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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.cpp
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*
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***/
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#include "pnUtSpareList.h"
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/****************************************************************************
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*
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* Exported functions
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*
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***/
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//===========================================================================
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CBaseSpareList::CBaseSpareList ()
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: m_allocHead(nil),
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m_spareHead(nil),
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m_chunkSize(0)
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{
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#ifdef SPARELIST_TRACK_MEMORY
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m_unfreedObjects = 0;
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#endif
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}
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//===========================================================================
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void * CBaseSpareList::Alloc (unsigned objectSize, const char typeName[]) {
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// if there aren't any spare nodes available then make more
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if (!m_spareHead)
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GrowSpareList(objectSize, typeName);
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// dequeue the head of the spare list
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void * const object = m_spareHead;
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m_spareHead = m_spareHead->spareNext;
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#ifdef SPARELIST_TRACK_MEMORY
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m_unfreedObjects++;
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#endif
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// initialize memory to a freaky value in debug mode
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#ifdef HS_DEBUGGING
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memset(object, (uint8_t) ((unsigned) object >> 4), objectSize);
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#endif
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return object;
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}
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//===========================================================================
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void CBaseSpareList::Free (void * object, unsigned objectSize) {
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// initialize memory to a freaky value in debug mode
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#ifdef HS_DEBUGGING
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memset(object, (uint8_t) ((unsigned) object >> 4), objectSize);
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#endif
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// link memory block onto head of spare list
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((SpareNode *) object)->spareNext = m_spareHead;
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m_spareHead = (SpareNode *) object;
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#ifdef SPARELIST_TRACK_MEMORY
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m_unfreedObjects--;
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#endif
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}
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//===========================================================================
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void CBaseSpareList::GrowSpareList (unsigned objectSize, const char typeName[]) {
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// Grow the allocation by a substantial amount each time
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// to reduce the time spent in memory managament
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m_chunkSize *= 2;
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const unsigned MIN_ALLOC = max(1, 256/objectSize);
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const unsigned MAX_ALLOC = max(512, 32*1024/objectSize);
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if (m_chunkSize < MIN_ALLOC)
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m_chunkSize = MIN_ALLOC;
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else if (m_chunkSize > MAX_ALLOC)
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m_chunkSize = MAX_ALLOC;
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// allocate a block of memory to hold a bunch
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// of T-objects, but allocate them as "raw" memory
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AllocNode * allocNode = (AllocNode *) malloc(
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sizeof(AllocNode) + objectSize * m_chunkSize
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);
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// link allocation onto head of allocation list
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allocNode->allocNext = m_allocHead;
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m_allocHead = allocNode;
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// chain newly created raw memory units together onto the spare list
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SpareNode * spareCurr = (SpareNode *) (allocNode + 1);
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SpareNode * spareEnd = (SpareNode *) ((uint8_t *) spareCurr + objectSize * m_chunkSize);
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do {
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spareCurr->spareNext = m_spareHead;
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m_spareHead = spareCurr;
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spareCurr = (SpareNode *) ((uint8_t *) spareCurr + objectSize);
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} while (spareCurr < spareEnd);
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}
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//===========================================================================
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void CBaseSpareList::CleanUp (const char typeName[]) {
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// warn of resource leaks
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#ifdef SPARELIST_TRACK_MEMORY
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if (m_unfreedObjects) {
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#ifdef CLIENT
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{
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char buffer[256];
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snprintf(buffer, arrsize(buffer), "Memory leak: %s", typeName);
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FATAL(buffer);
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}
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#else
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{
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DEBUG_MSG("Memory leak: %s", typeName);
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}
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#endif
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}
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#endif
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// walk chain of AllocNodes and free each of them
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while (m_allocHead) {
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AllocNode * allocNext = m_allocHead->allocNext;
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free(m_allocHead);
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m_allocHead = allocNext;
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}
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m_spareHead = nil;
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}
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