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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plWinAudible_inc
#define plWinAudible_inc
#include "plAudible.h"
#include "hsTemplates.h"
#include "hsMatrix44.h"
class plSound;
class hsResMgr;
class plWinAudibleProxy;
class plDrawableSpans;
class hsGMaterial;
class plMaxNode;
class plSoundSDLModifier;
class plVoiceRecorder;
class plVoicePlayer;
class plWinAudible : public plAudible
{
public:
plWinAudible();
~plWinAudible();
CLASSNAME_REGISTER( plWinAudible );
GETINTERFACE_ANY( plWinAudible, plAudible );
virtual plKey GetSceneNode() const { return fSceneNode; }
virtual void SetSceneNode(plKey newNode);
virtual plKey GetSceneObject() const { return fSceneObj; }
virtual void SetSceneObject(plKey obj);
virtual plAudible& SetProperty(int prop, hsBool on) { return *this; }
virtual hsBool GetProperty(int prop) { return false; }
virtual plAudible& SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l, int index = -1);
void Play(int index = -1);
void SynchedPlay(int index = -1);
void Stop(int index = -1);
void FastForwardPlay(int index = -1);
void FastForwardToggle(int index = -1);
void SetMin(const hsScalar m,int index = -1); // sets minimum falloff distance
void SetMax(const hsScalar m,int index = -1); // sets maximum falloff distance
void SetPosition(const hsPoint3 p, int index = -1);
hsScalar GetMin(int index = -1) const;
hsScalar GetMax(int index = -1) const;
virtual void SetVelocity(const hsVector3 vel,int index = -1);
hsVector3 GetVelocity(int index = -1) const;
hsPoint3 GetPosition(int index = -1);
void SetLooping(hsBool loop,int index = -1); // sets continuous loop or stops looping
hsBool IsPlaying(int index = -1);
void SetTime(double t, int index = -1);
void SetOuterVol(const int v,int index = -1); // volume for the outer cone (if applicable)
void SetConeAngles(int inner, int outer,int index = -1);
void RemoveCallbacks(plSoundMsg* pMsg);
void AddCallbacks(plSoundMsg* pMsg);
hsBool AddSound(plSound *pSnd, int index,hsBool is3D);
int AddSoundFromResource(plSound *pSnd, void* addr, Int32 size, hsBool is3D);
virtual void GetStatus(plSoundMsg* pMsg);
virtual int GetNumSounds() const {return fSoundObjs.Count();}
virtual plSound* GetSound(int i) const;
virtual int GetSoundIndex(const char *keyname) const;
virtual void SetVolume(const float volume,int index = -1);
virtual void SetMuted( hsBool muted, int index = -1 );
virtual void ToggleMuted( int index = -1 );
virtual void SetTalkIcon(int index, UInt32 str){;}
virtual void ClearTalkIcon(){;}
void SetFilename(int index, const char *filename, hsBool isCompressed);
virtual void SetFadeIn( const int type, const float length, int index = -1 );
virtual void SetFadeOut( const int type, const float length, int index = -1 );
virtual hsBool MsgReceive(plMessage* pMsg);
virtual void Activate();
virtual void DeActivate();
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void Write(hsStream* s, hsResMgr* mgr);
// Visualization
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
private:
hsTArray<plSound *> fSoundObjs;
plKey fSceneNode;
plWinAudibleProxy* fProxyGen;
hsMatrix44 fLocalToWorld;
plSoundSDLModifier* fSDLMod;
plKey fSceneObj;
void IAssignSoundKey( plSound *sound, const char *name, UInt32 i );
};
class pl2WayWinAudible : public plWinAudible
{
public:
pl2WayWinAudible();
~pl2WayWinAudible();
CLASSNAME_REGISTER( pl2WayWinAudible );
GETINTERFACE_ANY( pl2WayWinAudible, plWinAudible );
virtual hsBool MsgReceive(plMessage* pMsg);
virtual void Init(hsBool isLocal);
virtual void Activate();
virtual void DeActivate();
virtual void Read(hsStream* s, hsResMgr* mgr);
virtual void PlayNetworkedSpeech(const char* addr, Int32 size, int numFrames, unsigned char flags);
virtual plAudible& SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l, int index = -1);
virtual void SetVelocity(const hsVector3 vel,int index = -1);
virtual void SetTalkIcon(int index, UInt32 str);
virtual void ClearTalkIcon();
protected:
plVoicePlayer* fVoicePlayer;
plVoiceRecorder *fVoiceRecorder;
bool fActive;
};
#endif // plWinAudible_inc