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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsTimedValue_inc
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#define hsTimedValue_inc
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#include "hsStream.h"
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template <class T>
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class hsTimedValue {
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public:
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enum {
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kIdle = 0x1,
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kInstant = 0x2
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};
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protected:
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uint32_t fFlags;
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float fDuration;
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float fStartTime;
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T fValue;
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T fGoal;
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T fFrom;
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public:
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hsTimedValue() : fFlags(kIdle|kInstant), fDuration(0) {}
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hsTimedValue(const T& v) : fFlags(kIdle|kInstant), fDuration(0) { SetValue(v); }
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uint32_t GetFlags() { return fFlags; }
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void SetDuration(float duration);
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float GetDuration() const { return fDuration; }
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bool32 operator==(const hsTimedValue<T>& v);
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hsTimedValue<T>& operator=(const T& v) { SetValue(v); return *this; }
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hsTimedValue<T>& operator+=(const T& v) { SetValue(v + fValue); return *this; }
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void SetTempValue(const T& v) { fValue = v; }
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void SetValue(const T& v) { fFrom = fGoal = fValue = v; fFlags |= kIdle; }
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const T& GetValue() const { return fValue; }
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void SetGoal(const T& g) { fGoal = g; }
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const T& GetGoal() const { return fGoal; }
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void Reset() { fFlags |= (kIdle | kInstant); }
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void StartClock(float s);
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float GetStartTime() const { return fStartTime; }
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const T& GetFrom() const { return fFrom; }
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void Update(float s);
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void WriteScalar(hsStream* s, float currSecs);
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void Write(hsStream* s, float currSecs);
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void ReadScalar(hsStream* s, float currSecs);
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void Read(hsStream* s, float currSecs);
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};
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template <class T>
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void hsTimedValue<T>::WriteScalar(hsStream* s, float currSecs)
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{
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s->WriteLE32(fFlags);
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s->WriteLEScalar(fValue);
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if( !(fFlags & kIdle) )
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{
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s->WriteLEScalar(fDuration);
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s->WriteLEScalar(currSecs - fStartTime);
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s->WriteLEScalar(fGoal);
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s->WriteLEScalar(fFrom);
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}
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}
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template <class T>
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void hsTimedValue<T>::Write(hsStream* s, float currSecs)
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{
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s->WriteLE32(fFlags);
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fValue.Write(s);
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if( !(fFlags & kIdle) )
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{
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s->WriteLEScalar(fDuration);
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s->WriteLEScalar(currSecs - fStartTime);
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fGoal.Write(s);
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fFrom.Write(s);
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}
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}
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template <class T>
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void hsTimedValue<T>::ReadScalar(hsStream* s, float currSecs)
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{
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fFlags = s->ReadLE32();
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fValue = s->ReadLEScalar();
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if( !(fFlags & kIdle) )
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{
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fDuration = s->ReadLEScalar();
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fStartTime = currSecs - s->ReadLEScalar();
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fGoal = s->ReadLEScalar();
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fFrom = s->ReadLEScalar();
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}
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}
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template <class T>
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void hsTimedValue<T>::Read(hsStream* s, float currSecs)
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{
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fFlags = s->ReadLE32();
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fValue.Read(s);
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if( !(fFlags & kIdle) )
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{
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fDuration = s->ReadLEScalar();
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fStartTime = currSecs - s->ReadLEScalar();
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fGoal.Read(s);
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fFrom.Read(s);
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}
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}
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template <class T>
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void hsTimedValue<T>::SetDuration(float duration)
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{
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fDuration = duration;
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if( fDuration > 0 )
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fFlags &= ~kInstant;
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else
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fFlags |= kInstant;
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}
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template <class T>
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bool32 hsTimedValue<T>::operator==(const hsTimedValue<T>& v)
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{
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if ((fFlags == v.fFlags) &&
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(fDuration == v.fDuration) &&
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(fStartTime == v.fStartTime) &&
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(fValue == v.fValue) &&
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(fGoal == v.fGoal) &&
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(fFrom == v.fFrom))
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{
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return true;
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}
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return false;
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}
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template <class T>
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void hsTimedValue<T>::StartClock(float s)
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{
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fStartTime = s;
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if( fFlags & kInstant )
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{
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fFlags |= kIdle;
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fValue = fGoal;
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return;
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}
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fFlags &= ~kIdle;
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if( fValue == fGoal )
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fFlags |= kIdle;
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fFrom = fValue;
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}
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template <class T>
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void hsTimedValue<T>::Update(float s)
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{
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if( fFlags & kIdle )
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return;
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hsAssert(fDuration > 0, "Instant should always be idle");
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float interp = (s - fStartTime) / fDuration;
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if( interp >= 1.f )
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{
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fValue = fGoal;
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interp = 1.f;
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fFlags |= kIdle;
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}
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else
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fValue = fFrom + (fGoal - fFrom) * interp;
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}
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#endif // hsTimedValue_inc
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