/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plLayer_inc #define plLayer_inc #include "hsTemplates.h" #include "plLayerInterface.h" class plLayer : public plLayerInterface { protected: public: plLayer(); virtual ~plLayer(); CLASSNAME_REGISTER( plLayer ); GETINTERFACE_ANY( plLayer, plLayerInterface ); virtual UInt32 Eval(double secs, UInt32 frame, UInt32 ignore); virtual void Read(hsStream* s, hsResMgr* mgr); virtual void Write(hsStream* s, hsResMgr* mgr); virtual hsBool MsgReceive(plMessage* msg); // Flat layer specifics plLayer& InitToDefault(); void SetBlendFlags(UInt32 f) { fState->fBlendFlags = f; } void SetClampFlags(UInt32 f) { fState->fClampFlags = f; } void SetShadeFlags(UInt32 f) { fState->fShadeFlags = f; } void SetZFlags(UInt32 f) { fState->fZFlags = f; } void SetMiscFlags(UInt32 f) { fState->fMiscFlags = f; } void SetState(const hsGMatState& state); void SetTexture(plBitmap* t) { *fTexture = t; } void SetPreshadeColor(const hsColorRGBA& col) { *fPreshadeColor = col; } void SetRuntimeColor( const hsColorRGBA& col ) { *fRuntimeColor = col; } void SetAmbientColor(const hsColorRGBA& col) { *fAmbientColor = col; } void SetSpecularColor(const hsColorRGBA& col) { *fSpecularColor = col; } void SetOpacity(hsScalar a) { *fOpacity = a; } void SetTransform(const hsMatrix44& xfm); void SetUVWSrc(UInt32 chan) { *fUVWSrc = chan; } void SetLODBias(hsScalar f) { *fLODBias = f; } void SetSpecularPower(hsScalar f) { *fSpecularPower = f; } void SetVertexShader(plShader* shader) { *fVertexShader = shader; } void SetPixelShader(plShader* shader) { *fPixelShader = shader; } void SetBumpEnvMatrix(const hsMatrix44& xfm); static plLayerInterface* DefaultLayer(); // Copies all the fields from the original layer given, not including the texture void CloneNoTexture( plLayerInterface *original ); }; #endif // plLayerInterfaceStack_inc