrvMsgHeader {
uint32_t scoreCount;
uint32_t byteCount;
uint8_t buffer[1]; // [byteCount], actually
// no more fields after var length alloc
};
struct Db2Srv_ScoreGetRanksReply : SrvMsgHeader {
uint32_t rankCount;
uint32_t byteCount;
uint8_t buffer[1]; // [byteCount], actually
// no more fields after var length alloc
};
struct Db2Srv_CsrAcctInfoReply : SrvMsgHeader {
plUUID csrId;
uint32_t csrFlags;
ShaDigest namePassHash;
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#pragma pack(pop)
/*****************************************************************************
*
* Srv2Db functions
*
***/
bool Srv2DbValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Db_ConnData * connectPtr
);