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163 lines
5.4 KiB
163 lines
5.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.cpp |
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* |
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***/ |
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#include "pnUtSpareList.h" |
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/**************************************************************************** |
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* |
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* Exported functions |
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* |
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***/ |
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//=========================================================================== |
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CBaseSpareList::CBaseSpareList () |
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: m_allocHead(nil), |
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m_spareHead(nil), |
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m_chunkSize(0) |
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{ |
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#ifdef SPARELIST_TRACK_MEMORY |
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m_unfreedObjects = 0; |
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#endif |
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} |
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//=========================================================================== |
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void * CBaseSpareList::Alloc (unsigned objectSize, const char typeName[]) { |
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// if there aren't any spare nodes available then make more |
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if (!m_spareHead) |
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GrowSpareList(objectSize, typeName); |
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// dequeue the head of the spare list |
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void * const object = m_spareHead; |
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m_spareHead = m_spareHead->spareNext; |
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#ifdef SPARELIST_TRACK_MEMORY |
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m_unfreedObjects++; |
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#endif |
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// initialize memory to a freaky value in debug mode |
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#ifdef HS_DEBUGGING |
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memset(object, (uint8_t) ((unsigned) object >> 4), objectSize); |
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#endif |
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return object; |
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} |
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//=========================================================================== |
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void CBaseSpareList::Free (void * object, unsigned objectSize) { |
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// initialize memory to a freaky value in debug mode |
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#ifdef HS_DEBUGGING |
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memset(object, (uint8_t) ((unsigned) object >> 4), objectSize); |
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#endif |
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// link memory block onto head of spare list |
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((SpareNode *) object)->spareNext = m_spareHead; |
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m_spareHead = (SpareNode *) object; |
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#ifdef SPARELIST_TRACK_MEMORY |
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m_unfreedObjects--; |
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#endif |
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} |
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//=========================================================================== |
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void CBaseSpareList::GrowSpareList (unsigned objectSize, const char typeName[]) { |
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// Grow the allocation by a substantial amount each time |
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// to reduce the time spent in memory managament |
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m_chunkSize *= 2; |
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const unsigned MIN_ALLOC = max(1, 256/objectSize); |
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const unsigned MAX_ALLOC = max(512, 32*1024/objectSize); |
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if (m_chunkSize < MIN_ALLOC) |
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m_chunkSize = MIN_ALLOC; |
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else if (m_chunkSize > MAX_ALLOC) |
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m_chunkSize = MAX_ALLOC; |
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// allocate a block of memory to hold a bunch |
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// of T-objects, but allocate them as "raw" memory |
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AllocNode * allocNode = (AllocNode *) malloc( |
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sizeof(AllocNode) + objectSize * m_chunkSize |
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); |
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// link allocation onto head of allocation list |
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allocNode->allocNext = m_allocHead; |
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m_allocHead = allocNode; |
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// chain newly created raw memory units together onto the spare list |
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SpareNode * spareCurr = (SpareNode *) (allocNode + 1); |
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SpareNode * spareEnd = (SpareNode *) ((uint8_t *) spareCurr + objectSize * m_chunkSize); |
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do { |
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spareCurr->spareNext = m_spareHead; |
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m_spareHead = spareCurr; |
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spareCurr = (SpareNode *) ((uint8_t *) spareCurr + objectSize); |
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} while (spareCurr < spareEnd); |
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} |
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//=========================================================================== |
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void CBaseSpareList::CleanUp (const char typeName[]) { |
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// warn of resource leaks |
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#ifdef SPARELIST_TRACK_MEMORY |
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if (m_unfreedObjects) { |
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#ifdef CLIENT |
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{ |
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char buffer[256]; |
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snprintf(buffer, arrsize(buffer), "Memory leak: %s", typeName); |
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FATAL(buffer); |
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} |
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#else |
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{ |
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DEBUG_MSG("Memory leak: %s", typeName); |
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} |
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#endif |
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} |
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#endif |
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// walk chain of AllocNodes and free each of them |
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while (m_allocHead) { |
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AllocNode * allocNext = m_allocHead->allocNext; |
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free(m_allocHead); |
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m_allocHead = allocNext; |
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} |
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m_spareHead = nil; |
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}
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