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236 lines
5.8 KiB
236 lines
5.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsTimedValue_inc |
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#define hsTimedValue_inc |
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#include "hsStream.h" |
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template <class T> |
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class hsTimedValue { |
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public: |
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enum { |
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kIdle = 0x1, |
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kInstant = 0x2 |
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}; |
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protected: |
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uint32_t fFlags; |
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float fDuration; |
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float fStartTime; |
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T fValue; |
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T fGoal; |
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T fFrom; |
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public: |
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hsTimedValue() : fFlags(kIdle|kInstant), fDuration(0) {} |
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hsTimedValue(const T& v) : fFlags(kIdle|kInstant), fDuration(0) { SetValue(v); } |
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uint32_t GetFlags() { return fFlags; } |
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void SetDuration(float duration); |
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float GetDuration() const { return fDuration; } |
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bool32 operator==(const hsTimedValue<T>& v); |
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hsTimedValue<T>& operator=(const T& v) { SetValue(v); return *this; } |
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hsTimedValue<T>& operator+=(const T& v) { SetValue(v + fValue); return *this; } |
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void SetTempValue(const T& v) { fValue = v; } |
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void SetValue(const T& v) { fFrom = fGoal = fValue = v; fFlags |= kIdle; } |
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const T& GetValue() const { return fValue; } |
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void SetGoal(const T& g) { fGoal = g; } |
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const T& GetGoal() const { return fGoal; } |
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void Reset() { fFlags |= (kIdle | kInstant); } |
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void StartClock(float s); |
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float GetStartTime() const { return fStartTime; } |
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const T& GetFrom() const { return fFrom; } |
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void Update(float s); |
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void WriteScalar(hsStream* s, float currSecs); |
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void Write(hsStream* s, float currSecs); |
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void ReadScalar(hsStream* s, float currSecs); |
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void Read(hsStream* s, float currSecs); |
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}; |
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template <class T> |
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void hsTimedValue<T>::WriteScalar(hsStream* s, float currSecs) |
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{ |
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s->WriteLE32(fFlags); |
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s->WriteLEScalar(fValue); |
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if( !(fFlags & kIdle) ) |
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{ |
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s->WriteLEScalar(fDuration); |
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s->WriteLEScalar(currSecs - fStartTime); |
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s->WriteLEScalar(fGoal); |
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s->WriteLEScalar(fFrom); |
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} |
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} |
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template <class T> |
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void hsTimedValue<T>::Write(hsStream* s, float currSecs) |
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{ |
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s->WriteLE32(fFlags); |
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fValue.Write(s); |
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if( !(fFlags & kIdle) ) |
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{ |
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s->WriteLEScalar(fDuration); |
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s->WriteLEScalar(currSecs - fStartTime); |
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fGoal.Write(s); |
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fFrom.Write(s); |
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} |
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} |
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template <class T> |
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void hsTimedValue<T>::ReadScalar(hsStream* s, float currSecs) |
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{ |
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fFlags = s->ReadLE32(); |
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fValue = s->ReadLEScalar(); |
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if( !(fFlags & kIdle) ) |
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{ |
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fDuration = s->ReadLEScalar(); |
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fStartTime = currSecs - s->ReadLEScalar(); |
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fGoal = s->ReadLEScalar(); |
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fFrom = s->ReadLEScalar(); |
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} |
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} |
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template <class T> |
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void hsTimedValue<T>::Read(hsStream* s, float currSecs) |
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{ |
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fFlags = s->ReadLE32(); |
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fValue.Read(s); |
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if( !(fFlags & kIdle) ) |
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{ |
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fDuration = s->ReadLEScalar(); |
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fStartTime = currSecs - s->ReadLEScalar(); |
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fGoal.Read(s); |
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fFrom.Read(s); |
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} |
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} |
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template <class T> |
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void hsTimedValue<T>::SetDuration(float duration) |
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{ |
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fDuration = duration; |
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if( fDuration > 0 ) |
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fFlags &= ~kInstant; |
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else |
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fFlags |= kInstant; |
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} |
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template <class T> |
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bool32 hsTimedValue<T>::operator==(const hsTimedValue<T>& v) |
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{ |
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if ((fFlags == v.fFlags) && |
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(fDuration == v.fDuration) && |
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(fStartTime == v.fStartTime) && |
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(fValue == v.fValue) && |
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(fGoal == v.fGoal) && |
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(fFrom == v.fFrom)) |
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{ |
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return true; |
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} |
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return false; |
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} |
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template <class T> |
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void hsTimedValue<T>::StartClock(float s) |
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{ |
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fStartTime = s; |
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if( fFlags & kInstant ) |
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{ |
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fFlags |= kIdle; |
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fValue = fGoal; |
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return; |
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} |
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fFlags &= ~kIdle; |
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if( fValue == fGoal ) |
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fFlags |= kIdle; |
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fFrom = fValue; |
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} |
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template <class T> |
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void hsTimedValue<T>::Update(float s) |
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{ |
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if( fFlags & kIdle ) |
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return; |
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hsAssert(fDuration > 0, "Instant should always be idle"); |
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float interp = (s - fStartTime) / fDuration; |
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if( interp >= 1.f ) |
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{ |
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fValue = fGoal; |
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interp = 1.f; |
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fFlags |= kIdle; |
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} |
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else |
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fValue = fFrom + (fGoal - fFrom) * interp; |
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} |
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#endif // hsTimedValue_inc
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