You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
137 lines
4.1 KiB
137 lines
4.1 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
/////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plCubicRenderTarget Class Header // |
|
// Derived renderTarget class representing a collection of render targets // |
|
// to be used for DYNAMIC cubic environment mapping. // |
|
// Cyan, Inc. // |
|
// // |
|
//// Version History ////////////////////////////////////////////////////////// |
|
// // |
|
// 6.7.2001 mcn - Created. // |
|
// // |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _plCubicRenderTarget_h |
|
#define _plCubicRenderTarget_h |
|
|
|
#include "plRenderTarget.h" |
|
#include "hsMatrix44.h" |
|
|
|
|
|
//// Class Definition ///////////////////////////////////////////////////////// |
|
|
|
class plCubicRenderTarget : public plRenderTarget |
|
{ |
|
protected: |
|
|
|
//// Protected Members //// |
|
|
|
plRenderTarget *fFaces[6]; |
|
hsMatrix44 fWorldToCameras[6]; |
|
hsMatrix44 fCameraToWorlds[6]; |
|
|
|
public: |
|
|
|
//// Public Data //// |
|
|
|
enum Faces |
|
{ |
|
kLeftFace = 0, |
|
kRightFace, |
|
kFrontFace, |
|
kBackFace, |
|
kTopFace, |
|
kBottomFace |
|
}; |
|
|
|
//// Public Members //// |
|
|
|
CLASSNAME_REGISTER( plCubicRenderTarget ); |
|
GETINTERFACE_ANY( plCubicRenderTarget, plRenderTarget ); |
|
|
|
plCubicRenderTarget() |
|
{ |
|
fFaces[0] = fFaces[1] = fFaces[2] = fFaces[3] = fFaces[4] = fFaces[5] = nil; |
|
} |
|
|
|
plCubicRenderTarget( UInt16 flags, UInt16 width, UInt16 height, UInt8 bitDepth, UInt8 zDepth = -1, UInt8 sDepth = -1 ) |
|
: plRenderTarget( flags, width, height, bitDepth, zDepth, sDepth ) |
|
{ |
|
int i; |
|
|
|
|
|
for( i = 0; i < 6; i++ ) |
|
{ |
|
fFaces[i] = TRACKED_NEW plRenderTarget( flags, width, height, bitDepth, zDepth, sDepth ); |
|
fFaces[i]->fParent = this; |
|
fWorldToCameras[i].Reset(); |
|
fCameraToWorlds[i].Reset(); |
|
} |
|
} |
|
|
|
virtual ~plCubicRenderTarget() |
|
{ |
|
int i; |
|
|
|
|
|
for( i = 0; i < 6; i++ ) |
|
delete fFaces[i]; |
|
} |
|
|
|
// Get the total size in bytes |
|
virtual UInt32 GetTotalSize( void ) const; |
|
|
|
virtual void SetCameraMatrix(const hsPoint3& pos); |
|
virtual const hsMatrix44& GetWorldToCamera(UInt8 face) const { return fWorldToCameras[face]; } |
|
virtual const hsMatrix44& GetCameraToWorld(UInt8 face) const { return fCameraToWorlds[face]; } |
|
|
|
plRenderTarget *GetFace(UInt8 face) const { return fFaces[face]; } |
|
|
|
virtual UInt32 Read(hsStream *s); |
|
virtual UInt32 Write(hsStream *s); |
|
|
|
}; |
|
|
|
|
|
#endif // _plCubicRenderTarget_h
|
|
|