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71 lines
2.4 KiB
71 lines
2.4 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plSDLModifier_inc
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#define plSDLModifier_inc
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#include "../pnModifier/plSingleModifier.h"
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#include "../pnNetCommon/plSDLTypes.h"
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//
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// Base class for modifiers which send/recv State Desc Language (SDL) messages
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//
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class plStateDataRecord;
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class plSimpleStateVariable;
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class plSDLModifier : public plSingleModifier
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{
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protected:
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plStateDataRecord* fStateCache;
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bool fSentOrRecvdState;
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void ISendNetMsg(plStateDataRecord*& state, plKey senderKey, UInt32 sendFlags); // transmit net msg
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virtual void IPutCurrentStateIn(plStateDataRecord* dstState) = 0;
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virtual void ISetCurrentStateFrom(const plStateDataRecord* srcState) = 0;
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virtual void ISentState(const plStateDataRecord* sentState) {}
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hsBool IEval(double secs, hsScalar del, UInt32 dirty) {return false;}
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virtual UInt32 IApplyModFlags(UInt32 sendFlags);
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public:
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CLASSNAME_REGISTER( plSDLModifier );
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GETINTERFACE_ANY( plSDLModifier, plSingleModifier);
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plSDLModifier();
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virtual ~plSDLModifier();
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hsBool MsgReceive(plMessage* msg);
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void SendState(UInt32 sendFlags); // send a state update
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void ReceiveState(const plStateDataRecord* srcState); // recv a state update
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virtual const char* GetSDLName() const = 0; // return the string name of the type of state descriptor you handle
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virtual plKey GetStateOwnerKey() const;
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plStateDataRecord* GetStateCache() const { return fStateCache; }
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virtual void AddTarget(plSceneObject* so);
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void AddNotifyForVar(plKey key, const char* varName, float tolerance) const;
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};
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#endif // plSDLModifier_inc
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