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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plDynaBulletMgr.h"
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#include "plDynaDecal.h"
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#include "plMessage/plBulletMsg.h"
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#include "plCutter.h"
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#include "plgDispatch.h"
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#include "hsStream.h"
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#include "hsResMgr.h"
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#include "hsTimer.h"
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#include "pnMessage/plRefMsg.h"
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#include "hsFastMath.h"
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#include "plMath/plRandom.h"
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static plRandom sRand;
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int plDynaBulletMgr::INewDecal()
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{
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int idx = fDecals.GetCount();
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fDecals.Append(TRACKED_NEW plDynaSplot());
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return idx;
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}
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plDynaBulletMgr::plDynaBulletMgr()
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{
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}
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plDynaBulletMgr::~plDynaBulletMgr()
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{
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}
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void plDynaBulletMgr::Read(hsStream* stream, hsResMgr* mgr)
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{
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plDynaDecalMgr::Read(stream, mgr);
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plgDispatch::Dispatch()->RegisterForExactType(plBulletMsg::Index(), GetKey());
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}
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void plDynaBulletMgr::Write(hsStream* stream, hsResMgr* mgr)
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{
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plDynaDecalMgr::Write(stream, mgr);
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}
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hsBool plDynaBulletMgr::IHandleEnableMsg(const plDynaDecalEnableMsg* enaMsg)
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{
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return true;
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}
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hsBool plDynaBulletMgr::IHandleShot(plBulletMsg* bull)
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{
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hsVector3 up = IRandomUp(bull->Dir());
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hsPoint3 pos = bull->From() + bull->Dir() * (bull->Range() * 0.5f);
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fCutter->SetLength(hsVector3(bull->Radius() * fScale.fX, bull->Radius() * fScale.fY, bull->Range()));
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fCutter->Set(pos, up, -bull->Dir());
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plDynaDecalInfo& info = IGetDecalInfo(UInt32(this), GetKey());
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if( bull->PartyTime() > 0 )
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fPartyTime = bull->PartyTime();
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double secs = hsTimer::GetSysSeconds();
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if( ICutoutTargets(secs) )
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info.fLastTime = secs;
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return true;
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}
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hsBool plDynaBulletMgr::MsgReceive(plMessage* msg)
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{
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plBulletMsg* bullMsg = plBulletMsg::ConvertNoRef(msg);
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if( bullMsg )
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{
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if( bullMsg->Shot() )
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{
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return IHandleShot(bullMsg);
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}
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return true;
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}
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return plDynaDecalMgr::MsgReceive(msg);
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}
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