/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsTypes.h" #include "hsMemory.h" #include "hsSfxObjDistFade.h" #include "hsStream.h" //#include "hsG3DDevice.h" #include "../plPipeline/plPipeline.h" #include "../plGeometry/hsTriangle3.h" #include "../plIntersect/hsBounds.h" #include "../plDrawable/plDrawable.h" static hsScalar globalScale = 1.f; hsSfxObjDistFade::hsSfxObjDistFade() : fMinDist(0), fMaxDist(0), fTreeCnt(0) { } hsSfxObjDistFade::~hsSfxObjDistFade() { } hsScalar hsSfxObjDistFade::IOpacFromDist(hsScalar dist) { if( dist <= fTable[0].fDistDel ) return fTable[0].fOpacity; int i; for( i = 0; (i < fTable.GetCount()) && (dist >= fTable[i].fDistDel); i++ ) dist -= fTable[i].fDistDel; if( i >= fTable.GetCount() ) return fTable[fTable.GetCount()-1].fOpacity; dist *= fTable[i-1].fDistNorm; hsScalar opac0 = fTable[i-1].fOpacity; hsScalar opac1 = fTable[i].fOpacity; return opac0 + dist * (opac1 - opac0); } hsBool32 hsSfxObjDistFade::ISetOpac(plDrawable* refObj) { hsPoint3 refPos; if( fFlags & kByBoundsCenter ) { const hsBounds3Ext& bnd = refObj->GetWorldBounds(); if( kBoundsNormal != bnd.GetType() ) return true; refPos = bnd.GetCenter(); } else { refObj->GetLocalToWorld().GetTranslate(&refPos); } fFlags &= ~(kCulled | kNOP); hsPoint3 vPos; if( GetObjectRef(1) ) { GetObjectRef(1)->GetLocalToWorld().GetTranslate(&vPos); } else { vPos = fPipeline->GetViewPositionWorld(); } hsScalar dist = hsVector3(&vPos, &refPos).Magnitude(); if( (fFlags & kCullsBefore) &&(dist <= fMinDist) ) { fFlags |= kCulled; return false; } if( (fFlags & kCullsBeyond) &&(dist > fMaxDist) ) { fFlags |= kCulled; return false; } if( (fFlags & kIdleBefore) &&(dist < fMinIdle) ) fFlags |= kNOP; else if( (fFlags & kIdleBeyond) &&(dist > fMaxIdle) ) fFlags |= kNOP; else { hsScalar opac = IOpacFromDist(dist); hsColorRGBA col = fColorizer.GetCurrentColor(); if( fColorizer.Alpharizing() ) col.a *= opac; else col.a = opac; fColorizer.PushColorize(col, fColorizer.Colorizing()); if( fFlags & kNoZTrans ) { if( !(fPipeline->GetMaterialOverrideOff(hsGMatState::kZ) & hsGMatState::kZNoZWrite) ) { fRestoreOver = fPipeline->PushMaterialOverride(hsGMatState::kZ, hsGMatState::kZNoZWrite, true); } } } return true; } hsBool32 hsSfxObjDistFade::BeginObject(plPipeline* pipe, plDrawable* obj) { if( Inclusive() ) return true; hsGRenderProcs::BeginObject(pipe, obj); #if 0 // This is bogus. We may want to fade something, but not fade it out entirely. if( !(fFlags & (kCullsBefore | kCullsBeyond | kIdleBefore | kIdleBeyond)) ) return true; #endif plDrawable* refObj = fFlags & kObjectRefs ? GetObjectRef(0) : nil; if( !refObj ) refObj = obj; return ISetOpac(refObj); } hsBool32 hsSfxObjDistFade::BeginTree(plPipeline* pipe, plDrawable* obj) { if( !Inclusive() ) return true; if( fTreeCnt++ ) return true; hsGRenderProcs::BeginTree(pipe, obj); plDrawable* refObj = fFlags & kObjectRefs ? GetObjectRef(0) : nil; if( !refObj ) refObj = obj; return ISetOpac(refObj); } void hsSfxObjDistFade::EndObject() { if( !Inclusive() ) { fPipeline->PopMaterialOverride(fRestoreOver, true); } hsGRenderProcs::EndObject(); } void hsSfxObjDistFade::EndTree() { if( Inclusive() ) { fPipeline->PopMaterialOverride(fRestoreOver, true); fTreeCnt--; hsAssert(fTreeCnt >= 0, "Push/Pop tree problem"); } hsGRenderProcs::EndTree(); } void hsSfxObjDistFade::MakeTable(float* distList, float* opacList, int num) { fTable.Reset(); if( !num ) return; int i; for( i = 0; i < num; i++ ) { hsSfxDfTableEntry* t = fTable.Append(); t->fDistDel = distList[i]; t->fOpacity = opacList[i]; } for( i = num-1; i > 0; i-- ) fTable[i].fDistDel -= fTable[i-1].fDistDel; for( i = 0; i < num-1; i++ ) fTable[i].fDistNorm = hsScalarInvert(fTable[i+1].fDistDel); fTable[num-1].fDistNorm = 0; hsAssert(fTable.GetCount() == num, "Mismatch making table"); if( fTable[0].fOpacity <= 0 ) fFlags |= kCullsBefore; if( fTable[num-1].fOpacity <= 0 ) fFlags |= kCullsBeyond; if( fTable[0].fOpacity >= 1.f ) fFlags |= kIdleBefore; if( fTable[num-1].fOpacity >= 1.f ) fFlags |= kIdleBeyond; int iMin; for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fOpacity <= 0); iMin++ ); fMinDist = fTable[0].fDistDel; for( i = 1; i < iMin; i++ ) fMinDist += fTable[i].fDistDel; for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fOpacity >= 1.f); iMin++ ); fMinIdle = fTable[0].fDistDel; for( i = 1; i < iMin; i++ ) fMinIdle += fTable[i].fDistDel; int iMax; for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fOpacity <= 0); iMax-- ); if( ++iMax >= fTable.GetCount() ) iMax = fTable.GetCount()-1; fMaxDist = fTable[0].fDistDel; for( i = 1; i <= iMax; i++ ) fMaxDist += fTable[i].fDistDel; for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fOpacity >= 1.f); iMax-- ); if( ++iMax >= fTable.GetCount() ) iMax = fTable.GetCount()-1; fMaxIdle = fTable[0].fDistDel; for( i = 1; i <= iMax; i++ ) fMaxIdle += fTable[i].fDistDel; } void hsSfxObjDistFade::Read(hsStream* s) { fTable.Reset(); fMinDist = s->ReadSwapScalar(); fMaxDist = s->ReadSwapScalar(); if( fFlags & (kIdleBefore | kIdleBeyond) ) { fMinIdle = s->ReadSwapScalar(); fMaxIdle = s->ReadSwapScalar(); } Int32 cnt = s->ReadSwap32(); if( cnt ) { hsSfxDfTableEntry* arr = new hsSfxDfTableEntry[cnt]; int i; for( i = 0; i < cnt; i++ ) { arr[i].fDistDel = s->ReadSwapScalar(); arr[i].fDistNorm = s->ReadSwapScalar(); arr[i].fOpacity = s->ReadSwapScalar(); } fTable.SetArray(arr, cnt); } } void hsSfxObjDistFade::Write(hsStream* s) { s->WriteSwapScalar(fMinDist); s->WriteSwapScalar(fMaxDist); if( fFlags & (kIdleBefore | kIdleBeyond) ) { s->WriteSwapScalar(fMinIdle); s->WriteSwapScalar(fMaxIdle); } s->WriteSwap32(fTable.GetCount()); for( fTable.First(); fTable.More(); fTable.Plus() ) { s->WriteSwapScalar(fTable.Current().fDistDel); s->WriteSwapScalar(fTable.Current().fDistNorm); s->WriteSwapScalar(fTable.Current().fOpacity); } }