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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsMemory.h"
#include "hsSfxObjDistFade.h"
#include "hsStream.h"
//#include "hsG3DDevice.h"
#include "../plPipeline/plPipeline.h"
#include "../plGeometry/hsTriangle3.h"
#include "../plIntersect/hsBounds.h"
#include "../plDrawable/plDrawable.h"
static hsScalar globalScale = 1.f;
hsSfxObjDistFade::hsSfxObjDistFade()
: fMinDist(0), fMaxDist(0), fTreeCnt(0)
{
}
hsSfxObjDistFade::~hsSfxObjDistFade()
{
}
hsScalar hsSfxObjDistFade::IOpacFromDist(hsScalar dist)
{
if( dist <= fTable[0].fDistDel )
return fTable[0].fOpacity;
int i;
for( i = 0; (i < fTable.GetCount()) && (dist >= fTable[i].fDistDel); i++ )
dist -= fTable[i].fDistDel;
if( i >= fTable.GetCount() )
return fTable[fTable.GetCount()-1].fOpacity;
dist *= fTable[i-1].fDistNorm;
hsScalar opac0 = fTable[i-1].fOpacity;
hsScalar opac1 = fTable[i].fOpacity;
return opac0 + dist * (opac1 - opac0);
}
hsBool32 hsSfxObjDistFade::ISetOpac(plDrawable* refObj)
{
hsPoint3 refPos;
if( fFlags & kByBoundsCenter )
{
const hsBounds3Ext& bnd = refObj->GetWorldBounds();
if( kBoundsNormal != bnd.GetType() )
return true;
refPos = bnd.GetCenter();
}
else
{
refObj->GetLocalToWorld().GetTranslate(&refPos);
}
fFlags &= ~(kCulled | kNOP);
hsPoint3 vPos;
if( GetObjectRef(1) )
{
GetObjectRef(1)->GetLocalToWorld().GetTranslate(&vPos);
}
else
{
vPos = fPipeline->GetViewPositionWorld();
}
hsScalar dist = hsVector3(&vPos, &refPos).Magnitude();
if( (fFlags & kCullsBefore)
&&(dist <= fMinDist) )
{
fFlags |= kCulled;
return false;
}
if( (fFlags & kCullsBeyond)
&&(dist > fMaxDist) )
{
fFlags |= kCulled;
return false;
}
if( (fFlags & kIdleBefore)
&&(dist < fMinIdle) )
fFlags |= kNOP;
else
if( (fFlags & kIdleBeyond)
&&(dist > fMaxIdle) )
fFlags |= kNOP;
else
{
hsScalar opac = IOpacFromDist(dist);
hsColorRGBA col = fColorizer.GetCurrentColor();
if( fColorizer.Alpharizing() )
col.a *= opac;
else
col.a = opac;
fColorizer.PushColorize(col, fColorizer.Colorizing());
if( fFlags & kNoZTrans )
{
if( !(fPipeline->GetMaterialOverrideOff(hsGMatState::kZ) & hsGMatState::kZNoZWrite) )
{
fRestoreOver = fPipeline->PushMaterialOverride(hsGMatState::kZ, hsGMatState::kZNoZWrite, true);
}
}
}
return true;
}
hsBool32 hsSfxObjDistFade::BeginObject(plPipeline* pipe, plDrawable* obj)
{
if( Inclusive() )
return true;
hsGRenderProcs::BeginObject(pipe, obj);
#if 0
// This is bogus. We may want to fade something, but not fade it out entirely.
if( !(fFlags & (kCullsBefore | kCullsBeyond | kIdleBefore | kIdleBeyond)) )
return true;
#endif
plDrawable* refObj = fFlags & kObjectRefs ? GetObjectRef(0) : nil;
if( !refObj )
refObj = obj;
return ISetOpac(refObj);
}
hsBool32 hsSfxObjDistFade::BeginTree(plPipeline* pipe, plDrawable* obj)
{
if( !Inclusive() )
return true;
if( fTreeCnt++ )
return true;
hsGRenderProcs::BeginTree(pipe, obj);
plDrawable* refObj = fFlags & kObjectRefs ? GetObjectRef(0) : nil;
if( !refObj )
refObj = obj;
return ISetOpac(refObj);
}
void hsSfxObjDistFade::EndObject()
{
if( !Inclusive() )
{
fPipeline->PopMaterialOverride(fRestoreOver, true);
}
hsGRenderProcs::EndObject();
}
void hsSfxObjDistFade::EndTree()
{
if( Inclusive() )
{
fPipeline->PopMaterialOverride(fRestoreOver, true);
fTreeCnt--;
hsAssert(fTreeCnt >= 0, "Push/Pop tree problem");
}
hsGRenderProcs::EndTree();
}
void hsSfxObjDistFade::MakeTable(float* distList, float* opacList, int num)
{
fTable.Reset();
if( !num )
return;
int i;
for( i = 0; i < num; i++ )
{
hsSfxDfTableEntry* t = fTable.Append();
t->fDistDel = distList[i];
t->fOpacity = opacList[i];
}
for( i = num-1; i > 0; i-- )
fTable[i].fDistDel -= fTable[i-1].fDistDel;
for( i = 0; i < num-1; i++ )
fTable[i].fDistNorm = hsScalarInvert(fTable[i+1].fDistDel);
fTable[num-1].fDistNorm = 0;
hsAssert(fTable.GetCount() == num, "Mismatch making table");
if( fTable[0].fOpacity <= 0 )
fFlags |= kCullsBefore;
if( fTable[num-1].fOpacity <= 0 )
fFlags |= kCullsBeyond;
if( fTable[0].fOpacity >= 1.f )
fFlags |= kIdleBefore;
if( fTable[num-1].fOpacity >= 1.f )
fFlags |= kIdleBeyond;
int iMin;
for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fOpacity <= 0); iMin++ );
fMinDist = fTable[0].fDistDel;
for( i = 1; i < iMin; i++ )
fMinDist += fTable[i].fDistDel;
for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fOpacity >= 1.f); iMin++ );
fMinIdle = fTable[0].fDistDel;
for( i = 1; i < iMin; i++ )
fMinIdle += fTable[i].fDistDel;
int iMax;
for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fOpacity <= 0); iMax-- );
if( ++iMax >= fTable.GetCount() )
iMax = fTable.GetCount()-1;
fMaxDist = fTable[0].fDistDel;
for( i = 1; i <= iMax; i++ )
fMaxDist += fTable[i].fDistDel;
for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fOpacity >= 1.f); iMax-- );
if( ++iMax >= fTable.GetCount() )
iMax = fTable.GetCount()-1;
fMaxIdle = fTable[0].fDistDel;
for( i = 1; i <= iMax; i++ )
fMaxIdle += fTable[i].fDistDel;
}
void hsSfxObjDistFade::Read(hsStream* s)
{
fTable.Reset();
fMinDist = s->ReadSwapScalar();
fMaxDist = s->ReadSwapScalar();
if( fFlags & (kIdleBefore | kIdleBeyond) )
{
fMinIdle = s->ReadSwapScalar();
fMaxIdle = s->ReadSwapScalar();
}
Int32 cnt = s->ReadSwap32();
if( cnt )
{
hsSfxDfTableEntry* arr = new hsSfxDfTableEntry[cnt];
int i;
for( i = 0; i < cnt; i++ )
{
arr[i].fDistDel = s->ReadSwapScalar();
arr[i].fDistNorm = s->ReadSwapScalar();
arr[i].fOpacity = s->ReadSwapScalar();
}
fTable.SetArray(arr, cnt);
}
}
void hsSfxObjDistFade::Write(hsStream* s)
{
s->WriteSwapScalar(fMinDist);
s->WriteSwapScalar(fMaxDist);
if( fFlags & (kIdleBefore | kIdleBeyond) )
{
s->WriteSwapScalar(fMinIdle);
s->WriteSwapScalar(fMaxIdle);
}
s->WriteSwap32(fTable.GetCount());
for( fTable.First(); fTable.More(); fTable.Plus() )
{
s->WriteSwapScalar(fTable.Current().fDistDel);
s->WriteSwapScalar(fTable.Current().fDistNorm);
s->WriteSwapScalar(fTable.Current().fOpacity);
}
}