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1120 lines
29 KiB
1120 lines
29 KiB
// Scintilla source code edit control |
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/** @file CellBuffer.cxx |
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** Manages a buffer of cells. |
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**/ |
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// Copyright 1998-2001 by Neil Hodgson <neilh@scintilla.org> |
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// The License.txt file describes the conditions under which this software may be distributed. |
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#include <stdio.h> |
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#include <string.h> |
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#include <stdlib.h> |
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#include <stdarg.h> |
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#include "Platform.h" |
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#include "Scintilla.h" |
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#include "SVector.h" |
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#include "CellBuffer.h" |
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MarkerHandleSet::MarkerHandleSet() { |
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root = 0; |
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} |
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MarkerHandleSet::~MarkerHandleSet() { |
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MarkerHandleNumber *mhn = root; |
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while (mhn) { |
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MarkerHandleNumber *mhnToFree = mhn; |
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mhn = mhn->next; |
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delete mhnToFree; |
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} |
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root = 0; |
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} |
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int MarkerHandleSet::Length() { |
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int c = 0; |
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MarkerHandleNumber *mhn = root; |
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while (mhn) { |
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c++; |
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mhn = mhn->next; |
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} |
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return c; |
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} |
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int MarkerHandleSet::NumberFromHandle(int handle) { |
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MarkerHandleNumber *mhn = root; |
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while (mhn) { |
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if (mhn->handle == handle) { |
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return mhn->number; |
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} |
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mhn = mhn->next; |
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} |
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return - 1; |
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} |
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int MarkerHandleSet::MarkValue() { |
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unsigned int m = 0; |
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MarkerHandleNumber *mhn = root; |
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while (mhn) { |
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m |= (1 << mhn->number); |
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mhn = mhn->next; |
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} |
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return m; |
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} |
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bool MarkerHandleSet::Contains(int handle) { |
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MarkerHandleNumber *mhn = root; |
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while (mhn) { |
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if (mhn->handle == handle) { |
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return true; |
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} |
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mhn = mhn->next; |
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} |
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return false; |
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} |
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bool MarkerHandleSet::InsertHandle(int handle, int markerNum) { |
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MarkerHandleNumber *mhn = new MarkerHandleNumber; |
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if (!mhn) |
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return false; |
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mhn->handle = handle; |
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mhn->number = markerNum; |
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mhn->next = root; |
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root = mhn; |
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return true; |
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} |
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void MarkerHandleSet::RemoveHandle(int handle) { |
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MarkerHandleNumber **pmhn = &root; |
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while (*pmhn) { |
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MarkerHandleNumber *mhn = *pmhn; |
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if (mhn->handle == handle) { |
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*pmhn = mhn->next; |
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delete mhn; |
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return ; |
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} |
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pmhn = &((*pmhn)->next); |
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} |
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} |
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bool MarkerHandleSet::RemoveNumber(int markerNum) { |
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bool performedDeletion = false; |
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MarkerHandleNumber **pmhn = &root; |
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while (*pmhn) { |
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MarkerHandleNumber *mhn = *pmhn; |
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if (mhn->number == markerNum) { |
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*pmhn = mhn->next; |
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delete mhn; |
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performedDeletion = true; |
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} else { |
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pmhn = &((*pmhn)->next); |
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} |
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} |
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return performedDeletion; |
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} |
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void MarkerHandleSet::CombineWith(MarkerHandleSet *other) { |
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MarkerHandleNumber **pmhn = &root; |
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while (*pmhn) { |
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pmhn = &((*pmhn)->next); |
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} |
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*pmhn = other->root; |
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other->root = 0; |
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} |
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LineVector::LineVector() { |
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linesData = 0; |
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lines = 0; |
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size = 0; |
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levels = 0; |
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sizeLevels = 0; |
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handleCurrent = 1; |
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growSize = 1000; |
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Init(); |
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} |
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LineVector::~LineVector() { |
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for (int line = 0; line < lines; line++) { |
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delete linesData[line].handleSet; |
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linesData[line].handleSet = 0; |
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} |
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delete []linesData; |
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linesData = 0; |
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delete []levels; |
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levels = 0; |
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} |
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void LineVector::Init() { |
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for (int line = 0; line < lines; line++) { |
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delete linesData[line].handleSet; |
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linesData[line].handleSet = 0; |
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} |
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delete []linesData; |
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linesData = new LineData[static_cast<int>(growSize)]; |
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size = growSize; |
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lines = 1; |
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delete []levels; |
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levels = 0; |
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sizeLevels = 0; |
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} |
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void LineVector::Expand(int sizeNew) { |
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LineData *linesDataNew = new LineData[sizeNew]; |
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if (linesDataNew) { |
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for (int i = 0; i < size; i++) |
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linesDataNew[i] = linesData[i]; |
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// Do not delete handleSets here as they are transferred to new linesData |
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delete []linesData; |
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linesData = linesDataNew; |
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size = sizeNew; |
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} else { |
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Platform::DebugPrintf("No memory available\n"); |
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// TODO: Blow up |
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} |
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} |
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void LineVector::ExpandLevels(int sizeNew) { |
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if (sizeNew == -1) |
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sizeNew = size; |
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int *levelsNew = new int[sizeNew]; |
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if (levelsNew) { |
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int i = 0; |
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for (; i < sizeLevels; i++) |
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levelsNew[i] = levels[i]; |
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for (; i < sizeNew; i++) |
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levelsNew[i] = SC_FOLDLEVELBASE; |
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delete []levels; |
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levels = levelsNew; |
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sizeLevels = sizeNew; |
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} else { |
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Platform::DebugPrintf("No memory available\n"); |
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// TODO: Blow up |
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} |
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} |
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void LineVector::ClearLevels() { |
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delete []levels; |
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levels = 0; |
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sizeLevels = 0; |
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} |
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void LineVector::InsertValue(int pos, int value) { |
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//Platform::DebugPrintf("InsertValue[%d] = %d\n", pos, value); |
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if ((lines + 2) >= size) { |
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if (growSize * 6 < size) |
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growSize *= 2; |
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Expand(size + growSize); |
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if (levels) { |
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ExpandLevels(size + growSize); |
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} |
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} |
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lines++; |
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for (int i = lines; i > pos; i--) { |
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linesData[i] = linesData[i - 1]; |
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} |
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linesData[pos].startPosition = value; |
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linesData[pos].handleSet = 0; |
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if (levels) { |
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for (int j = lines; j > pos; j--) { |
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levels[j] = levels[j - 1]; |
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} |
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if (pos == 0) { |
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levels[pos] = SC_FOLDLEVELBASE; |
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} else if (pos == (lines - 1)) { // Last line will not be a folder |
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levels[pos] = SC_FOLDLEVELBASE; |
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} else { |
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levels[pos] = levels[pos - 1]; |
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} |
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} |
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} |
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void LineVector::SetValue(int pos, int value) { |
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//Platform::DebugPrintf("SetValue[%d] = %d\n", pos, value); |
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if ((pos + 2) >= size) { |
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//Platform::DebugPrintf("Resize %d %d\n", size,pos); |
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Expand(pos + growSize); |
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//Platform::DebugPrintf("end Resize %d %d\n", size,pos); |
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lines = pos; |
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if (levels) { |
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ExpandLevels(pos + growSize); |
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} |
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} |
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linesData[pos].startPosition = value; |
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} |
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void LineVector::Remove(int pos) { |
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//Platform::DebugPrintf("Remove %d\n", pos); |
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// Retain the markers from the deleted line by oring them into the previous line |
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if (pos > 0) { |
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MergeMarkers(pos - 1); |
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} |
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for (int i = pos; i < lines; i++) { |
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linesData[i] = linesData[i + 1]; |
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} |
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if (levels) { |
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// Move up following lines but merge header flag from this line |
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// to line before to avoid a temporary disappearence causing expansion. |
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int firstHeader = levels[pos] & SC_FOLDLEVELHEADERFLAG; |
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for (int j = pos; j < lines; j++) { |
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levels[j] = levels[j + 1]; |
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} |
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if (pos > 0) |
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levels[pos-1] |= firstHeader; |
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} |
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lines--; |
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} |
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int LineVector::LineFromPosition(int pos) { |
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//Platform::DebugPrintf("LineFromPostion %d lines=%d end = %d\n", pos, lines, linesData[lines].startPosition); |
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if (lines == 0) |
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return 0; |
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//Platform::DebugPrintf("LineFromPosition %d\n", pos); |
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if (pos >= linesData[lines].startPosition) |
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return lines - 1; |
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int lower = 0; |
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int upper = lines; |
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do { |
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int middle = (upper + lower + 1) / 2; // Round high |
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if (pos < linesData[middle].startPosition) { |
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upper = middle - 1; |
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} else { |
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lower = middle; |
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} |
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} while (lower < upper); |
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//Platform::DebugPrintf("LineFromPostion %d %d %d\n", pos, lower, linesData[lower].startPosition, linesData[lower > 1 ? lower - 1 : 0].startPosition); |
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return lower; |
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} |
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int LineVector::AddMark(int line, int markerNum) { |
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handleCurrent++; |
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if (!linesData[line].handleSet) { |
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// Need new structure to hold marker handle |
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linesData[line].handleSet = new MarkerHandleSet; |
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if (!linesData[line].handleSet) |
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return - 1; |
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} |
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linesData[line].handleSet->InsertHandle(handleCurrent, markerNum); |
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return handleCurrent; |
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} |
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void LineVector::MergeMarkers(int pos) { |
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if (linesData[pos + 1].handleSet != NULL) { |
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if (linesData[pos].handleSet == NULL ) |
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linesData[pos].handleSet = new MarkerHandleSet; |
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linesData[pos].handleSet->CombineWith(linesData[pos + 1].handleSet); |
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delete linesData[pos + 1].handleSet; |
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linesData[pos + 1].handleSet = NULL; |
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} |
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} |
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void LineVector::DeleteMark(int line, int markerNum, bool all) { |
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if (linesData[line].handleSet) { |
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if (markerNum == -1) { |
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delete linesData[line].handleSet; |
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linesData[line].handleSet = 0; |
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} else { |
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bool performedDeletion = |
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linesData[line].handleSet->RemoveNumber(markerNum); |
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while (all && performedDeletion) { |
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performedDeletion = |
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linesData[line].handleSet->RemoveNumber(markerNum); |
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} |
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if (linesData[line].handleSet->Length() == 0) { |
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delete linesData[line].handleSet; |
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linesData[line].handleSet = 0; |
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} |
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} |
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} |
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} |
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void LineVector::DeleteMarkFromHandle(int markerHandle) { |
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int line = LineFromHandle(markerHandle); |
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if (line >= 0) { |
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linesData[line].handleSet->RemoveHandle(markerHandle); |
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if (linesData[line].handleSet->Length() == 0) { |
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delete linesData[line].handleSet; |
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linesData[line].handleSet = 0; |
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} |
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} |
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} |
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int LineVector::LineFromHandle(int markerHandle) { |
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for (int line = 0; line < lines; line++) { |
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if (linesData[line].handleSet) { |
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if (linesData[line].handleSet->Contains(markerHandle)) { |
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return line; |
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} |
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} |
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} |
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return - 1; |
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} |
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Action::Action() { |
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at = startAction; |
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position = 0; |
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data = 0; |
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lenData = 0; |
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} |
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Action::~Action() { |
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Destroy(); |
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} |
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void Action::Create(actionType at_, int position_, char *data_, int lenData_, bool mayCoalesce_) { |
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delete []data; |
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position = position_; |
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at = at_; |
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data = data_; |
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lenData = lenData_; |
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mayCoalesce = mayCoalesce_; |
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} |
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void Action::Destroy() { |
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delete []data; |
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data = 0; |
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} |
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void Action::Grab(Action *source) { |
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delete []data; |
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position = source->position; |
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at = source->at; |
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data = source->data; |
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lenData = source->lenData; |
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mayCoalesce = source->mayCoalesce; |
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// Ownership of source data transferred to this |
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source->position = 0; |
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source->at = startAction; |
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source->data = 0; |
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source->lenData = 0; |
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source->mayCoalesce = true; |
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} |
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// The undo history stores a sequence of user operations that represent the user's view of the |
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// commands executed on the text. |
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// Each user operation contains a sequence of text insertion and text deletion actions. |
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// All the user operations are stored in a list of individual actions with 'start' actions used |
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// as delimiters between user operations. |
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// Initially there is one start action in the history. |
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// As each action is performed, it is recorded in the history. The action may either become |
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// part of the current user operation or may start a new user operation. If it is to be part of the |
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// current operation, then it overwrites the current last action. If it is to be part of a new |
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// operation, it is appended after the current last action. |
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// After writing the new action, a new start action is appended at the end of the history. |
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// The decision of whether to start a new user operation is based upon two factors. If a |
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// compound operation has been explicitly started by calling BeginUndoAction and no matching |
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// EndUndoAction (these calls nest) has been called, then the action is coalesced into the current |
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// operation. If there is no outstanding BeginUndoAction call then a new operation is started |
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// unless it looks as if the new action is caused by the user typing or deleting a stream of text. |
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// Sequences that look like typing or deletion are coalesced into a single user operation. |
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UndoHistory::UndoHistory() { |
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lenActions = 100; |
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actions = new Action[lenActions]; |
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maxAction = 0; |
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currentAction = 0; |
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undoSequenceDepth = 0; |
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savePoint = 0; |
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actions[currentAction].Create(startAction); |
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} |
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UndoHistory::~UndoHistory() { |
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delete []actions; |
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actions = 0; |
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} |
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void UndoHistory::EnsureUndoRoom() { |
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// Have to test that there is room for 2 more actions in the array |
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// as two actions may be created by the calling function |
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if (currentAction >= (lenActions - 2)) { |
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// Run out of undo nodes so extend the array |
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int lenActionsNew = lenActions * 2; |
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Action *actionsNew = new Action[lenActionsNew]; |
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if (!actionsNew) |
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return ; |
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for (int act = 0; act <= currentAction; act++) |
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actionsNew[act].Grab(&actions[act]); |
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delete []actions; |
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lenActions = lenActionsNew; |
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actions = actionsNew; |
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} |
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} |
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void UndoHistory::AppendAction(actionType at, int position, char *data, int lengthData) { |
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EnsureUndoRoom(); |
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//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction); |
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//Platform::DebugPrintf("^ %d action %d %d\n", actions[currentAction - 1].at, |
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// actions[currentAction - 1].position, actions[currentAction - 1].lenData); |
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if (currentAction < savePoint) { |
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savePoint = -1; |
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} |
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if (currentAction >= 1) { |
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if (0 == undoSequenceDepth) { |
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// Top level actions may not always be coalesced |
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Action &actPrevious = actions[currentAction - 1]; |
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// See if current action can be coalesced into previous action |
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// Will work if both are inserts or deletes and position is same |
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if (at != actPrevious.at) { |
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currentAction++; |
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} else if (currentAction == savePoint) { |
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currentAction++; |
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} else if ((at == insertAction) && |
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(position != (actPrevious.position + actPrevious.lenData))) { |
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// Insertions must be immediately after to coalesce |
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currentAction++; |
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} else if (!actions[currentAction].mayCoalesce) { |
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// Not allowed to coalesce if this set |
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currentAction++; |
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} else if (at == removeAction) { |
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if ((lengthData == 1) || (lengthData == 2)){ |
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if ((position + lengthData) == actPrevious.position) { |
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; // Backspace -> OK |
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} else if (position == actPrevious.position) { |
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; // Delete -> OK |
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} else { |
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// Removals must be at same position to coalesce |
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currentAction++; |
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} |
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} else { |
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// Removals must be of one character to coalesce |
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currentAction++; |
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} |
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} else { |
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//Platform::DebugPrintf("action coalesced\n"); |
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} |
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} else { |
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// Actions not at top level are always coalesced unless this is after return to top level |
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if (!actions[currentAction].mayCoalesce) |
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currentAction++; |
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} |
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} else { |
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currentAction++; |
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} |
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actions[currentAction].Create(at, position, data, lengthData); |
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currentAction++; |
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actions[currentAction].Create(startAction); |
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maxAction = currentAction; |
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} |
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void UndoHistory::BeginUndoAction() { |
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EnsureUndoRoom(); |
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if (undoSequenceDepth == 0) { |
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if (actions[currentAction].at != startAction) { |
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currentAction++; |
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actions[currentAction].Create(startAction); |
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maxAction = currentAction; |
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} |
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actions[currentAction].mayCoalesce = false; |
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} |
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undoSequenceDepth++; |
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} |
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void UndoHistory::EndUndoAction() { |
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EnsureUndoRoom(); |
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undoSequenceDepth--; |
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if (0 == undoSequenceDepth) { |
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if (actions[currentAction].at != startAction) { |
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currentAction++; |
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actions[currentAction].Create(startAction); |
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maxAction = currentAction; |
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} |
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actions[currentAction].mayCoalesce = false; |
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} |
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} |
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void UndoHistory::DropUndoSequence() { |
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undoSequenceDepth = 0; |
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} |
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void UndoHistory::DeleteUndoHistory() { |
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for (int i = 1; i < maxAction; i++) |
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actions[i].Destroy(); |
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maxAction = 0; |
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currentAction = 0; |
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actions[currentAction].Create(startAction); |
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savePoint = 0; |
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} |
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void UndoHistory::SetSavePoint() { |
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savePoint = currentAction; |
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} |
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bool UndoHistory::IsSavePoint() const { |
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return savePoint == currentAction; |
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} |
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bool UndoHistory::CanUndo() const { |
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return (currentAction > 0) && (maxAction > 0); |
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} |
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int UndoHistory::StartUndo() { |
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// Drop any trailing startAction |
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if (actions[currentAction].at == startAction && currentAction > 0) |
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currentAction--; |
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|
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// Count the steps in this action |
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int act = currentAction; |
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while (actions[act].at != startAction && act > 0) { |
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act--; |
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} |
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return currentAction - act; |
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} |
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const Action &UndoHistory::GetUndoStep() const { |
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return actions[currentAction]; |
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} |
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void UndoHistory::CompletedUndoStep() { |
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currentAction--; |
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} |
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bool UndoHistory::CanRedo() const { |
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return maxAction > currentAction; |
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} |
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int UndoHistory::StartRedo() { |
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// Drop any leading startAction |
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if (actions[currentAction].at == startAction && currentAction < maxAction) |
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currentAction++; |
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|
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// Count the steps in this action |
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int act = currentAction; |
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while (actions[act].at != startAction && act < maxAction) { |
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act++; |
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} |
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return act - currentAction; |
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} |
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const Action &UndoHistory::GetRedoStep() const { |
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return actions[currentAction]; |
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} |
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void UndoHistory::CompletedRedoStep() { |
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currentAction++; |
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} |
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CellBuffer::CellBuffer(int initialLength) { |
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body = new char[initialLength]; |
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size = initialLength; |
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length = 0; |
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part1len = 0; |
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gaplen = initialLength; |
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part2body = body + gaplen; |
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readOnly = false; |
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collectingUndo = true; |
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growSize = 4000; |
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} |
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|
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CellBuffer::~CellBuffer() { |
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delete []body; |
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body = 0; |
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} |
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|
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void CellBuffer::GapTo(int position) { |
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if (position == part1len) |
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return ; |
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if (position < part1len) { |
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int diff = part1len - position; |
|
//Platform::DebugPrintf("Move gap backwards to %d diff = %d part1len=%d length=%d \n", position,diff, part1len, length); |
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for (int i = 0; i < diff; i++) |
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body[part1len + gaplen - i - 1] = body[part1len - i - 1]; |
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} else { // position > part1len |
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int diff = position - part1len; |
|
//Platform::DebugPrintf("Move gap forwards to %d diff =%d\n", position,diff); |
|
for (int i = 0; i < diff; i++) |
|
body[part1len + i] = body[part1len + gaplen + i]; |
|
} |
|
part1len = position; |
|
part2body = body + gaplen; |
|
} |
|
|
|
void CellBuffer::RoomFor(int insertionLength) { |
|
//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength); |
|
if (gaplen <= insertionLength) { |
|
//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength); |
|
if (growSize * 6 < size) |
|
growSize *= 2; |
|
int newSize = size + insertionLength + growSize; |
|
Allocate(newSize); |
|
} |
|
} |
|
|
|
// To make it easier to write code that uses ByteAt, a position outside the range of the buffer |
|
// can be retrieved. All characters outside the range have the value '\0'. |
|
char CellBuffer::ByteAt(int position) { |
|
if (position < part1len) { |
|
if (position < 0) { |
|
return '\0'; |
|
} else { |
|
return body[position]; |
|
} |
|
} else { |
|
if (position >= length) { |
|
return '\0'; |
|
} else { |
|
return part2body[position]; |
|
} |
|
} |
|
} |
|
|
|
void CellBuffer::SetByteAt(int position, char ch) { |
|
|
|
if (position < 0) { |
|
//Platform::DebugPrintf("Bad position %d\n",position); |
|
return ; |
|
} |
|
if (position >= length + 11) { |
|
Platform::DebugPrintf("Very Bad position %d of %d\n", position, length); |
|
//exit(2); |
|
return ; |
|
} |
|
if (position >= length) { |
|
//Platform::DebugPrintf("Bad position %d of %d\n",position,length); |
|
return ; |
|
} |
|
|
|
if (position < part1len) { |
|
body[position] = ch; |
|
} else { |
|
part2body[position] = ch; |
|
} |
|
} |
|
|
|
char CellBuffer::CharAt(int position) { |
|
return ByteAt(position*2); |
|
} |
|
|
|
void CellBuffer::GetCharRange(char *buffer, int position, int lengthRetrieve) { |
|
if (lengthRetrieve < 0) |
|
return ; |
|
if (position < 0) |
|
return ; |
|
int bytePos = position * 2; |
|
if ((bytePos + lengthRetrieve * 2) > length) { |
|
Platform::DebugPrintf("Bad GetCharRange %d for %d of %d\n", bytePos, |
|
lengthRetrieve, length); |
|
return ; |
|
} |
|
GapTo(0); // Move the buffer so its easy to subscript into it |
|
char *pb = part2body + bytePos; |
|
while (lengthRetrieve--) { |
|
*buffer++ = *pb; |
|
pb += 2; |
|
} |
|
} |
|
|
|
char CellBuffer::StyleAt(int position) { |
|
return ByteAt(position*2 + 1); |
|
} |
|
|
|
const char *CellBuffer::InsertString(int position, char *s, int insertLength) { |
|
char *data = 0; |
|
// InsertString and DeleteChars are the bottleneck though which all changes occur |
|
if (!readOnly) { |
|
if (collectingUndo) { |
|
// Save into the undo/redo stack, but only the characters - not the formatting |
|
// This takes up about half load time |
|
data = new char[insertLength / 2]; |
|
for (int i = 0; i < insertLength / 2; i++) { |
|
data[i] = s[i * 2]; |
|
} |
|
uh.AppendAction(insertAction, position / 2, data, insertLength / 2); |
|
} |
|
|
|
BasicInsertString(position, s, insertLength); |
|
} |
|
return data; |
|
} |
|
|
|
bool CellBuffer::SetStyleAt(int position, char style, char mask) { |
|
style &= mask; |
|
char curVal = ByteAt(position * 2 + 1); |
|
if ((curVal & mask) != style) { |
|
SetByteAt(position*2 + 1, static_cast<char>((curVal & ~mask) | style)); |
|
return true; |
|
} else { |
|
return false; |
|
} |
|
} |
|
|
|
bool CellBuffer::SetStyleFor(int position, int lengthStyle, char style, char mask) { |
|
int bytePos = position * 2 + 1; |
|
bool changed = false; |
|
PLATFORM_ASSERT(lengthStyle == 0 || |
|
(lengthStyle > 0 && lengthStyle + position < length)); |
|
while (lengthStyle--) { |
|
char curVal = ByteAt(bytePos); |
|
if ((curVal & mask) != style) { |
|
SetByteAt(bytePos, static_cast<char>((curVal & ~mask) | style)); |
|
changed = true; |
|
} |
|
bytePos += 2; |
|
} |
|
return changed; |
|
} |
|
|
|
const char *CellBuffer::DeleteChars(int position, int deleteLength) { |
|
// InsertString and DeleteChars are the bottleneck though which all changes occur |
|
PLATFORM_ASSERT(deleteLength > 0); |
|
char *data = 0; |
|
if (!readOnly) { |
|
if (collectingUndo) { |
|
// Save into the undo/redo stack, but only the characters - not the formatting |
|
data = new char[deleteLength / 2]; |
|
for (int i = 0; i < deleteLength / 2; i++) { |
|
data[i] = ByteAt(position + i * 2); |
|
} |
|
uh.AppendAction(removeAction, position / 2, data, deleteLength / 2); |
|
} |
|
|
|
BasicDeleteChars(position, deleteLength); |
|
} |
|
return data; |
|
} |
|
|
|
int CellBuffer::ByteLength() { |
|
return length; |
|
} |
|
|
|
int CellBuffer::Length() { |
|
return ByteLength() / 2; |
|
} |
|
|
|
void CellBuffer::Allocate(int newSize) { |
|
if (newSize > length) { |
|
GapTo(length); |
|
char *newBody = new char[newSize]; |
|
memcpy(newBody, body, length); |
|
delete []body; |
|
body = newBody; |
|
gaplen += newSize - size; |
|
part2body = body + gaplen; |
|
size = newSize; |
|
} |
|
} |
|
|
|
int CellBuffer::Lines() { |
|
//Platform::DebugPrintf("Lines = %d\n", lv.lines); |
|
return lv.lines; |
|
} |
|
|
|
int CellBuffer::LineStart(int line) { |
|
if (line < 0) |
|
return 0; |
|
else if (line > lv.lines) |
|
return Length(); |
|
else |
|
return lv.linesData[line].startPosition; |
|
} |
|
|
|
bool CellBuffer::IsReadOnly() { |
|
return readOnly; |
|
} |
|
|
|
void CellBuffer::SetReadOnly(bool set) { |
|
readOnly = set; |
|
} |
|
|
|
void CellBuffer::SetSavePoint() { |
|
uh.SetSavePoint(); |
|
} |
|
|
|
bool CellBuffer::IsSavePoint() { |
|
return uh.IsSavePoint(); |
|
} |
|
|
|
int CellBuffer::AddMark(int line, int markerNum) { |
|
if ((line >= 0) && (line < lv.lines)) { |
|
return lv.AddMark(line, markerNum); |
|
} |
|
return - 1; |
|
} |
|
|
|
void CellBuffer::DeleteMark(int line, int markerNum) { |
|
if ((line >= 0) && (line < lv.lines)) { |
|
lv.DeleteMark(line, markerNum, false); |
|
} |
|
} |
|
|
|
void CellBuffer::DeleteMarkFromHandle(int markerHandle) { |
|
lv.DeleteMarkFromHandle(markerHandle); |
|
} |
|
|
|
int CellBuffer::GetMark(int line) { |
|
if ((line >= 0) && (line < lv.lines) && (lv.linesData[line].handleSet)) |
|
return lv.linesData[line].handleSet->MarkValue(); |
|
return 0; |
|
} |
|
|
|
void CellBuffer::DeleteAllMarks(int markerNum) { |
|
for (int line = 0; line < lv.lines; line++) { |
|
lv.DeleteMark(line, markerNum, true); |
|
} |
|
} |
|
|
|
int CellBuffer::LineFromHandle(int markerHandle) { |
|
return lv.LineFromHandle(markerHandle); |
|
} |
|
|
|
// Without undo |
|
|
|
void CellBuffer::BasicInsertString(int position, char *s, int insertLength) { |
|
//Platform::DebugPrintf("Inserting at %d for %d\n", position, insertLength); |
|
if (insertLength == 0) |
|
return ; |
|
PLATFORM_ASSERT(insertLength > 0); |
|
RoomFor(insertLength); |
|
GapTo(position); |
|
|
|
memcpy(body + part1len, s, insertLength); |
|
length += insertLength; |
|
part1len += insertLength; |
|
gaplen -= insertLength; |
|
part2body = body + gaplen; |
|
|
|
int lineInsert = lv.LineFromPosition(position / 2) + 1; |
|
// Point all the lines after the insertion point further along in the buffer |
|
for (int lineAfter = lineInsert; lineAfter <= lv.lines; lineAfter++) { |
|
lv.linesData[lineAfter].startPosition += insertLength / 2; |
|
} |
|
char chPrev = ' '; |
|
if ((position - 2) >= 0) |
|
chPrev = ByteAt(position - 2); |
|
char chAfter = ' '; |
|
if ((position + insertLength) < length) |
|
chAfter = ByteAt(position + insertLength); |
|
if (chPrev == '\r' && chAfter == '\n') { |
|
//Platform::DebugPrintf("Splitting a crlf pair at %d\n", lineInsert); |
|
// Splitting up a crlf pair at position |
|
lv.InsertValue(lineInsert, position / 2); |
|
lineInsert++; |
|
} |
|
char ch = ' '; |
|
for (int i = 0; i < insertLength; i += 2) { |
|
ch = s[i]; |
|
if (ch == '\r') { |
|
//Platform::DebugPrintf("Inserting cr at %d\n", lineInsert); |
|
lv.InsertValue(lineInsert, (position + i) / 2 + 1); |
|
lineInsert++; |
|
} else if (ch == '\n') { |
|
if (chPrev == '\r') { |
|
//Platform::DebugPrintf("Patching cr before lf at %d\n", lineInsert-1); |
|
// Patch up what was end of line |
|
lv.SetValue(lineInsert - 1, (position + i) / 2 + 1); |
|
} else { |
|
//Platform::DebugPrintf("Inserting lf at %d\n", lineInsert); |
|
lv.InsertValue(lineInsert, (position + i) / 2 + 1); |
|
lineInsert++; |
|
} |
|
} |
|
chPrev = ch; |
|
} |
|
// Joining two lines where last insertion is cr and following text starts with lf |
|
if (chAfter == '\n') { |
|
if (ch == '\r') { |
|
//Platform::DebugPrintf("Joining cr before lf at %d\n", lineInsert-1); |
|
// End of line already in buffer so drop the newly created one |
|
lv.Remove(lineInsert - 1); |
|
} |
|
} |
|
} |
|
|
|
void CellBuffer::BasicDeleteChars(int position, int deleteLength) { |
|
//Platform::DebugPrintf("Deleting at %d for %d\n", position, deleteLength); |
|
if (deleteLength == 0) |
|
return ; |
|
|
|
if ((position == 0) && (deleteLength == length)) { |
|
// If whole buffer is being deleted, faster to reinitialise lines data |
|
// than to delete each line. |
|
//printf("Whole buffer being deleted\n"); |
|
lv.Init(); |
|
} else { |
|
// Have to fix up line positions before doing deletion as looking at text in buffer |
|
// to work out which lines have been removed |
|
|
|
int lineRemove = lv.LineFromPosition(position / 2) + 1; |
|
// Point all the lines after the insertion point further along in the buffer |
|
for (int lineAfter = lineRemove; lineAfter <= lv.lines; lineAfter++) { |
|
lv.linesData[lineAfter].startPosition -= deleteLength / 2; |
|
} |
|
char chPrev = ' '; |
|
if (position >= 2) |
|
chPrev = ByteAt(position - 2); |
|
char chBefore = chPrev; |
|
char chNext = ' '; |
|
if (position < length) |
|
chNext = ByteAt(position); |
|
bool ignoreNL = false; |
|
if (chPrev == '\r' && chNext == '\n') { |
|
//Platform::DebugPrintf("Deleting lf after cr, move line end to cr at %d\n", lineRemove); |
|
// Move back one |
|
lv.SetValue(lineRemove, position / 2); |
|
lineRemove++; |
|
ignoreNL = true; // First \n is not real deletion |
|
} |
|
|
|
char ch = chNext; |
|
for (int i = 0; i < deleteLength; i += 2) { |
|
chNext = ' '; |
|
if ((position + i + 2) < length) |
|
chNext = ByteAt(position + i + 2); |
|
//Platform::DebugPrintf("Deleting %d %x\n", i, ch); |
|
if (ch == '\r') { |
|
if (chNext != '\n') { |
|
//Platform::DebugPrintf("Removing cr end of line\n"); |
|
lv.Remove(lineRemove); |
|
} |
|
} else if (ch == '\n') { |
|
if (ignoreNL) { |
|
ignoreNL = false; // Further \n are real deletions |
|
} else { |
|
//Platform::DebugPrintf("Removing lf end of line\n"); |
|
lv.Remove(lineRemove); |
|
} |
|
} |
|
|
|
ch = chNext; |
|
} |
|
// May have to fix up end if last deletion causes cr to be next to lf |
|
// or removes one of a crlf pair |
|
char chAfter = ' '; |
|
if ((position + deleteLength) < length) |
|
chAfter = ByteAt(position + deleteLength); |
|
if (chBefore == '\r' && chAfter == '\n') { |
|
//d.printf("Joining cr before lf at %d\n", lineRemove); |
|
// Using lineRemove-1 as cr ended line before start of deletion |
|
lv.Remove(lineRemove - 1); |
|
lv.SetValue(lineRemove - 1, position / 2 + 1); |
|
} |
|
} |
|
GapTo(position); |
|
length -= deleteLength; |
|
gaplen += deleteLength; |
|
part2body = body + gaplen; |
|
} |
|
|
|
bool CellBuffer::SetUndoCollection(bool collectUndo) { |
|
collectingUndo = collectUndo; |
|
uh.DropUndoSequence(); |
|
return collectingUndo; |
|
} |
|
|
|
bool CellBuffer::IsCollectingUndo() { |
|
return collectingUndo; |
|
} |
|
|
|
void CellBuffer::BeginUndoAction() { |
|
uh.BeginUndoAction(); |
|
} |
|
|
|
void CellBuffer::EndUndoAction() { |
|
uh.EndUndoAction(); |
|
} |
|
|
|
void CellBuffer::DeleteUndoHistory() { |
|
uh.DeleteUndoHistory(); |
|
} |
|
|
|
bool CellBuffer::CanUndo() { |
|
return uh.CanUndo(); |
|
} |
|
|
|
int CellBuffer::StartUndo() { |
|
return uh.StartUndo(); |
|
} |
|
|
|
const Action &CellBuffer::GetUndoStep() const { |
|
return uh.GetUndoStep(); |
|
} |
|
|
|
void CellBuffer::PerformUndoStep() { |
|
const Action &actionStep = uh.GetUndoStep(); |
|
if (actionStep.at == insertAction) { |
|
BasicDeleteChars(actionStep.position*2, actionStep.lenData*2); |
|
} else if (actionStep.at == removeAction) { |
|
char *styledData = new char[actionStep.lenData * 2]; |
|
for (int i = 0; i < actionStep.lenData; i++) { |
|
styledData[i*2] = actionStep.data[i]; |
|
styledData[i*2 + 1] = 0; |
|
} |
|
BasicInsertString(actionStep.position*2, styledData, actionStep.lenData*2); |
|
delete []styledData; |
|
} |
|
uh.CompletedUndoStep(); |
|
} |
|
|
|
bool CellBuffer::CanRedo() { |
|
return uh.CanRedo(); |
|
} |
|
|
|
int CellBuffer::StartRedo() { |
|
return uh.StartRedo(); |
|
} |
|
|
|
const Action &CellBuffer::GetRedoStep() const { |
|
return uh.GetRedoStep(); |
|
} |
|
|
|
void CellBuffer::PerformRedoStep() { |
|
const Action &actionStep = uh.GetRedoStep(); |
|
if (actionStep.at == insertAction) { |
|
char *styledData = new char[actionStep.lenData * 2]; |
|
for (int i = 0; i < actionStep.lenData; i++) { |
|
styledData[i*2] = actionStep.data[i]; |
|
styledData[i*2 + 1] = 0; |
|
} |
|
BasicInsertString(actionStep.position*2, styledData, actionStep.lenData*2); |
|
delete []styledData; |
|
} else if (actionStep.at == removeAction) { |
|
BasicDeleteChars(actionStep.position*2, actionStep.lenData*2); |
|
} |
|
uh.CompletedRedoStep(); |
|
} |
|
|
|
int CellBuffer::SetLineState(int line, int state) { |
|
int stateOld = lineStates[line]; |
|
lineStates[line] = state; |
|
return stateOld; |
|
} |
|
|
|
int CellBuffer::GetLineState(int line) { |
|
return lineStates[line]; |
|
} |
|
|
|
int CellBuffer::GetMaxLineState() { |
|
return lineStates.Length(); |
|
} |
|
|
|
int CellBuffer::SetLevel(int line, int level) { |
|
int prev = 0; |
|
if ((line >= 0) && (line < lv.lines)) { |
|
if (!lv.levels) { |
|
lv.ExpandLevels(); |
|
} |
|
prev = lv.levels[line]; |
|
if (lv.levels[line] != level) { |
|
lv.levels[line] = level; |
|
} |
|
} |
|
return prev; |
|
} |
|
|
|
int CellBuffer::GetLevel(int line) { |
|
if (lv.levels && (line >= 0) && (line < lv.lines)) { |
|
return lv.levels[line]; |
|
} else { |
|
return SC_FOLDLEVELBASE; |
|
} |
|
} |
|
|
|
void CellBuffer::ClearLevels() { |
|
lv.ClearLevels(); |
|
}
|
|
|