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100 lines
3.5 KiB
100 lines
3.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef pyGameCli_h |
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#define pyGameCli_h |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// NAME: pyGameCli |
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// |
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// PURPOSE: Class wrapper for the game client base class |
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// |
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#include <Python.h> |
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#include "pfGameMgr/pfGameMgr.h" |
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#include "../pyGlueHelpers.h" |
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#include "../pyKey.h" |
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class pyGameCli |
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{ |
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protected: |
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pfGameCli* gameClient; |
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pyGameCli(); |
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pyGameCli(pfGameCli* client); |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_EXPOSE_TYPE; // so we can subclass |
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PYTHON_CLASS_NEW_FRIEND(ptGameCli); |
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static PyObject* New(pfGameCli* client); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCli object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCli); // converts a PyObject to a pyGameCli (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject* m); |
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static void AddPlasmaMethods(std::vector<PyMethodDef>& methods); |
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static std::vector<unsigned> GetGameIDs(); |
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static PyObject* GetGameCli(unsigned gameID); // returns a ptGameCli |
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static std::wstring GetGameNameByTypeID(std::wstring typeID); |
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static void JoinGame(pyKey& callbackKey, unsigned gameID); |
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unsigned GameID() const; |
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std::wstring GameTypeID() const; |
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std::wstring Name() const; |
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unsigned PlayerCount() const; |
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void InvitePlayer(unsigned playerID); |
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void UninvitePlayer(unsigned playerID); |
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void LeaveGame(); |
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PyObject* UpcastToTTTGame(); // returns ptTTTGame |
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PyObject* UpcastToHeekGame(); // returns ptHeekGame |
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PyObject* UpcastToMarkerGame(); // returns ptMarkerGame |
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PyObject* UpcastToBlueSpiralGame(); // returns ptBlueSpiralGame |
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PyObject* UpcastToClimbingWallGame(); // returns ptClimbingWallGame |
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PyObject* UpcastToVarSyncGame(); // returns ptVarSyncGame |
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}; |
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#endif // pyGameCli_h
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