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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plLayer_inc
#define plLayer_inc
#include "hsTemplates.h"
#include "plLayerInterface.h"
class plLayer : public plLayerInterface
{
protected:
public:
plLayer();
virtual ~plLayer();
CLASSNAME_REGISTER( plLayer );
GETINTERFACE_ANY( plLayer, plLayerInterface );
virtual UInt32 Eval(double secs, UInt32 frame, UInt32 ignore);
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
virtual hsBool MsgReceive(plMessage* msg);
// Flat layer specifics
plLayer& InitToDefault();
void SetBlendFlags(UInt32 f) { fState->fBlendFlags = f; }
void SetClampFlags(UInt32 f) { fState->fClampFlags = f; }
void SetShadeFlags(UInt32 f) { fState->fShadeFlags = f; }
void SetZFlags(UInt32 f) { fState->fZFlags = f; }
void SetMiscFlags(UInt32 f) { fState->fMiscFlags = f; }
void SetState(const hsGMatState& state);
void SetTexture(plBitmap* t) { *fTexture = t; }
void SetPreshadeColor(const hsColorRGBA& col) { *fPreshadeColor = col; }
void SetRuntimeColor( const hsColorRGBA& col ) { *fRuntimeColor = col; }
void SetAmbientColor(const hsColorRGBA& col) { *fAmbientColor = col; }
void SetSpecularColor(const hsColorRGBA& col) { *fSpecularColor = col; }
void SetOpacity(hsScalar a) { *fOpacity = a; }
void SetTransform(const hsMatrix44& xfm);
void SetUVWSrc(UInt32 chan) { *fUVWSrc = chan; }
void SetLODBias(hsScalar f) { *fLODBias = f; }
void SetSpecularPower(hsScalar f) { *fSpecularPower = f; }
void SetVertexShader(plShader* shader) { *fVertexShader = shader; }
void SetPixelShader(plShader* shader) { *fPixelShader = shader; }
void SetBumpEnvMatrix(const hsMatrix44& xfm);
static plLayerInterface* DefaultLayer();
// Copies all the fields from the original layer given, not including the texture
void CloneNoTexture( plLayerInterface *original );
};
#endif // plLayerInterfaceStack_inc