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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pyGameCli_h
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#define pyGameCli_h
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/////////////////////////////////////////////////////////////////////////////
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//
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// NAME: pyGameCli
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//
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// PURPOSE: Class wrapper for the game client base class
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//
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#include <Python.h>
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#include "pfGameMgr/pfGameMgr.h"
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#include "../pyGlueHelpers.h"
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#include "../pyKey.h"
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class pyGameCli
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{
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protected:
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pfGameCli* gameClient;
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pyGameCli();
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pyGameCli(pfGameCli* client);
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public:
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// required functions for PyObject interoperability
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PYTHON_EXPOSE_TYPE; // so we can subclass
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PYTHON_CLASS_NEW_FRIEND(ptGameCli);
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static PyObject* New(pfGameCli* client);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCli object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCli); // converts a PyObject to a pyGameCli (throws error if not correct type)
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static void AddPlasmaClasses(PyObject* m);
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static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
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static std::vector<unsigned> GetGameIDs();
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static PyObject* GetGameCli(unsigned gameID); // returns a ptGameCli
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static std::wstring GetGameNameByTypeID(std::wstring typeID);
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static void JoinGame(pyKey& callbackKey, unsigned gameID);
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unsigned GameID() const;
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std::wstring GameTypeID() const;
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std::wstring Name() const;
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unsigned PlayerCount() const;
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void InvitePlayer(unsigned playerID);
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void UninvitePlayer(unsigned playerID);
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void LeaveGame();
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PyObject* UpcastToTTTGame(); // returns ptTTTGame
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PyObject* UpcastToHeekGame(); // returns ptHeekGame
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PyObject* UpcastToMarkerGame(); // returns ptMarkerGame
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PyObject* UpcastToBlueSpiralGame(); // returns ptBlueSpiralGame
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PyObject* UpcastToClimbingWallGame(); // returns ptClimbingWallGame
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PyObject* UpcastToVarSyncGame(); // returns ptVarSyncGame
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};
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#endif // pyGameCli_h
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