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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsSTLStream.h"
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hsVectorStream::hsVectorStream() : fEnd(0)
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{
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}
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hsVectorStream::hsVectorStream(UInt32 chunkSize)
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{
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fVector.reserve(chunkSize);
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}
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hsVectorStream::~hsVectorStream()
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{
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}
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hsBool hsVectorStream::AtEnd()
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{
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return (fBytesRead >= fEnd);
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}
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UInt32 hsVectorStream::Read(UInt32 byteCount, void *buffer)
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{
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if (fBytesRead + byteCount > fEnd)
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{
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// hsStatusMessageF("Reading past end of hsVectorStream (read %u of %u requested bytes)", fEnd-fBytesRead, byteCount);
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byteCount = fEnd - fBytesRead;
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}
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memcpy(buffer, &fVector[fBytesRead], byteCount);
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fBytesRead += byteCount;
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fPosition += byteCount;
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return byteCount;
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}
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UInt32 hsVectorStream::Write(UInt32 byteCount, const void* buffer)
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{
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// If we are at the end of the vector, we can just do a block insert of the data
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if (fPosition == fVector.size())
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fVector.insert(fVector.end(), (Byte*)buffer, (Byte*)buffer+byteCount);
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// If we are in the middle, I don't know how to just overwrite a block of the vector.
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// So, we make sure there is enough space and copy the elements one by one
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else
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{
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fVector.reserve(fPosition+byteCount);
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for (UInt32 i = 0; i < byteCount; i++)
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fVector[fPosition+i] = ((Byte*)buffer)[i];
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}
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fPosition += byteCount;
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if (fPosition > fEnd)
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fEnd = fPosition;
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return byteCount;
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}
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void hsVectorStream::Skip(UInt32 deltaByteCount)
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{
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fBytesRead += deltaByteCount;
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fPosition += deltaByteCount;
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}
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void hsVectorStream::Rewind()
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{
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fBytesRead = 0;
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fPosition = 0;
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}
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void hsVectorStream::FastFwd()
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{
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fBytesRead = fPosition = fEnd;
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}
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void hsVectorStream::Truncate()
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{
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fVector.erase(fVector.begin()+fPosition, fVector.end());
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fEnd = fPosition-1;
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}
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UInt32 hsVectorStream::GetEOF()
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{
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return fEnd;
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}
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void hsVectorStream::CopyToMem(void* mem)
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{
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memcpy(mem, &fVector[0], fEnd);
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}
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void hsVectorStream::Erase(UInt32 bytes)
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{
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hsAssert(fPosition+bytes <= fEnd, "Erasing past end of stream");
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fVector.erase(fVector.begin()+fPosition, fVector.begin()+fPosition+bytes);
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fEnd -= bytes;
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}
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void hsVectorStream::Reset()
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{
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fBytesRead = 0;
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fPosition = 0;
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fEnd = 0;
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fVector.clear();
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}
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const void *hsVectorStream::GetData()
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{
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if (fVector.size() > 0)
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return &fVector[0];
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else
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return nil;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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#ifdef HS_BUILD_FOR_WIN32
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hsNamedPipeStream::hsNamedPipeStream(UInt8 flags, UInt32 timeout) :
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fFlags(flags),
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fPipe(INVALID_HANDLE_VALUE),
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fReadMode(false),
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fTimeout(timeout)
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{
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memset(&fOverlap, 0, sizeof(OVERLAPPED));
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fOverlap.hEvent = CreateEvent(NULL, TRUE, TRUE, NULL);
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}
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hsNamedPipeStream::~hsNamedPipeStream()
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{
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CloseHandle(fOverlap.hEvent);
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fOverlap.hEvent = INVALID_HANDLE_VALUE;
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}
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hsBool hsNamedPipeStream::WaitForClientConnect()
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{
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// Look for a client connect (this should return zero since it's overlapped)
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BOOL ret = ConnectNamedPipe(fPipe, &fOverlap);
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if (ret)
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return true;
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else
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{
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switch (GetLastError())
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{
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// Waiting for client to connect
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case ERROR_IO_PENDING:
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if (WaitForSingleObject(fOverlap.hEvent, fTimeout) == WAIT_OBJECT_0)
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return true;
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break;
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// Client is already connected
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case ERROR_PIPE_CONNECTED:
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// if (SetEvent(fOverlap.hEvent))
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return true;
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break;
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}
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}
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return false;
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}
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hsBool hsNamedPipeStream::Open(const char *name, const char *mode)
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{
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wchar* wName = hsStringToWString(name);
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wchar* wMode = hsStringToWString(mode);
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hsBool ret = Open(wName, wMode);
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delete [] wName;
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delete [] wMode;
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return ret;
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}
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hsBool hsNamedPipeStream::Open(const wchar *name, const wchar *mode)
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{
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if (wcschr(mode, L'w'))
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{
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fReadMode = false;
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// Try to create the pipe
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fPipe = CreateNamedPipeW(name,
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PIPE_ACCESS_OUTBOUND | FILE_FLAG_OVERLAPPED,
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PIPE_TYPE_BYTE,
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1,
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1024,
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1024,
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fTimeout,
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NULL);
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if (fPipe != INVALID_HANDLE_VALUE)
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return true;
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}
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else if (wcschr(mode, L'r'))
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{
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fReadMode = true;
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fPipe = CreateFileW(name,
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GENERIC_READ,
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0, // no sharing
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NULL, // no security attributes
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OPEN_EXISTING, // opens existing pipe
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FILE_FLAG_OVERLAPPED, // default attributes
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NULL); // no template file
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if (fPipe != INVALID_HANDLE_VALUE)
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return true;
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}
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return false;
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}
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hsBool hsNamedPipeStream::Close()
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{
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if (fPipe == INVALID_HANDLE_VALUE)
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return false;
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if (fReadMode)
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{
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CloseHandle(fPipe); // Close our end of the pipe
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fPipe = INVALID_HANDLE_VALUE;
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}
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else
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{
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FlushFileBuffers(fPipe); // Make sure the client is done reading
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DisconnectNamedPipe(fPipe); // Disconnect the pipe from the client
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CloseHandle(fPipe); // Close our end of the pipe
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fPipe = INVALID_HANDLE_VALUE;
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}
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return true;
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}
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hsBool hsNamedPipeStream::ICheckOverlappedResult(BOOL result, UInt32 &numTransferred)
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{
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// Read/Write succeeded, return now
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if (result)
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return true;
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// Read failed because the operation is taking a while. Wait for it
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else if (GetLastError() == ERROR_IO_PENDING)
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{
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if (WaitForSingleObject(fOverlap.hEvent, fTimeout) == WAIT_OBJECT_0)
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{
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BOOL oResult = GetOverlappedResult(fPipe, &fOverlap, (LPDWORD)&numTransferred, FALSE);
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if (oResult)
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return true;
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hsAssert(oResult, "GetOverlappedResult failed");
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}
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else
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hsAssert(0, "Wait failed");
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}
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else
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hsAssert(0, "Read/Write failed");
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return false;
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}
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hsBool hsNamedPipeStream::IRead(UInt32 byteCount, void *buffer, UInt32 &numRead)
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{
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numRead = 0;
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if (fPipe != INVALID_HANDLE_VALUE && fReadMode)
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{
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BOOL result = ReadFile(fPipe, buffer, byteCount, (LPDWORD)&numRead, &fOverlap);
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if (ICheckOverlappedResult(result, numRead))
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return true;
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}
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// If we got here, the pipe is probably broken. Throw if it is enabled.
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if (fFlags & kThrowOnError)
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throw this;
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return false;
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}
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hsBool hsNamedPipeStream::IWrite(UInt32 byteCount, const void *buffer, UInt32 &numWritten)
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{
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numWritten = 0;
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if (fPipe != INVALID_HANDLE_VALUE && !fReadMode)
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{
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BOOL result = WriteFile(fPipe, buffer, byteCount, (LPDWORD)&numWritten, &fOverlap);
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if (ICheckOverlappedResult(result, numWritten))
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return true;
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}
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// If we got here, the pipe is probably broken. Throw if it is enabled.
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if (fFlags & kThrowOnError)
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throw this;
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return false;
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}
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UInt32 hsNamedPipeStream::Read(UInt32 byteCount, void *buffer)
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{
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UInt32 totalRead = 0;
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// Read until we get all our data or an error
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UInt32 numRead = 0;
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while (IRead(byteCount-totalRead, (void*)((UInt32)buffer+totalRead), numRead))
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{
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totalRead += numRead;
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if (totalRead >= byteCount)
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return totalRead;
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}
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return totalRead;
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}
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UInt32 hsNamedPipeStream::Write(UInt32 byteCount, const void *buffer)
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{
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UInt32 totalWritten = 0;
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// Write until we get all our data or an error
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UInt32 numWritten = 0;
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while (IWrite(byteCount-totalWritten, (const void*)((UInt32)buffer+totalWritten), numWritten))
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{
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totalWritten += numWritten;
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if (totalWritten >= byteCount)
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return totalWritten;
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}
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return totalWritten;
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}
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#ifdef __SGI_STL_PORT
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using std::min;
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#endif
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void hsNamedPipeStream::Skip(UInt32 deltaByteCount)
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{
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char buf[256];
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// Read until we get all our data or an error
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UInt32 totalRead = 0;
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UInt32 numRead = 0;
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while (IRead(min((UInt32)256L, deltaByteCount-totalRead), buf, numRead))
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{
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totalRead += numRead;
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if (totalRead >= deltaByteCount)
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return;
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}
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}
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void hsNamedPipeStream::Rewind()
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{
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hsAssert(0, "Rewind not allowed on a pipe");
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}
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#endif // HS_BUILD_FOR_WIN32
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