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393 lines
10 KiB
393 lines
10 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsSTLStream.h" |
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hsVectorStream::hsVectorStream() : fEnd(0) |
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{ |
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} |
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hsVectorStream::hsVectorStream(UInt32 chunkSize) |
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{ |
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fVector.reserve(chunkSize); |
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} |
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hsVectorStream::~hsVectorStream() |
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{ |
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} |
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hsBool hsVectorStream::AtEnd() |
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{ |
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return (fBytesRead >= fEnd); |
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} |
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UInt32 hsVectorStream::Read(UInt32 byteCount, void *buffer) |
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{ |
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if (fBytesRead + byteCount > fEnd) |
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{ |
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// hsStatusMessageF("Reading past end of hsVectorStream (read %u of %u requested bytes)", fEnd-fBytesRead, byteCount); |
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byteCount = fEnd - fBytesRead; |
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} |
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memcpy(buffer, &fVector[fBytesRead], byteCount); |
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fBytesRead += byteCount; |
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fPosition += byteCount; |
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return byteCount; |
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} |
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UInt32 hsVectorStream::Write(UInt32 byteCount, const void* buffer) |
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{ |
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// If we are at the end of the vector, we can just do a block insert of the data |
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if (fPosition == fVector.size()) |
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fVector.insert(fVector.end(), (Byte*)buffer, (Byte*)buffer+byteCount); |
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// If we are in the middle, I don't know how to just overwrite a block of the vector. |
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// So, we make sure there is enough space and copy the elements one by one |
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else |
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{ |
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fVector.reserve(fPosition+byteCount); |
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for (UInt32 i = 0; i < byteCount; i++) |
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fVector[fPosition+i] = ((Byte*)buffer)[i]; |
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} |
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fPosition += byteCount; |
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if (fPosition > fEnd) |
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fEnd = fPosition; |
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return byteCount; |
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} |
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void hsVectorStream::Skip(UInt32 deltaByteCount) |
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{ |
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fBytesRead += deltaByteCount; |
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fPosition += deltaByteCount; |
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} |
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void hsVectorStream::Rewind() |
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{ |
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fBytesRead = 0; |
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fPosition = 0; |
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} |
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void hsVectorStream::FastFwd() |
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{ |
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fBytesRead = fPosition = fEnd; |
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} |
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void hsVectorStream::Truncate() |
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{ |
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fVector.erase(fVector.begin()+fPosition, fVector.end()); |
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fEnd = fPosition-1; |
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} |
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UInt32 hsVectorStream::GetEOF() |
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{ |
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return fEnd; |
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} |
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void hsVectorStream::CopyToMem(void* mem) |
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{ |
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memcpy(mem, &fVector[0], fEnd); |
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} |
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void hsVectorStream::Erase(UInt32 bytes) |
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{ |
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hsAssert(fPosition+bytes <= fEnd, "Erasing past end of stream"); |
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fVector.erase(fVector.begin()+fPosition, fVector.begin()+fPosition+bytes); |
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fEnd -= bytes; |
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} |
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void hsVectorStream::Reset() |
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{ |
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fBytesRead = 0; |
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fPosition = 0; |
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fEnd = 0; |
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fVector.clear(); |
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} |
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const void *hsVectorStream::GetData() |
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{ |
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if (fVector.size() > 0) |
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return &fVector[0]; |
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else |
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return nil; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////// |
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#ifdef HS_BUILD_FOR_WIN32 |
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hsNamedPipeStream::hsNamedPipeStream(UInt8 flags, UInt32 timeout) : |
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fFlags(flags), |
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fPipe(INVALID_HANDLE_VALUE), |
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fReadMode(false), |
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fTimeout(timeout) |
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{ |
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memset(&fOverlap, 0, sizeof(OVERLAPPED)); |
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fOverlap.hEvent = CreateEvent(NULL, TRUE, TRUE, NULL); |
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} |
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hsNamedPipeStream::~hsNamedPipeStream() |
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{ |
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CloseHandle(fOverlap.hEvent); |
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fOverlap.hEvent = INVALID_HANDLE_VALUE; |
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} |
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hsBool hsNamedPipeStream::WaitForClientConnect() |
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{ |
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// Look for a client connect (this should return zero since it's overlapped) |
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BOOL ret = ConnectNamedPipe(fPipe, &fOverlap); |
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if (ret) |
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return true; |
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else |
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{ |
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switch (GetLastError()) |
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{ |
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// Waiting for client to connect |
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case ERROR_IO_PENDING: |
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if (WaitForSingleObject(fOverlap.hEvent, fTimeout) == WAIT_OBJECT_0) |
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return true; |
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break; |
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// Client is already connected |
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case ERROR_PIPE_CONNECTED: |
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// if (SetEvent(fOverlap.hEvent)) |
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return true; |
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break; |
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} |
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} |
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return false; |
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} |
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hsBool hsNamedPipeStream::Open(const char *name, const char *mode) |
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{ |
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wchar* wName = hsStringToWString(name); |
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wchar* wMode = hsStringToWString(mode); |
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hsBool ret = Open(wName, wMode); |
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delete [] wName; |
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delete [] wMode; |
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return ret; |
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} |
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hsBool hsNamedPipeStream::Open(const wchar *name, const wchar *mode) |
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{ |
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if (wcschr(mode, L'w')) |
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{ |
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fReadMode = false; |
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// Try to create the pipe |
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fPipe = CreateNamedPipeW(name, |
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PIPE_ACCESS_OUTBOUND | FILE_FLAG_OVERLAPPED, |
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PIPE_TYPE_BYTE, |
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1, |
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1024, |
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1024, |
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fTimeout, |
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NULL); |
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if (fPipe != INVALID_HANDLE_VALUE) |
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return true; |
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} |
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else if (wcschr(mode, L'r')) |
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{ |
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fReadMode = true; |
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fPipe = CreateFileW(name, |
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GENERIC_READ, |
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0, // no sharing |
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NULL, // no security attributes |
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OPEN_EXISTING, // opens existing pipe |
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FILE_FLAG_OVERLAPPED, // default attributes |
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NULL); // no template file |
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if (fPipe != INVALID_HANDLE_VALUE) |
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return true; |
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} |
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return false; |
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} |
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hsBool hsNamedPipeStream::Close() |
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{ |
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if (fPipe == INVALID_HANDLE_VALUE) |
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return false; |
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if (fReadMode) |
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{ |
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CloseHandle(fPipe); // Close our end of the pipe |
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fPipe = INVALID_HANDLE_VALUE; |
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} |
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else |
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{ |
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FlushFileBuffers(fPipe); // Make sure the client is done reading |
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DisconnectNamedPipe(fPipe); // Disconnect the pipe from the client |
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CloseHandle(fPipe); // Close our end of the pipe |
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fPipe = INVALID_HANDLE_VALUE; |
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} |
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return true; |
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} |
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hsBool hsNamedPipeStream::ICheckOverlappedResult(BOOL result, UInt32 &numTransferred) |
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{ |
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// Read/Write succeeded, return now |
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if (result) |
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return true; |
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// Read failed because the operation is taking a while. Wait for it |
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else if (GetLastError() == ERROR_IO_PENDING) |
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{ |
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if (WaitForSingleObject(fOverlap.hEvent, fTimeout) == WAIT_OBJECT_0) |
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{ |
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BOOL oResult = GetOverlappedResult(fPipe, &fOverlap, (LPDWORD)&numTransferred, FALSE); |
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if (oResult) |
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return true; |
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hsAssert(oResult, "GetOverlappedResult failed"); |
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} |
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else |
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hsAssert(0, "Wait failed"); |
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} |
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else |
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hsAssert(0, "Read/Write failed"); |
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return false; |
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} |
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hsBool hsNamedPipeStream::IRead(UInt32 byteCount, void *buffer, UInt32 &numRead) |
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{ |
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numRead = 0; |
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if (fPipe != INVALID_HANDLE_VALUE && fReadMode) |
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{ |
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BOOL result = ReadFile(fPipe, buffer, byteCount, (LPDWORD)&numRead, &fOverlap); |
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if (ICheckOverlappedResult(result, numRead)) |
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return true; |
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} |
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// If we got here, the pipe is probably broken. Throw if it is enabled. |
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if (fFlags & kThrowOnError) |
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throw this; |
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return false; |
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} |
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hsBool hsNamedPipeStream::IWrite(UInt32 byteCount, const void *buffer, UInt32 &numWritten) |
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{ |
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numWritten = 0; |
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if (fPipe != INVALID_HANDLE_VALUE && !fReadMode) |
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{ |
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BOOL result = WriteFile(fPipe, buffer, byteCount, (LPDWORD)&numWritten, &fOverlap); |
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if (ICheckOverlappedResult(result, numWritten)) |
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return true; |
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} |
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// If we got here, the pipe is probably broken. Throw if it is enabled. |
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if (fFlags & kThrowOnError) |
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throw this; |
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return false; |
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} |
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UInt32 hsNamedPipeStream::Read(UInt32 byteCount, void *buffer) |
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{ |
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UInt32 totalRead = 0; |
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// Read until we get all our data or an error |
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UInt32 numRead = 0; |
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while (IRead(byteCount-totalRead, (void*)((UInt32)buffer+totalRead), numRead)) |
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{ |
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totalRead += numRead; |
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if (totalRead >= byteCount) |
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return totalRead; |
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} |
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return totalRead; |
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} |
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UInt32 hsNamedPipeStream::Write(UInt32 byteCount, const void *buffer) |
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{ |
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UInt32 totalWritten = 0; |
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// Write until we get all our data or an error |
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UInt32 numWritten = 0; |
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while (IWrite(byteCount-totalWritten, (const void*)((UInt32)buffer+totalWritten), numWritten)) |
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{ |
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totalWritten += numWritten; |
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if (totalWritten >= byteCount) |
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return totalWritten; |
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} |
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return totalWritten; |
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} |
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#ifdef __SGI_STL_PORT |
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using std::min; |
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#endif |
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void hsNamedPipeStream::Skip(UInt32 deltaByteCount) |
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{ |
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char buf[256]; |
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// Read until we get all our data or an error |
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UInt32 totalRead = 0; |
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UInt32 numRead = 0; |
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while (IRead(min((UInt32)256L, deltaByteCount-totalRead), buf, numRead)) |
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{ |
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totalRead += numRead; |
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if (totalRead >= deltaByteCount) |
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return; |
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} |
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} |
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void hsNamedPipeStream::Rewind() |
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{ |
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hsAssert(0, "Rewind not allowed on a pipe"); |
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} |
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#endif // HS_BUILD_FOR_WIN32
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