You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
132 lines
3.5 KiB
132 lines
3.5 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#include "hsTypes.h" |
|
#include "plDynaBulletMgr.h" |
|
#include "plDynaDecal.h" |
|
|
|
#include "plMessage/plBulletMsg.h" |
|
|
|
#include "plCutter.h" |
|
|
|
#include "plgDispatch.h" |
|
|
|
|
|
#include "hsStream.h" |
|
#include "hsResMgr.h" |
|
#include "hsTimer.h" |
|
#include "pnMessage/plRefMsg.h" |
|
|
|
|
|
#include "hsFastMath.h" |
|
#include "plMath/plRandom.h" |
|
static plRandom sRand; |
|
|
|
|
|
int plDynaBulletMgr::INewDecal() |
|
{ |
|
int idx = fDecals.GetCount(); |
|
fDecals.Append(TRACKED_NEW plDynaSplot()); |
|
|
|
return idx; |
|
} |
|
|
|
plDynaBulletMgr::plDynaBulletMgr() |
|
{ |
|
} |
|
|
|
plDynaBulletMgr::~plDynaBulletMgr() |
|
{ |
|
} |
|
|
|
void plDynaBulletMgr::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plDynaDecalMgr::Read(stream, mgr); |
|
|
|
plgDispatch::Dispatch()->RegisterForExactType(plBulletMsg::Index(), GetKey()); |
|
} |
|
|
|
void plDynaBulletMgr::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plDynaDecalMgr::Write(stream, mgr); |
|
} |
|
|
|
hsBool plDynaBulletMgr::IHandleEnableMsg(const plDynaDecalEnableMsg* enaMsg) |
|
{ |
|
return true; |
|
} |
|
|
|
hsBool plDynaBulletMgr::IHandleShot(plBulletMsg* bull) |
|
{ |
|
hsVector3 up = IRandomUp(bull->Dir()); |
|
|
|
hsPoint3 pos = bull->From() + bull->Dir() * (bull->Range() * 0.5f); |
|
fCutter->SetLength(hsVector3(bull->Radius() * fScale.fX, bull->Radius() * fScale.fY, bull->Range())); |
|
fCutter->Set(pos, up, -bull->Dir()); |
|
|
|
plDynaDecalInfo& info = IGetDecalInfo(UInt32(this), GetKey()); |
|
|
|
if( bull->PartyTime() > 0 ) |
|
fPartyTime = bull->PartyTime(); |
|
|
|
double secs = hsTimer::GetSysSeconds(); |
|
|
|
if( ICutoutTargets(secs) ) |
|
info.fLastTime = secs; |
|
|
|
return true; |
|
} |
|
|
|
hsBool plDynaBulletMgr::MsgReceive(plMessage* msg) |
|
{ |
|
plBulletMsg* bullMsg = plBulletMsg::ConvertNoRef(msg); |
|
if( bullMsg ) |
|
{ |
|
if( bullMsg->Shot() ) |
|
{ |
|
return IHandleShot(bullMsg); |
|
} |
|
return true; |
|
} |
|
return plDynaDecalMgr::MsgReceive(msg); |
|
} |
|
|
|
|