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168 lines
5.1 KiB
168 lines
5.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "plHardRegionPlanes.h" |
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#include "hsStream.h" |
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#include "hsGeometry3.h" |
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#include "hsFastMath.h" |
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#include "hsMatrix44.h" |
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plHardRegionPlanes::plHardRegionPlanes() |
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{ |
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} |
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plHardRegionPlanes::~plHardRegionPlanes() |
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{ |
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} |
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hsBool plHardRegionPlanes::IIsInside(const hsPoint3& pos) const |
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{ |
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int i; |
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for( i = 0; i < fPlanes.GetCount(); i++ ) |
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{ |
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if( fPlanes[i].fWorldNorm.InnerProduct(pos) > fPlanes[i].fWorldDist ) |
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return false; |
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} |
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return true; |
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} |
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hsBool plHardRegionPlanes::ICameraInside() const |
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{ |
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return IIsInside(fCamPos); |
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} |
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void plHardRegionPlanes::SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l) |
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{ |
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int i; |
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for( i = 0; i < fPlanes.GetCount(); i++ ) |
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{ |
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fPlanes[i].fWorldPos = l2w * fPlanes[i].fPos; |
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// Normal gets transpose of inverse. |
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fPlanes[i].fWorldNorm.fX = w2l.fMap[0][0] * fPlanes[i].fNorm.fX |
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+ w2l.fMap[1][0] * fPlanes[i].fNorm.fY |
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+ w2l.fMap[2][0] * fPlanes[i].fNorm.fZ; |
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fPlanes[i].fWorldNorm.fY = w2l.fMap[0][1] * fPlanes[i].fNorm.fX |
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+ w2l.fMap[1][1] * fPlanes[i].fNorm.fY |
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+ w2l.fMap[2][1] * fPlanes[i].fNorm.fZ; |
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fPlanes[i].fWorldNorm.fZ = w2l.fMap[0][2] * fPlanes[i].fNorm.fX |
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+ w2l.fMap[1][2] * fPlanes[i].fNorm.fY |
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+ w2l.fMap[2][2] * fPlanes[i].fNorm.fZ; |
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hsFastMath::NormalizeAppr(fPlanes[i].fWorldNorm); |
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fPlanes[i].fWorldDist = fPlanes[i].fWorldNorm.InnerProduct(fPlanes[i].fWorldPos); |
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} |
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} |
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void plHardRegionPlanes::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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plHardRegion::Read(s, mgr); |
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int n = s->ReadLE32(); |
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fPlanes.SetCount(n); |
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int i; |
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for( i = 0; i < n; i++ ) |
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{ |
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fPlanes[i].fNorm.Read(s); |
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fPlanes[i].fPos.Read(s); |
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fPlanes[i].fWorldNorm.Read(s); |
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fPlanes[i].fWorldPos.Read(s); |
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fPlanes[i].fWorldDist = fPlanes[i].fWorldNorm.InnerProduct(fPlanes[i].fWorldPos); |
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} |
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} |
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void plHardRegionPlanes::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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plHardRegion::Write(s, mgr); |
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s->WriteLE32(fPlanes.GetCount()); |
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int i; |
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for( i = 0; i < fPlanes.GetCount(); i++ ) |
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{ |
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fPlanes[i].fNorm.Write(s); |
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fPlanes[i].fPos.Write(s); |
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fPlanes[i].fWorldNorm.Write(s); |
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fPlanes[i].fWorldPos.Write(s); |
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} |
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} |
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void plHardRegionPlanes::AddPlane(const hsVector3& n, const hsPoint3& p) |
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{ |
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hsVector3 nNorm = n; |
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hsFastMath::Normalize(nNorm); |
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// First, make sure some idiot isn't adding the same plane in twice. |
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// Also, look for the degenerate case of two parallel planes. In that |
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// case, take the outer. |
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int i; |
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for( i = 0; i < fPlanes.GetCount(); i++ ) |
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{ |
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const hsScalar kCloseToOne = 1.f - 1.e-4f; |
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if( fPlanes[i].fNorm.InnerProduct(nNorm) >= kCloseToOne ) |
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{ |
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hsScalar newDist = nNorm.InnerProduct(p); |
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hsScalar oldDist = fPlanes[i].fNorm.InnerProduct(fPlanes[i].fPos); |
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if( newDist > oldDist ) |
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{ |
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fPlanes[i].fPos = p; |
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} |
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return; |
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} |
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} |
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HardPlane plane; |
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plane.fWorldNorm = plane.fNorm = nNorm; |
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plane.fWorldPos = plane.fPos = p; |
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plane.fWorldDist = plane.fWorldNorm.InnerProduct(plane.fWorldPos); |
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fPlanes.Append(plane); |
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}
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