/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsTypes.h" #include "plCollisionDetector.h" #include "../plMessage/plCollideMsg.h" #include "plgDispatch.h" #include "../plMessage/plActivatorMsg.h" #include "../pnMessage/plCameraMsg.h" #include "../pnMessage/plTimeMsg.h" #include "../plMessage/plInputIfaceMgrMsg.h" #include "../pnInputCore/plControlEventCodes.h" #include "../pnNetCommon/plNetApp.h" #include "../pnSceneObject/plSceneObject.h" #include "../pnNetCommon/plNetApp.h" #include "../plNetClient/plNetLinkingMgr.h" #include "plPhysical.h" #include "../pnMessage/plPlayerPageMsg.h" #include "../plMessage/plSimStateMsg.h" #include "../pnSceneObject/plCoordinateInterface.h" #include "../plAvatar/plArmatureMod.h" #include "../plAvatar/plAvatarMgr.h" #include "../plAvatar/plAvBrainHuman.h" #include "../plAvatar/plAvBrainDrive.h" #include "../plAvatar/plPhysicalControllerCore.h" #include "../plModifier/plDetectorLog.h" #ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND #include "../plPhysX/plSimulationMgr.h" #endif plArmatureMod* plCollisionDetector::IGetAvatarModifier(plKey key) { plSceneObject* avObj = plSceneObject::ConvertNoRef(key->ObjectIsLoaded()); if (avObj) { // search through its modifiers to see if one of them is an avatar modifier plArmatureMod* avMod = nil; for (int i = 0; i < avObj->GetNumModifiers(); i++) { const plModifier* mod = avObj->GetModifier(i); // see if it is an avatar mod base class avMod = const_cast(plArmatureMod::ConvertNoRef(mod)); if (avMod) return avMod; } } return nil; } bool plCollisionDetector::IIsDisabledAvatar(plKey key) { plArmatureMod* avMod = IGetAvatarModifier(key); plArmatureBrain* avBrain = avMod ? avMod->GetCurrentBrain() : nil; return (plAvBrainDrive::ConvertNoRef(avBrain) != nil); } hsBool plCollisionDetector::MsgReceive(plMessage* msg) { plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); if (pCollMsg) { // If the avatar is disabled (flying around), don't trigger if (IIsDisabledAvatar(pCollMsg->fOtherKey)) return false; if (fType & kTypeBump) { if (!fBumped && !fTriggered) { for (int i = 0; i < fReceivers.Count(); i++) { plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg; pMsg->AddReceiver( fReceivers[i] ); if (fProxyKey) pMsg->fHiteeObj = fProxyKey; else pMsg->fHiteeObj = GetTarget()->GetKey(); pMsg->fHitterObj = pCollMsg->fOtherKey; pMsg->SetSender(GetKey()); pMsg->SetTriggerType( plActivatorMsg::kCollideContact ); plgDispatch::MsgSend( pMsg ); } fBumped = true; fTriggered = true; plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); return true; } if (fTriggered) { fBumped = true; return true; } return false; } for (int i = 0; i < fReceivers.Count(); i++) { plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg; pMsg->AddReceiver( fReceivers[i] ); if (fProxyKey) pMsg->fHiteeObj = fProxyKey; else pMsg->fHiteeObj = GetTarget()->GetKey(); pMsg->fHitterObj = pCollMsg->fOtherKey; pMsg->SetSender(GetKey()); if (fType & kTypeEnter && pCollMsg->fEntering) { pMsg->SetTriggerType( plActivatorMsg::kCollideEnter ); plgDispatch::MsgSend( pMsg ); continue; } if (fType & kTypeUnEnter && pCollMsg->fEntering) { pMsg->SetTriggerType( plActivatorMsg::kEnterUnTrigger ); plgDispatch::MsgSend( pMsg ); continue; } if(fType & kTypeExit && !pCollMsg->fEntering) { pMsg->SetTriggerType( plActivatorMsg::kCollideExit ); plgDispatch::MsgSend( pMsg ); continue; } if(fType & kTypeUnExit && !pCollMsg->fEntering) { pMsg->SetTriggerType( plActivatorMsg::kExitUnTrigger ); plgDispatch::MsgSend( pMsg ); continue; } if (fType & kTypeAny) { pMsg->SetTriggerType( plActivatorMsg::kCollideContact ); plgDispatch::MsgSend( pMsg ); continue; } delete (pMsg); } return true; } plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg); if (pEval) { if (!fBumped && fTriggered) { plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); for (int i = 0; i < fReceivers.Count(); i++) { plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg; pMsg->AddReceiver( fReceivers[i] ); if (fProxyKey) pMsg->fHiteeObj = fProxyKey; else pMsg->fHiteeObj = GetTarget()->GetKey(); pMsg->SetSender(GetKey()); pMsg->SetTriggerType( plActivatorMsg::kCollideUnTrigger ); plgDispatch::MsgSend( pMsg ); fTriggered = false; } } else if (fTriggered && fBumped) { fBumped = false; } return true; } return plDetectorModifier::MsgReceive(msg); } void plCollisionDetector::Read(hsStream* stream, hsResMgr* mgr) { plDetectorModifier::Read(stream, mgr); stream->ReadSwap(&fType); } void plCollisionDetector::Write(hsStream* stream, hsResMgr* mgr) { plDetectorModifier::Write(stream, mgr); stream->WriteSwap(fType); } ///////////////////////////////// ///////////////////////////////// ///////////////////////////////// ///////////////////////////////// // camera region detector plCameraRegionDetector::~plCameraRegionDetector() { for(int i = 0; i < fMessages.Count(); i++) { plMessage* pMsg = fMessages[i]; fMessages.Remove(i); delete(pMsg); } fMessages.SetCountAndZero(0); } void plCameraRegionDetector::ISendTriggerMsg() { for (int i = 0; i < fMessages.Count(); ++i) { hsRefCnt_SafeRef(fMessages[i]); if (fIsInside) fMessages[i]->SetCmd(plCameraMsg::kEntering); else fMessages[i]->ClearCmd(plCameraMsg::kEntering); plgDispatch::MsgSend(fMessages[i]); } } hsBool plCameraRegionDetector::MsgReceive(plMessage* msg) { plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); if (pCollMsg) { // camera collisions are only for the local player if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) return true; if (!fWaitingForEval) IRegisterForEval(); fEntering = (pCollMsg->fEntering != 0); #ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND fLastStep = plSimulationMgr::GetInstance()->GetStepCount(); #endif return true; } return plObjectInVolumeDetector::MsgReceive(msg); } void plCameraRegionDetector::Read(hsStream* stream, hsResMgr* mgr) { plDetectorModifier::Read(stream, mgr); int n = stream->ReadSwap32(); fMessages.SetCountAndZero(n); for(int i = 0; i < n; i++ ) { plCameraMsg* pMsg = plCameraMsg::ConvertNoRef(mgr->ReadCreatable(stream)); fMessages[i] = pMsg; } } void plCameraRegionDetector::Write(hsStream* stream, hsResMgr* mgr) { plDetectorModifier::Write(stream, mgr); stream->WriteSwap32(fMessages.GetCount()); for(int i = 0; i < fMessages.GetCount(); i++ ) mgr->WriteCreatable( stream, fMessages[i] ); } void plCameraRegionDetector::IHandleEval(plEvalMsg*) { #ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND if (plSimulationMgr::GetInstance()->GetStepCount() - fLastStep > 1) { #endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND if (fIsInside != fEntering) { fIsInside = fEntering; DetectorLog("%s CameraRegion: %s", fIsInside ? "Entering" : "Exiting", GetKeyName()); ISendTriggerMsg(); } plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); fWaitingForEval = false; #ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND } #endif } ///////////////////////////////// ///////////////////////////////// ///////////////////////////////// ///////////////////////////////// // object-in-volume detector void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering) { #ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND for (bookKeepingList::iterator it = fCollisionList.begin(); it != fCollisionList.end(); ++it) { plCollisionBookKeepingInfo* collisionInfo = *it; if (collisionInfo->fHitter == hitter) { collisionInfo->fEntering = entering; collisionInfo->fLastStep = plSimulationMgr::GetInstance()->GetStepCount(); return; } } #endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND plCollisionBookKeepingInfo* collisionInfo = new plCollisionBookKeepingInfo(hitter, entering); fCollisionList.push_back(collisionInfo); #ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND collisionInfo->fLastStep = plSimulationMgr::GetInstance()->GetStepCount(); #endif } void plObjectInVolumeDetector::IRegisterForEval() { fWaitingForEval = true; plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); } void plObjectInVolumeDetector::ISendTriggerMsg(plKey hitter, bool entering) { plActivatorMsg* activatorMsg = new plActivatorMsg(); activatorMsg->SetSender(GetKey()); activatorMsg->AddReceivers(fReceivers); activatorMsg->fHiteeObj = fProxyKey ? fProxyKey : GetTarget()->GetKey(); activatorMsg->fHitterObj = hitter; if (entering) activatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter); else activatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit); plgDispatch::MsgSend(activatorMsg); } hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg) { plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); if (pCollMsg) { // If the avatar is disabled (flying around), don't trigger if (IIsDisabledAvatar(pCollMsg->fOtherKey)) return false; if (!fWaitingForEval) IRegisterForEval(); ITrigger(pCollMsg->fOtherKey, (pCollMsg->fEntering != 0)); return true; } plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg); if (pEval) IHandleEval(pEval); plPlayerPageMsg* pageMsg = plPlayerPageMsg::ConvertNoRef(msg); if (pageMsg && pageMsg->fUnload) { ITrigger(pageMsg->fPlayer, false); } return plCollisionDetector::MsgReceive(msg); } void plObjectInVolumeDetector::IHandleEval(plEvalMsg*) { bookKeepingList::iterator it = fCollisionList.begin(); while (it != fCollisionList.end()) { plCollisionBookKeepingInfo* collisionInfo = *it; #ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND if (plSimulationMgr::GetInstance()->GetStepCount() - collisionInfo->fLastStep > 1) { #endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND bool wasInside = fCurrentResidents.find(collisionInfo->fHitter) != fCurrentResidents.end(); if (collisionInfo->fEntering != wasInside) { if (collisionInfo->fEntering) { fCurrentResidents.insert(collisionInfo->fHitter); DetectorLog("%s: Sending Volume Enter ActivatorMsg", GetKeyName()); ISendTriggerMsg(collisionInfo->fHitter, true); } else { fCurrentResidents.erase(collisionInfo->fHitter); DetectorLog("%s: Sending Volume Exit ActivatorMsg", GetKeyName()); ISendTriggerMsg(collisionInfo->fHitter, false); } } delete collisionInfo; #ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND it = fCollisionList.erase(it); } else { ++it; } #else ++it; #endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND } #ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND if (fCollisionList.empty()) { plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); fWaitingForEval = false; } #else fCollisionList.clear(); plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); fWaitingForEval = false; #endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND } void plObjectInVolumeDetector::SetTarget(plSceneObject* so) { plCollisionDetector::SetTarget(so); if (so) plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey()); else plgDispatch::Dispatch()->UnRegisterForExactType(plPlayerPageMsg::Index(), GetKey()); } void plObjectInVolumeDetector::Read(hsStream* stream, hsResMgr* mgr) { plCollisionDetector::Read(stream, mgr); } void plObjectInVolumeDetector::Write(hsStream* stream, hsResMgr* mgr) { plCollisionDetector::Write(stream, mgr); } /////////////////////////////////////////////////////////////////////////////// plObjectInVolumeAndFacingDetector::plObjectInVolumeAndFacingDetector() : fFacingTolerance(0), fNeedWalkingForward(false), fAvatarInVolume(false), fTriggered(false) { } plObjectInVolumeAndFacingDetector::~plObjectInVolumeAndFacingDetector() { } void plObjectInVolumeAndFacingDetector::SetFacingTolerance(int degrees) { fFacingTolerance = hsCosine(hsScalarDegToRad(degrees)); } void plObjectInVolumeAndFacingDetector::ICheckForTrigger() { plArmatureMod* armMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); plSceneObject* avatar = armMod ? armMod->GetTarget(0) : nil; plSceneObject* target = GetTarget(); if (armMod && target) { hsVector3 playerView = avatar->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView); hsVector3 objView = target->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView); playerView.Normalize(); objView.Normalize(); hsScalar dot = playerView * objView; // hsStatusMessageF("Dot: %f Tolerance: %f", dot, fFacingTolerance); bool facing = dot >= fFacingTolerance; bool movingForward = false; if (fNeedWalkingForward) { // And are we walking towards it? plArmatureBrain* abrain = armMod->FindBrainByClass(plAvBrainHuman::Index()); //armMod->GetCurrentBrain(); plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(abrain); if (brain && brain->IsMovingForward() && brain->fWalkingStrategy->IsOnGround()) movingForward = true; } else movingForward = true; if (facing && movingForward && !fTriggered) { DetectorLog("%s: Trigger InVolume&Facing", GetKeyName()); fTriggered = true; ISendTriggerMsg(avatar->GetKey(), true); } else if (!facing && fTriggered) { DetectorLog("%s: Untrigger InVolume&Facing", GetKeyName()); fTriggered = false; ISendTriggerMsg(avatar->GetKey(), false); } } } hsBool plObjectInVolumeAndFacingDetector::MsgReceive(plMessage* msg) { // Avatar is entering or exiting our detector box plCollideMsg* collMsg = plCollideMsg::ConvertNoRef(msg); if (collMsg) { // make sure this is the local player... the notify will be the thing that propagates over the network if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != collMsg->fOtherKey) return true; // If the avatar is disabled (flying around), don't trigger if (IIsDisabledAvatar(collMsg->fOtherKey)) return false; fAvatarInVolume = (collMsg->fEntering != 0); if (fAvatarInVolume) { plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); ICheckForTrigger(); } else { plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); // Avatar is leaving the volume, make sure to untrigger if we haven't already if (fTriggered) { fTriggered = false; ISendTriggerMsg(plNetClientApp::GetInstance()->GetLocalPlayerKey(), false); } } return true; } // Avatar is inside our detector box, so every frame we check if we need to trigger plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg); if (evalMsg) { ICheckForTrigger(); return true; } return plObjectInVolumeDetector::MsgReceive(msg); } void plObjectInVolumeAndFacingDetector::Read(hsStream* stream, hsResMgr* mgr) { plObjectInVolumeDetector::Read(stream, mgr); fFacingTolerance = stream->ReadSwapScalar(); fNeedWalkingForward = stream->Readbool(); } void plObjectInVolumeAndFacingDetector::Write(hsStream* stream, hsResMgr* mgr) { plObjectInVolumeDetector::Write(stream, mgr); stream->WriteSwapScalar(fFacingTolerance); stream->Writebool(fNeedWalkingForward); } ///////////////////////////////// ///////////////////////////////// ///////////////////////////////// ///////////////////////////////// // subworld region detector plSubworldRegionDetector::~plSubworldRegionDetector() { } hsBool plSubworldRegionDetector::MsgReceive(plMessage* msg) { plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); if (pCollMsg) { if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) return true; plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey); if (avMod) { DetectorLog("%s subworld detector %s", pCollMsg->fEntering ? "Entering" : "Exiting", GetKeyName()); if ((pCollMsg->fEntering && !fOnExit) || (!pCollMsg->fEntering && fOnExit)) { if (fSub) { plSceneObject* SO = plSceneObject::ConvertNoRef(fSub->ObjectIsLoaded()); if (SO) { DetectorLogSpecial("Switching to subworld %s", fSub->GetName()); plKey nilKey; plSubWorldMsg* msg = TRACKED_NEW plSubWorldMsg(GetKey(), avMod->GetKey(), fSub); msg->Send(); } } else { DetectorLogSpecial("Switching to main subworld"); plSubWorldMsg* msg = TRACKED_NEW plSubWorldMsg(GetKey(), avMod->GetKey(), nil); msg->Send(); } } } return true; } return plCollisionDetector::MsgReceive(msg); } void plSubworldRegionDetector::Read(hsStream* stream, hsResMgr* mgr) { plDetectorModifier::Read(stream, mgr); fSub = mgr->ReadKey(stream); fOnExit = stream->ReadBool(); } void plSubworldRegionDetector::Write(hsStream* stream, hsResMgr* mgr) { plDetectorModifier::Write(stream, mgr); mgr->WriteKey(stream, fSub); stream->WriteBool(fOnExit); } /////////////////////////////////// /////////////////////////////////// /// plPanicLinkDetector /////////////////////////////////// hsBool plPanicLinkRegion::MsgReceive(plMessage* msg) { plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); if (pCollMsg) { if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) return true; if (pCollMsg->fEntering) { plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey); if (avMod) { hsPoint3 pos; if (avMod->GetController()) { avMod->GetController()->GetPositionSim(pos); DetectorLogSpecial("Avatar is panic linking. Position %f,%f,%f and is %s", pos.fX, pos.fY, pos.fZ, avMod->GetController()->IsEnabled() ? "enabled" : "disabled"); } avMod->PanicLink(fPlayLinkOutAnim); } } return true; } return plCollisionDetector::MsgReceive(msg); } void plPanicLinkRegion::Read(hsStream* stream, hsResMgr* mgr) { plCollisionDetector::Read(stream, mgr); fPlayLinkOutAnim = stream->ReadBool(); } void plPanicLinkRegion::Write(hsStream* stream, hsResMgr* mgr) { plCollisionDetector::Write(stream, mgr); stream->WriteBool(fPlayLinkOutAnim); } ///////////////////////////////////////////////////////////////// // // PLSIMPLEREGIONSENSOR // ///////////////////////////////////////////////////////////////// // ctor default plSimpleRegionSensor::plSimpleRegionSensor() : fEnterMsg(nil), fExitMsg(nil) { } // ctor canonical plSimpleRegionSensor::plSimpleRegionSensor(plMessage *enterMsg, plMessage *exitMsg) : fEnterMsg(enterMsg), fExitMsg(exitMsg) { } // dtor plSimpleRegionSensor::~plSimpleRegionSensor() { if(fEnterMsg) fEnterMsg->UnRef(); if(fExitMsg) fExitMsg->UnRef(); } // WRITE void plSimpleRegionSensor::Write(hsStream *stream, hsResMgr *mgr) { plSingleModifier::Write(stream, mgr); if(fEnterMsg) { stream->Writebool(true); mgr->WriteCreatable(stream, fEnterMsg); } else { stream->Writebool(false); } if(fExitMsg) { stream->Writebool(true); mgr->WriteCreatable(stream, fExitMsg); } else { stream->Writebool(false); } } // READ void plSimpleRegionSensor::Read(hsStream *stream, hsResMgr *mgr) { plSingleModifier::Read(stream, mgr); if(stream->Readbool()) { fEnterMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); } else { fEnterMsg = nil; } if(stream->Readbool()) { fExitMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); hsAssert(fExitMsg, "Corrupted plSimpleRegionSensor during read."); } else { fExitMsg = nil; } } // MSGRECEIVE hsBool plSimpleRegionSensor::MsgReceive(plMessage *msg) { plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); if (pCollMsg) { // make sure this is the local player... the notify will be the thing that propagates over the network if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) return true; plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey; if(pCollMsg->fEntering) { if(fEnterMsg) { fEnterMsg->ClearReceivers(); fEnterMsg->AddReceiver(theThingWhatDoneHitUs); fEnterMsg->Ref(); fEnterMsg->Send(); } } else { if(fExitMsg) { fExitMsg->ClearReceivers(); fExitMsg->AddReceiver(theThingWhatDoneHitUs); fExitMsg->Ref(); fExitMsg->Send(); } } return true; } return plSingleModifier::MsgReceive(msg); } // IEVAL hsBool plSimpleRegionSensor::IEval(double secs, hsScalar del, UInt32 dirty) { return false; } ////////////////////////////////////////////////////////////////////////////// // Nuke the Read/Write functions on the next file format change void plSwimDetector::Write(hsStream *stream, hsResMgr *mgr) { plSimpleRegionSensor::Write(stream, mgr); stream->WriteByte(0); stream->WriteSwapScalar(0); stream->WriteSwapScalar(0); } void plSwimDetector::Read(hsStream *stream, hsResMgr *mgr) { plSimpleRegionSensor::Read(stream, mgr); stream->ReadByte(); stream->ReadSwapScalar(); stream->ReadSwapScalar(); } hsBool plSwimDetector::MsgReceive(plMessage *msg) { plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); if (pCollMsg) { //removed local player check because this will apply the brain to the local //controller of the foreign avatar which we still want. //and if we prop swim state by notify messages we still have a chance of missing it from players //who were in the region before we linked in plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey; if(pCollMsg->fEntering) { if(fEnterMsg) { fEnterMsg->ClearReceivers(); fEnterMsg->AddReceiver(theThingWhatDoneHitUs); fEnterMsg->Ref(); fEnterMsg->Send(); } } else { if(fExitMsg) { fExitMsg->ClearReceivers(); fExitMsg->AddReceiver(theThingWhatDoneHitUs); fExitMsg->Ref(); fExitMsg->Send(); } } return true; } return plSimpleRegionSensor::MsgReceive(msg); } hsBool plRidingAnimatedPhysicalDetector::MsgReceive(plMessage *msg) { plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); if (pCollMsg) { //removed local player check because this will apply the brain to the local //controller of the foreign avatar which we still want. //and if we prop state by notify messages we still have a chance of missing it from players //who were in the region before we linked in plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey; if(pCollMsg->fEntering) { if(fEnterMsg) { fEnterMsg->ClearReceivers(); fEnterMsg->AddReceiver(theThingWhatDoneHitUs); fEnterMsg->Ref(); fEnterMsg->Send(); } } else { if(fExitMsg) { fExitMsg->ClearReceivers(); fExitMsg->AddReceiver(theThingWhatDoneHitUs); fExitMsg->Ref(); fExitMsg->Send(); } } return true; } return plSimpleRegionSensor::MsgReceive(msg); }