You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

919 lines
25 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "plCollisionDetector.h"
#include "../plMessage/plCollideMsg.h"
#include "plgDispatch.h"
#include "../plMessage/plActivatorMsg.h"
#include "../pnMessage/plCameraMsg.h"
#include "../pnMessage/plTimeMsg.h"
#include "../plMessage/plInputIfaceMgrMsg.h"
#include "../pnInputCore/plControlEventCodes.h"
#include "../pnNetCommon/plNetApp.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../pnNetCommon/plNetApp.h"
#include "../plNetClient/plNetLinkingMgr.h"
#include "plPhysical.h"
#include "../pnMessage/plPlayerPageMsg.h"
#include "../plMessage/plSimStateMsg.h"
#include "../pnSceneObject/plCoordinateInterface.h"
#include "../plAvatar/plArmatureMod.h"
#include "../plAvatar/plAvatarMgr.h"
#include "../plAvatar/plAvBrainHuman.h"
#include "../plAvatar/plAvBrainDrive.h"
#include "../plAvatar/plPhysicalControllerCore.h"
#include "../plModifier/plDetectorLog.h"
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
#include "../plPhysX/plSimulationMgr.h"
#endif
plArmatureMod* plCollisionDetector::IGetAvatarModifier(plKey key)
{
plSceneObject* avObj = plSceneObject::ConvertNoRef(key->ObjectIsLoaded());
if (avObj)
{
// search through its modifiers to see if one of them is an avatar modifier
plArmatureMod* avMod = nil;
for (int i = 0; i < avObj->GetNumModifiers(); i++)
{
const plModifier* mod = avObj->GetModifier(i);
// see if it is an avatar mod base class
avMod = const_cast<plArmatureMod*>(plArmatureMod::ConvertNoRef(mod));
if (avMod)
return avMod;
}
}
return nil;
}
bool plCollisionDetector::IIsDisabledAvatar(plKey key)
{
plArmatureMod* avMod = IGetAvatarModifier(key);
plArmatureBrain* avBrain = avMod ? avMod->GetCurrentBrain() : nil;
return (plAvBrainDrive::ConvertNoRef(avBrain) != nil);
}
hsBool plCollisionDetector::MsgReceive(plMessage* msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
// If the avatar is disabled (flying around), don't trigger
if (IIsDisabledAvatar(pCollMsg->fOtherKey))
return false;
if (fType & kTypeBump)
{
if (!fBumped && !fTriggered)
{
for (int i = 0; i < fReceivers.Count(); i++)
{
plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
pMsg->AddReceiver( fReceivers[i] );
if (fProxyKey)
pMsg->fHiteeObj = fProxyKey;
else
pMsg->fHiteeObj = GetTarget()->GetKey();
pMsg->fHitterObj = pCollMsg->fOtherKey;
pMsg->SetSender(GetKey());
pMsg->SetTriggerType( plActivatorMsg::kCollideContact );
plgDispatch::MsgSend( pMsg );
}
fBumped = true;
fTriggered = true;
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
return true;
}
if (fTriggered)
{
fBumped = true;
return true;
}
return false;
}
for (int i = 0; i < fReceivers.Count(); i++)
{
plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
pMsg->AddReceiver( fReceivers[i] );
if (fProxyKey)
pMsg->fHiteeObj = fProxyKey;
else
pMsg->fHiteeObj = GetTarget()->GetKey();
pMsg->fHitterObj = pCollMsg->fOtherKey;
pMsg->SetSender(GetKey());
if (fType & kTypeEnter && pCollMsg->fEntering)
{
pMsg->SetTriggerType( plActivatorMsg::kCollideEnter );
plgDispatch::MsgSend( pMsg );
continue;
}
if (fType & kTypeUnEnter && pCollMsg->fEntering)
{
pMsg->SetTriggerType( plActivatorMsg::kEnterUnTrigger );
plgDispatch::MsgSend( pMsg );
continue;
}
if(fType & kTypeExit && !pCollMsg->fEntering)
{
pMsg->SetTriggerType( plActivatorMsg::kCollideExit );
plgDispatch::MsgSend( pMsg );
continue;
}
if(fType & kTypeUnExit && !pCollMsg->fEntering)
{
pMsg->SetTriggerType( plActivatorMsg::kExitUnTrigger );
plgDispatch::MsgSend( pMsg );
continue;
}
if (fType & kTypeAny)
{
pMsg->SetTriggerType( plActivatorMsg::kCollideContact );
plgDispatch::MsgSend( pMsg );
continue;
}
delete (pMsg);
}
return true;
}
plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg);
if (pEval)
{
if (!fBumped && fTriggered)
{
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
for (int i = 0; i < fReceivers.Count(); i++)
{
plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
pMsg->AddReceiver( fReceivers[i] );
if (fProxyKey)
pMsg->fHiteeObj = fProxyKey;
else
pMsg->fHiteeObj = GetTarget()->GetKey();
pMsg->SetSender(GetKey());
pMsg->SetTriggerType( plActivatorMsg::kCollideUnTrigger );
plgDispatch::MsgSend( pMsg );
fTriggered = false;
}
}
else
if (fTriggered && fBumped)
{
fBumped = false;
}
return true;
}
return plDetectorModifier::MsgReceive(msg);
}
void plCollisionDetector::Read(hsStream* stream, hsResMgr* mgr)
{
plDetectorModifier::Read(stream, mgr);
stream->ReadSwap(&fType);
}
void plCollisionDetector::Write(hsStream* stream, hsResMgr* mgr)
{
plDetectorModifier::Write(stream, mgr);
stream->WriteSwap(fType);
}
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
// camera region detector
plCameraRegionDetector::~plCameraRegionDetector()
{
for(int i = 0; i < fMessages.Count(); i++)
{
plMessage* pMsg = fMessages[i];
fMessages.Remove(i);
delete(pMsg);
}
fMessages.SetCountAndZero(0);
}
void plCameraRegionDetector::ISendTriggerMsg()
{
for (int i = 0; i < fMessages.Count(); ++i)
{
hsRefCnt_SafeRef(fMessages[i]);
if (fIsInside)
fMessages[i]->SetCmd(plCameraMsg::kEntering);
else
fMessages[i]->ClearCmd(plCameraMsg::kEntering);
plgDispatch::MsgSend(fMessages[i]);
}
}
hsBool plCameraRegionDetector::MsgReceive(plMessage* msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
// camera collisions are only for the local player
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
return true;
if (!fWaitingForEval)
IRegisterForEval();
fEntering = (pCollMsg->fEntering != 0);
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
fLastStep = plSimulationMgr::GetInstance()->GetStepCount();
#endif
return true;
}
return plObjectInVolumeDetector::MsgReceive(msg);
}
void plCameraRegionDetector::Read(hsStream* stream, hsResMgr* mgr)
{
plDetectorModifier::Read(stream, mgr);
int n = stream->ReadSwap32();
fMessages.SetCountAndZero(n);
for(int i = 0; i < n; i++ )
{
plCameraMsg* pMsg = plCameraMsg::ConvertNoRef(mgr->ReadCreatable(stream));
fMessages[i] = pMsg;
}
}
void plCameraRegionDetector::Write(hsStream* stream, hsResMgr* mgr)
{
plDetectorModifier::Write(stream, mgr);
stream->WriteSwap32(fMessages.GetCount());
for(int i = 0; i < fMessages.GetCount(); i++ )
mgr->WriteCreatable( stream, fMessages[i] );
}
void plCameraRegionDetector::IHandleEval(plEvalMsg*)
{
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
if (plSimulationMgr::GetInstance()->GetStepCount() - fLastStep > 1)
{
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
if (fIsInside != fEntering)
{
fIsInside = fEntering;
DetectorLog("%s CameraRegion: %s", fIsInside ? "Entering" : "Exiting", GetKeyName());
ISendTriggerMsg();
}
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = false;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
#endif
}
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
// object-in-volume detector
void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering)
{
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
for (bookKeepingList::iterator it = fCollisionList.begin(); it != fCollisionList.end(); ++it)
{
plCollisionBookKeepingInfo* collisionInfo = *it;
if (collisionInfo->fHitter == hitter)
{
collisionInfo->fEntering = entering;
collisionInfo->fLastStep = plSimulationMgr::GetInstance()->GetStepCount();
return;
}
}
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
plCollisionBookKeepingInfo* collisionInfo = new plCollisionBookKeepingInfo(hitter, entering);
fCollisionList.push_back(collisionInfo);
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
collisionInfo->fLastStep = plSimulationMgr::GetInstance()->GetStepCount();
#endif
}
void plObjectInVolumeDetector::IRegisterForEval()
{
fWaitingForEval = true;
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
}
void plObjectInVolumeDetector::ISendTriggerMsg(plKey hitter, bool entering)
{
plActivatorMsg* activatorMsg = new plActivatorMsg();
activatorMsg->SetSender(GetKey());
activatorMsg->AddReceivers(fReceivers);
activatorMsg->fHiteeObj = fProxyKey ? fProxyKey : GetTarget()->GetKey();
activatorMsg->fHitterObj = hitter;
if (entering)
activatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
else
activatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
plgDispatch::MsgSend(activatorMsg);
}
hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
// If the avatar is disabled (flying around), don't trigger
if (IIsDisabledAvatar(pCollMsg->fOtherKey))
return false;
if (!fWaitingForEval)
IRegisterForEval();
ITrigger(pCollMsg->fOtherKey, (pCollMsg->fEntering != 0));
return true;
}
plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg);
if (pEval)
IHandleEval(pEval);
plPlayerPageMsg* pageMsg = plPlayerPageMsg::ConvertNoRef(msg);
if (pageMsg && pageMsg->fUnload)
{
ITrigger(pageMsg->fPlayer, false);
}
return plCollisionDetector::MsgReceive(msg);
}
void plObjectInVolumeDetector::IHandleEval(plEvalMsg*)
{
bookKeepingList::iterator it = fCollisionList.begin();
while (it != fCollisionList.end())
{
plCollisionBookKeepingInfo* collisionInfo = *it;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
if (plSimulationMgr::GetInstance()->GetStepCount() - collisionInfo->fLastStep > 1)
{
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
bool wasInside = fCurrentResidents.find(collisionInfo->fHitter) != fCurrentResidents.end();
if (collisionInfo->fEntering != wasInside)
{
if (collisionInfo->fEntering)
{
fCurrentResidents.insert(collisionInfo->fHitter);
DetectorLog("%s: Sending Volume Enter ActivatorMsg", GetKeyName());
ISendTriggerMsg(collisionInfo->fHitter, true);
}
else
{
fCurrentResidents.erase(collisionInfo->fHitter);
DetectorLog("%s: Sending Volume Exit ActivatorMsg", GetKeyName());
ISendTriggerMsg(collisionInfo->fHitter, false);
}
}
delete collisionInfo;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
it = fCollisionList.erase(it);
}
else
{
++it;
}
#else
++it;
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
if (fCollisionList.empty())
{
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = false;
}
#else
fCollisionList.clear();
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = false;
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
void plObjectInVolumeDetector::SetTarget(plSceneObject* so)
{
plCollisionDetector::SetTarget(so);
if (so)
plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
else
plgDispatch::Dispatch()->UnRegisterForExactType(plPlayerPageMsg::Index(), GetKey());
}
void plObjectInVolumeDetector::Read(hsStream* stream, hsResMgr* mgr)
{
plCollisionDetector::Read(stream, mgr);
}
void plObjectInVolumeDetector::Write(hsStream* stream, hsResMgr* mgr)
{
plCollisionDetector::Write(stream, mgr);
}
///////////////////////////////////////////////////////////////////////////////
plObjectInVolumeAndFacingDetector::plObjectInVolumeAndFacingDetector() :
fFacingTolerance(0),
fNeedWalkingForward(false),
fAvatarInVolume(false),
fTriggered(false)
{
}
plObjectInVolumeAndFacingDetector::~plObjectInVolumeAndFacingDetector()
{
}
void plObjectInVolumeAndFacingDetector::SetFacingTolerance(int degrees)
{
fFacingTolerance = hsCosine(hsScalarDegToRad(degrees));
}
void plObjectInVolumeAndFacingDetector::ICheckForTrigger()
{
plArmatureMod* armMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
plSceneObject* avatar = armMod ? armMod->GetTarget(0) : nil;
plSceneObject* target = GetTarget();
if (armMod && target)
{
hsVector3 playerView = avatar->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView);
hsVector3 objView = target->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView);
playerView.Normalize();
objView.Normalize();
hsScalar dot = playerView * objView;
// hsStatusMessageF("Dot: %f Tolerance: %f", dot, fFacingTolerance);
bool facing = dot >= fFacingTolerance;
bool movingForward = false;
if (fNeedWalkingForward)
{
// And are we walking towards it?
plArmatureBrain* abrain = armMod->FindBrainByClass(plAvBrainHuman::Index()); //armMod->GetCurrentBrain();
plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(abrain);
if (brain && brain->IsMovingForward() && brain->fWalkingStrategy->IsOnGround())
movingForward = true;
}
else
movingForward = true;
if (facing && movingForward && !fTriggered)
{
DetectorLog("%s: Trigger InVolume&Facing", GetKeyName());
fTriggered = true;
ISendTriggerMsg(avatar->GetKey(), true);
}
else if (!facing && fTriggered)
{
DetectorLog("%s: Untrigger InVolume&Facing", GetKeyName());
fTriggered = false;
ISendTriggerMsg(avatar->GetKey(), false);
}
}
}
hsBool plObjectInVolumeAndFacingDetector::MsgReceive(plMessage* msg)
{
// Avatar is entering or exiting our detector box
plCollideMsg* collMsg = plCollideMsg::ConvertNoRef(msg);
if (collMsg)
{
// make sure this is the local player... the notify will be the thing that propagates over the network
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != collMsg->fOtherKey)
return true;
// If the avatar is disabled (flying around), don't trigger
if (IIsDisabledAvatar(collMsg->fOtherKey))
return false;
fAvatarInVolume = (collMsg->fEntering != 0);
if (fAvatarInVolume)
{
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
ICheckForTrigger();
}
else
{
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
// Avatar is leaving the volume, make sure to untrigger if we haven't already
if (fTriggered)
{
fTriggered = false;
ISendTriggerMsg(plNetClientApp::GetInstance()->GetLocalPlayerKey(), false);
}
}
return true;
}
// Avatar is inside our detector box, so every frame we check if we need to trigger
plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg);
if (evalMsg)
{
ICheckForTrigger();
return true;
}
return plObjectInVolumeDetector::MsgReceive(msg);
}
void plObjectInVolumeAndFacingDetector::Read(hsStream* stream, hsResMgr* mgr)
{
plObjectInVolumeDetector::Read(stream, mgr);
fFacingTolerance = stream->ReadSwapScalar();
fNeedWalkingForward = stream->Readbool();
}
void plObjectInVolumeAndFacingDetector::Write(hsStream* stream, hsResMgr* mgr)
{
plObjectInVolumeDetector::Write(stream, mgr);
stream->WriteSwapScalar(fFacingTolerance);
stream->Writebool(fNeedWalkingForward);
}
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
// subworld region detector
plSubworldRegionDetector::~plSubworldRegionDetector()
{
}
hsBool plSubworldRegionDetector::MsgReceive(plMessage* msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
return true;
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey);
if (avMod)
{
DetectorLog("%s subworld detector %s", pCollMsg->fEntering ? "Entering" : "Exiting", GetKeyName());
if ((pCollMsg->fEntering && !fOnExit) ||
(!pCollMsg->fEntering && fOnExit))
{
if (fSub)
{
plSceneObject* SO = plSceneObject::ConvertNoRef(fSub->ObjectIsLoaded());
if (SO)
{
DetectorLogSpecial("Switching to subworld %s", fSub->GetName());
plKey nilKey;
plSubWorldMsg* msg = TRACKED_NEW plSubWorldMsg(GetKey(), avMod->GetKey(), fSub);
msg->Send();
}
}
else
{
DetectorLogSpecial("Switching to main subworld");
plSubWorldMsg* msg = TRACKED_NEW plSubWorldMsg(GetKey(), avMod->GetKey(), nil);
msg->Send();
}
}
}
return true;
}
return plCollisionDetector::MsgReceive(msg);
}
void plSubworldRegionDetector::Read(hsStream* stream, hsResMgr* mgr)
{
plDetectorModifier::Read(stream, mgr);
fSub = mgr->ReadKey(stream);
fOnExit = stream->ReadBool();
}
void plSubworldRegionDetector::Write(hsStream* stream, hsResMgr* mgr)
{
plDetectorModifier::Write(stream, mgr);
mgr->WriteKey(stream, fSub);
stream->WriteBool(fOnExit);
}
///////////////////////////////////
///////////////////////////////////
/// plPanicLinkDetector
///////////////////////////////////
hsBool plPanicLinkRegion::MsgReceive(plMessage* msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
return true;
if (pCollMsg->fEntering)
{
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey);
if (avMod)
{
hsPoint3 pos;
if (avMod->GetController())
{
avMod->GetController()->GetPositionSim(pos);
DetectorLogSpecial("Avatar is panic linking. Position %f,%f,%f and is %s", pos.fX, pos.fY, pos.fZ, avMod->GetController()->IsEnabled() ? "enabled" : "disabled");
}
avMod->PanicLink(fPlayLinkOutAnim);
}
}
return true;
}
return plCollisionDetector::MsgReceive(msg);
}
void plPanicLinkRegion::Read(hsStream* stream, hsResMgr* mgr)
{
plCollisionDetector::Read(stream, mgr);
fPlayLinkOutAnim = stream->ReadBool();
}
void plPanicLinkRegion::Write(hsStream* stream, hsResMgr* mgr)
{
plCollisionDetector::Write(stream, mgr);
stream->WriteBool(fPlayLinkOutAnim);
}
/////////////////////////////////////////////////////////////////
//
// PLSIMPLEREGIONSENSOR
//
/////////////////////////////////////////////////////////////////
// ctor default
plSimpleRegionSensor::plSimpleRegionSensor()
: fEnterMsg(nil), fExitMsg(nil)
{
}
// ctor canonical
plSimpleRegionSensor::plSimpleRegionSensor(plMessage *enterMsg, plMessage *exitMsg)
: fEnterMsg(enterMsg), fExitMsg(exitMsg)
{
}
// dtor
plSimpleRegionSensor::~plSimpleRegionSensor()
{
if(fEnterMsg)
fEnterMsg->UnRef();
if(fExitMsg)
fExitMsg->UnRef();
}
// WRITE
void plSimpleRegionSensor::Write(hsStream *stream, hsResMgr *mgr)
{
plSingleModifier::Write(stream, mgr);
if(fEnterMsg)
{
stream->Writebool(true);
mgr->WriteCreatable(stream, fEnterMsg);
} else {
stream->Writebool(false);
}
if(fExitMsg)
{
stream->Writebool(true);
mgr->WriteCreatable(stream, fExitMsg);
} else {
stream->Writebool(false);
}
}
// READ
void plSimpleRegionSensor::Read(hsStream *stream, hsResMgr *mgr)
{
plSingleModifier::Read(stream, mgr);
if(stream->Readbool())
{
fEnterMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream));
} else {
fEnterMsg = nil;
}
if(stream->Readbool())
{
fExitMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream));
hsAssert(fExitMsg, "Corrupted plSimpleRegionSensor during read.");
} else {
fExitMsg = nil;
}
}
// MSGRECEIVE
hsBool plSimpleRegionSensor::MsgReceive(plMessage *msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
// make sure this is the local player... the notify will be the thing that propagates over the network
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
return true;
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey;
if(pCollMsg->fEntering)
{
if(fEnterMsg)
{
fEnterMsg->ClearReceivers();
fEnterMsg->AddReceiver(theThingWhatDoneHitUs);
fEnterMsg->Ref();
fEnterMsg->Send();
}
}
else {
if(fExitMsg)
{
fExitMsg->ClearReceivers();
fExitMsg->AddReceiver(theThingWhatDoneHitUs);
fExitMsg->Ref();
fExitMsg->Send();
}
}
return true;
}
return plSingleModifier::MsgReceive(msg);
}
// IEVAL
hsBool plSimpleRegionSensor::IEval(double secs, hsScalar del, UInt32 dirty)
{
return false;
}
//////////////////////////////////////////////////////////////////////////////
// Nuke the Read/Write functions on the next file format change
void plSwimDetector::Write(hsStream *stream, hsResMgr *mgr)
{
plSimpleRegionSensor::Write(stream, mgr);
stream->WriteByte(0);
stream->WriteSwapScalar(0);
stream->WriteSwapScalar(0);
}
void plSwimDetector::Read(hsStream *stream, hsResMgr *mgr)
{
plSimpleRegionSensor::Read(stream, mgr);
stream->ReadByte();
stream->ReadSwapScalar();
stream->ReadSwapScalar();
}
hsBool plSwimDetector::MsgReceive(plMessage *msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
//removed local player check because this will apply the brain to the local
//controller of the foreign avatar which we still want.
//and if we prop swim state by notify messages we still have a chance of missing it from players
//who were in the region before we linked in
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey;
if(pCollMsg->fEntering)
{
if(fEnterMsg)
{
fEnterMsg->ClearReceivers();
fEnterMsg->AddReceiver(theThingWhatDoneHitUs);
fEnterMsg->Ref();
fEnterMsg->Send();
}
}
else {
if(fExitMsg)
{
fExitMsg->ClearReceivers();
fExitMsg->AddReceiver(theThingWhatDoneHitUs);
fExitMsg->Ref();
fExitMsg->Send();
}
}
return true;
}
return plSimpleRegionSensor::MsgReceive(msg);
}
hsBool plRidingAnimatedPhysicalDetector::MsgReceive(plMessage *msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
//removed local player check because this will apply the brain to the local
//controller of the foreign avatar which we still want.
//and if we prop state by notify messages we still have a chance of missing it from players
//who were in the region before we linked in
plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey;
if(pCollMsg->fEntering)
{
if(fEnterMsg)
{
fEnterMsg->ClearReceivers();
fEnterMsg->AddReceiver(theThingWhatDoneHitUs);
fEnterMsg->Ref();
fEnterMsg->Send();
}
}
else {
if(fExitMsg)
{
fExitMsg->ClearReceivers();
fExitMsg->AddReceiver(theThingWhatDoneHitUs);
fExitMsg->Ref();
fExitMsg->Send();
}
}
return true;
}
return plSimpleRegionSensor::MsgReceive(msg);
}