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70 lines
2.4 KiB
70 lines
2.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plSDLModifier_inc |
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#define plSDLModifier_inc |
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#include "../pnModifier/plSingleModifier.h" |
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#include "../pnNetCommon/plSDLTypes.h" |
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// |
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// Base class for modifiers which send/recv State Desc Language (SDL) messages |
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// |
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class plStateDataRecord; |
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class plSimpleStateVariable; |
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class plSDLModifier : public plSingleModifier |
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{ |
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protected: |
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plStateDataRecord* fStateCache; |
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bool fSentOrRecvdState; |
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void ISendNetMsg(plStateDataRecord*& state, plKey senderKey, UInt32 sendFlags); // transmit net msg |
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virtual void IPutCurrentStateIn(plStateDataRecord* dstState) = 0; |
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virtual void ISetCurrentStateFrom(const plStateDataRecord* srcState) = 0; |
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virtual void ISentState(const plStateDataRecord* sentState) {} |
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hsBool IEval(double secs, hsScalar del, UInt32 dirty) {return false;} |
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virtual UInt32 IApplyModFlags(UInt32 sendFlags); |
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public: |
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CLASSNAME_REGISTER( plSDLModifier ); |
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GETINTERFACE_ANY( plSDLModifier, plSingleModifier); |
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plSDLModifier(); |
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virtual ~plSDLModifier(); |
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hsBool MsgReceive(plMessage* msg); |
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void SendState(UInt32 sendFlags); // send a state update |
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void ReceiveState(const plStateDataRecord* srcState); // recv a state update |
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virtual const char* GetSDLName() const = 0; // return the string name of the type of state descriptor you handle |
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virtual plKey GetStateOwnerKey() const; |
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plStateDataRecord* GetStateCache() const { return fStateCache; } |
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virtual void AddTarget(plSceneObject* so); |
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void AddNotifyForVar(plKey key, const char* varName, float tolerance) const; |
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}; |
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#endif // plSDLModifier_inc
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