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1121 lines
29 KiB
1121 lines
29 KiB
14 years ago
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// Scintilla source code edit control
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/** @file CellBuffer.cxx
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** Manages a buffer of cells.
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**/
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// Copyright 1998-2001 by Neil Hodgson <neilh@scintilla.org>
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// The License.txt file describes the conditions under which this software may be distributed.
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include "Platform.h"
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#include "Scintilla.h"
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#include "SVector.h"
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#include "CellBuffer.h"
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MarkerHandleSet::MarkerHandleSet() {
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root = 0;
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}
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MarkerHandleSet::~MarkerHandleSet() {
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MarkerHandleNumber *mhn = root;
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while (mhn) {
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MarkerHandleNumber *mhnToFree = mhn;
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mhn = mhn->next;
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delete mhnToFree;
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}
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root = 0;
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}
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int MarkerHandleSet::Length() {
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int c = 0;
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MarkerHandleNumber *mhn = root;
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while (mhn) {
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c++;
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mhn = mhn->next;
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}
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return c;
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}
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int MarkerHandleSet::NumberFromHandle(int handle) {
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MarkerHandleNumber *mhn = root;
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while (mhn) {
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if (mhn->handle == handle) {
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return mhn->number;
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}
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mhn = mhn->next;
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}
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return - 1;
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}
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int MarkerHandleSet::MarkValue() {
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unsigned int m = 0;
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MarkerHandleNumber *mhn = root;
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while (mhn) {
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m |= (1 << mhn->number);
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mhn = mhn->next;
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}
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return m;
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}
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bool MarkerHandleSet::Contains(int handle) {
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MarkerHandleNumber *mhn = root;
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while (mhn) {
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if (mhn->handle == handle) {
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return true;
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}
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mhn = mhn->next;
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}
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return false;
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}
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bool MarkerHandleSet::InsertHandle(int handle, int markerNum) {
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MarkerHandleNumber *mhn = new MarkerHandleNumber;
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if (!mhn)
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return false;
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mhn->handle = handle;
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mhn->number = markerNum;
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mhn->next = root;
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root = mhn;
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return true;
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}
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void MarkerHandleSet::RemoveHandle(int handle) {
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MarkerHandleNumber **pmhn = &root;
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while (*pmhn) {
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MarkerHandleNumber *mhn = *pmhn;
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if (mhn->handle == handle) {
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*pmhn = mhn->next;
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delete mhn;
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return ;
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}
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pmhn = &((*pmhn)->next);
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}
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}
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bool MarkerHandleSet::RemoveNumber(int markerNum) {
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bool performedDeletion = false;
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MarkerHandleNumber **pmhn = &root;
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while (*pmhn) {
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MarkerHandleNumber *mhn = *pmhn;
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if (mhn->number == markerNum) {
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*pmhn = mhn->next;
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delete mhn;
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performedDeletion = true;
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} else {
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pmhn = &((*pmhn)->next);
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}
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}
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return performedDeletion;
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}
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void MarkerHandleSet::CombineWith(MarkerHandleSet *other) {
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MarkerHandleNumber **pmhn = &root;
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while (*pmhn) {
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pmhn = &((*pmhn)->next);
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}
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*pmhn = other->root;
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other->root = 0;
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}
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LineVector::LineVector() {
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linesData = 0;
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lines = 0;
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size = 0;
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levels = 0;
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sizeLevels = 0;
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handleCurrent = 1;
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growSize = 1000;
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Init();
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}
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LineVector::~LineVector() {
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for (int line = 0; line < lines; line++) {
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delete linesData[line].handleSet;
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linesData[line].handleSet = 0;
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}
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delete []linesData;
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linesData = 0;
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delete []levels;
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levels = 0;
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}
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void LineVector::Init() {
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for (int line = 0; line < lines; line++) {
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delete linesData[line].handleSet;
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linesData[line].handleSet = 0;
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}
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delete []linesData;
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linesData = new LineData[static_cast<int>(growSize)];
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size = growSize;
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lines = 1;
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delete []levels;
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levels = 0;
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sizeLevels = 0;
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}
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void LineVector::Expand(int sizeNew) {
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LineData *linesDataNew = new LineData[sizeNew];
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if (linesDataNew) {
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for (int i = 0; i < size; i++)
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linesDataNew[i] = linesData[i];
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// Do not delete handleSets here as they are transferred to new linesData
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delete []linesData;
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linesData = linesDataNew;
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size = sizeNew;
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} else {
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Platform::DebugPrintf("No memory available\n");
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// TODO: Blow up
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}
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}
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void LineVector::ExpandLevels(int sizeNew) {
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if (sizeNew == -1)
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sizeNew = size;
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int *levelsNew = new int[sizeNew];
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if (levelsNew) {
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int i = 0;
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for (; i < sizeLevels; i++)
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levelsNew[i] = levels[i];
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for (; i < sizeNew; i++)
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levelsNew[i] = SC_FOLDLEVELBASE;
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delete []levels;
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levels = levelsNew;
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sizeLevels = sizeNew;
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} else {
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Platform::DebugPrintf("No memory available\n");
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// TODO: Blow up
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}
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}
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void LineVector::ClearLevels() {
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delete []levels;
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levels = 0;
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sizeLevels = 0;
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}
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void LineVector::InsertValue(int pos, int value) {
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//Platform::DebugPrintf("InsertValue[%d] = %d\n", pos, value);
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if ((lines + 2) >= size) {
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if (growSize * 6 < size)
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growSize *= 2;
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Expand(size + growSize);
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if (levels) {
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ExpandLevels(size + growSize);
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}
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}
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lines++;
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for (int i = lines; i > pos; i--) {
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linesData[i] = linesData[i - 1];
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}
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linesData[pos].startPosition = value;
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linesData[pos].handleSet = 0;
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if (levels) {
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for (int j = lines; j > pos; j--) {
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levels[j] = levels[j - 1];
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}
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if (pos == 0) {
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levels[pos] = SC_FOLDLEVELBASE;
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} else if (pos == (lines - 1)) { // Last line will not be a folder
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levels[pos] = SC_FOLDLEVELBASE;
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} else {
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levels[pos] = levels[pos - 1];
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}
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}
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}
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void LineVector::SetValue(int pos, int value) {
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//Platform::DebugPrintf("SetValue[%d] = %d\n", pos, value);
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if ((pos + 2) >= size) {
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//Platform::DebugPrintf("Resize %d %d\n", size,pos);
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Expand(pos + growSize);
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//Platform::DebugPrintf("end Resize %d %d\n", size,pos);
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lines = pos;
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if (levels) {
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ExpandLevels(pos + growSize);
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}
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}
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linesData[pos].startPosition = value;
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}
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void LineVector::Remove(int pos) {
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//Platform::DebugPrintf("Remove %d\n", pos);
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// Retain the markers from the deleted line by oring them into the previous line
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if (pos > 0) {
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MergeMarkers(pos - 1);
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}
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for (int i = pos; i < lines; i++) {
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linesData[i] = linesData[i + 1];
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}
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if (levels) {
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// Move up following lines but merge header flag from this line
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// to line before to avoid a temporary disappearence causing expansion.
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int firstHeader = levels[pos] & SC_FOLDLEVELHEADERFLAG;
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for (int j = pos; j < lines; j++) {
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levels[j] = levels[j + 1];
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}
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if (pos > 0)
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levels[pos-1] |= firstHeader;
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}
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lines--;
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}
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int LineVector::LineFromPosition(int pos) {
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//Platform::DebugPrintf("LineFromPostion %d lines=%d end = %d\n", pos, lines, linesData[lines].startPosition);
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if (lines == 0)
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return 0;
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//Platform::DebugPrintf("LineFromPosition %d\n", pos);
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if (pos >= linesData[lines].startPosition)
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return lines - 1;
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int lower = 0;
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int upper = lines;
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do {
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int middle = (upper + lower + 1) / 2; // Round high
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if (pos < linesData[middle].startPosition) {
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upper = middle - 1;
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} else {
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lower = middle;
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}
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} while (lower < upper);
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//Platform::DebugPrintf("LineFromPostion %d %d %d\n", pos, lower, linesData[lower].startPosition, linesData[lower > 1 ? lower - 1 : 0].startPosition);
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return lower;
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}
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int LineVector::AddMark(int line, int markerNum) {
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handleCurrent++;
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if (!linesData[line].handleSet) {
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// Need new structure to hold marker handle
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linesData[line].handleSet = new MarkerHandleSet;
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if (!linesData[line].handleSet)
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return - 1;
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}
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linesData[line].handleSet->InsertHandle(handleCurrent, markerNum);
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return handleCurrent;
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}
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void LineVector::MergeMarkers(int pos) {
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if (linesData[pos + 1].handleSet != NULL) {
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if (linesData[pos].handleSet == NULL )
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linesData[pos].handleSet = new MarkerHandleSet;
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linesData[pos].handleSet->CombineWith(linesData[pos + 1].handleSet);
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delete linesData[pos + 1].handleSet;
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linesData[pos + 1].handleSet = NULL;
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}
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}
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void LineVector::DeleteMark(int line, int markerNum, bool all) {
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if (linesData[line].handleSet) {
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if (markerNum == -1) {
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delete linesData[line].handleSet;
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linesData[line].handleSet = 0;
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} else {
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bool performedDeletion =
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linesData[line].handleSet->RemoveNumber(markerNum);
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while (all && performedDeletion) {
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performedDeletion =
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linesData[line].handleSet->RemoveNumber(markerNum);
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}
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if (linesData[line].handleSet->Length() == 0) {
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delete linesData[line].handleSet;
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linesData[line].handleSet = 0;
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}
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}
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}
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}
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void LineVector::DeleteMarkFromHandle(int markerHandle) {
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int line = LineFromHandle(markerHandle);
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if (line >= 0) {
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linesData[line].handleSet->RemoveHandle(markerHandle);
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if (linesData[line].handleSet->Length() == 0) {
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delete linesData[line].handleSet;
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linesData[line].handleSet = 0;
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}
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}
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}
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int LineVector::LineFromHandle(int markerHandle) {
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for (int line = 0; line < lines; line++) {
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if (linesData[line].handleSet) {
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if (linesData[line].handleSet->Contains(markerHandle)) {
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return line;
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}
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}
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}
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return - 1;
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}
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Action::Action() {
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at = startAction;
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position = 0;
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data = 0;
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lenData = 0;
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}
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Action::~Action() {
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Destroy();
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}
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void Action::Create(actionType at_, int position_, char *data_, int lenData_, bool mayCoalesce_) {
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delete []data;
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position = position_;
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at = at_;
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data = data_;
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lenData = lenData_;
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mayCoalesce = mayCoalesce_;
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}
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void Action::Destroy() {
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delete []data;
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data = 0;
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}
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void Action::Grab(Action *source) {
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delete []data;
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position = source->position;
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at = source->at;
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data = source->data;
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lenData = source->lenData;
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mayCoalesce = source->mayCoalesce;
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// Ownership of source data transferred to this
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source->position = 0;
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source->at = startAction;
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source->data = 0;
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source->lenData = 0;
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source->mayCoalesce = true;
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}
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// The undo history stores a sequence of user operations that represent the user's view of the
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// commands executed on the text.
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// Each user operation contains a sequence of text insertion and text deletion actions.
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// All the user operations are stored in a list of individual actions with 'start' actions used
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// as delimiters between user operations.
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// Initially there is one start action in the history.
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// As each action is performed, it is recorded in the history. The action may either become
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// part of the current user operation or may start a new user operation. If it is to be part of the
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// current operation, then it overwrites the current last action. If it is to be part of a new
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// operation, it is appended after the current last action.
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// After writing the new action, a new start action is appended at the end of the history.
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||
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// The decision of whether to start a new user operation is based upon two factors. If a
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// compound operation has been explicitly started by calling BeginUndoAction and no matching
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// EndUndoAction (these calls nest) has been called, then the action is coalesced into the current
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// operation. If there is no outstanding BeginUndoAction call then a new operation is started
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// unless it looks as if the new action is caused by the user typing or deleting a stream of text.
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||
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// Sequences that look like typing or deletion are coalesced into a single user operation.
|
||
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UndoHistory::UndoHistory() {
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||
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||
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lenActions = 100;
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actions = new Action[lenActions];
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maxAction = 0;
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||
|
currentAction = 0;
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undoSequenceDepth = 0;
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savePoint = 0;
|
||
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||
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actions[currentAction].Create(startAction);
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|
}
|
||
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|
||
|
UndoHistory::~UndoHistory() {
|
||
|
delete []actions;
|
||
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actions = 0;
|
||
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}
|
||
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|
||
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void UndoHistory::EnsureUndoRoom() {
|
||
|
// Have to test that there is room for 2 more actions in the array
|
||
|
// as two actions may be created by the calling function
|
||
|
if (currentAction >= (lenActions - 2)) {
|
||
|
// Run out of undo nodes so extend the array
|
||
|
int lenActionsNew = lenActions * 2;
|
||
|
Action *actionsNew = new Action[lenActionsNew];
|
||
|
if (!actionsNew)
|
||
|
return ;
|
||
|
for (int act = 0; act <= currentAction; act++)
|
||
|
actionsNew[act].Grab(&actions[act]);
|
||
|
delete []actions;
|
||
|
lenActions = lenActionsNew;
|
||
|
actions = actionsNew;
|
||
|
}
|
||
|
}
|
||
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|
||
|
void UndoHistory::AppendAction(actionType at, int position, char *data, int lengthData) {
|
||
|
EnsureUndoRoom();
|
||
|
//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction);
|
||
|
//Platform::DebugPrintf("^ %d action %d %d\n", actions[currentAction - 1].at,
|
||
|
// actions[currentAction - 1].position, actions[currentAction - 1].lenData);
|
||
|
if (currentAction < savePoint) {
|
||
|
savePoint = -1;
|
||
|
}
|
||
|
if (currentAction >= 1) {
|
||
|
if (0 == undoSequenceDepth) {
|
||
|
// Top level actions may not always be coalesced
|
||
|
Action &actPrevious = actions[currentAction - 1];
|
||
|
// See if current action can be coalesced into previous action
|
||
|
// Will work if both are inserts or deletes and position is same
|
||
|
if (at != actPrevious.at) {
|
||
|
currentAction++;
|
||
|
} else if (currentAction == savePoint) {
|
||
|
currentAction++;
|
||
|
} else if ((at == insertAction) &&
|
||
|
(position != (actPrevious.position + actPrevious.lenData))) {
|
||
|
// Insertions must be immediately after to coalesce
|
||
|
currentAction++;
|
||
|
} else if (!actions[currentAction].mayCoalesce) {
|
||
|
// Not allowed to coalesce if this set
|
||
|
currentAction++;
|
||
|
} else if (at == removeAction) {
|
||
|
if ((lengthData == 1) || (lengthData == 2)){
|
||
|
if ((position + lengthData) == actPrevious.position) {
|
||
|
; // Backspace -> OK
|
||
|
} else if (position == actPrevious.position) {
|
||
|
; // Delete -> OK
|
||
|
} else {
|
||
|
// Removals must be at same position to coalesce
|
||
|
currentAction++;
|
||
|
}
|
||
|
} else {
|
||
|
// Removals must be of one character to coalesce
|
||
|
currentAction++;
|
||
|
}
|
||
|
} else {
|
||
|
//Platform::DebugPrintf("action coalesced\n");
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
// Actions not at top level are always coalesced unless this is after return to top level
|
||
|
if (!actions[currentAction].mayCoalesce)
|
||
|
currentAction++;
|
||
|
}
|
||
|
} else {
|
||
|
currentAction++;
|
||
|
}
|
||
|
actions[currentAction].Create(at, position, data, lengthData);
|
||
|
currentAction++;
|
||
|
actions[currentAction].Create(startAction);
|
||
|
maxAction = currentAction;
|
||
|
}
|
||
|
|
||
|
void UndoHistory::BeginUndoAction() {
|
||
|
EnsureUndoRoom();
|
||
|
if (undoSequenceDepth == 0) {
|
||
|
if (actions[currentAction].at != startAction) {
|
||
|
currentAction++;
|
||
|
actions[currentAction].Create(startAction);
|
||
|
maxAction = currentAction;
|
||
|
}
|
||
|
actions[currentAction].mayCoalesce = false;
|
||
|
}
|
||
|
undoSequenceDepth++;
|
||
|
}
|
||
|
|
||
|
void UndoHistory::EndUndoAction() {
|
||
|
EnsureUndoRoom();
|
||
|
undoSequenceDepth--;
|
||
|
if (0 == undoSequenceDepth) {
|
||
|
if (actions[currentAction].at != startAction) {
|
||
|
currentAction++;
|
||
|
actions[currentAction].Create(startAction);
|
||
|
maxAction = currentAction;
|
||
|
}
|
||
|
actions[currentAction].mayCoalesce = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UndoHistory::DropUndoSequence() {
|
||
|
undoSequenceDepth = 0;
|
||
|
}
|
||
|
|
||
|
void UndoHistory::DeleteUndoHistory() {
|
||
|
for (int i = 1; i < maxAction; i++)
|
||
|
actions[i].Destroy();
|
||
|
maxAction = 0;
|
||
|
currentAction = 0;
|
||
|
actions[currentAction].Create(startAction);
|
||
|
savePoint = 0;
|
||
|
}
|
||
|
|
||
|
void UndoHistory::SetSavePoint() {
|
||
|
savePoint = currentAction;
|
||
|
}
|
||
|
|
||
|
bool UndoHistory::IsSavePoint() const {
|
||
|
return savePoint == currentAction;
|
||
|
}
|
||
|
|
||
|
bool UndoHistory::CanUndo() const {
|
||
|
return (currentAction > 0) && (maxAction > 0);
|
||
|
}
|
||
|
|
||
|
int UndoHistory::StartUndo() {
|
||
|
// Drop any trailing startAction
|
||
|
if (actions[currentAction].at == startAction && currentAction > 0)
|
||
|
currentAction--;
|
||
|
|
||
|
// Count the steps in this action
|
||
|
int act = currentAction;
|
||
|
while (actions[act].at != startAction && act > 0) {
|
||
|
act--;
|
||
|
}
|
||
|
return currentAction - act;
|
||
|
}
|
||
|
|
||
|
const Action &UndoHistory::GetUndoStep() const {
|
||
|
return actions[currentAction];
|
||
|
}
|
||
|
|
||
|
void UndoHistory::CompletedUndoStep() {
|
||
|
currentAction--;
|
||
|
}
|
||
|
|
||
|
bool UndoHistory::CanRedo() const {
|
||
|
return maxAction > currentAction;
|
||
|
}
|
||
|
|
||
|
int UndoHistory::StartRedo() {
|
||
|
// Drop any leading startAction
|
||
|
if (actions[currentAction].at == startAction && currentAction < maxAction)
|
||
|
currentAction++;
|
||
|
|
||
|
// Count the steps in this action
|
||
|
int act = currentAction;
|
||
|
while (actions[act].at != startAction && act < maxAction) {
|
||
|
act++;
|
||
|
}
|
||
|
return act - currentAction;
|
||
|
}
|
||
|
|
||
|
const Action &UndoHistory::GetRedoStep() const {
|
||
|
return actions[currentAction];
|
||
|
}
|
||
|
|
||
|
void UndoHistory::CompletedRedoStep() {
|
||
|
currentAction++;
|
||
|
}
|
||
|
|
||
|
CellBuffer::CellBuffer(int initialLength) {
|
||
|
body = new char[initialLength];
|
||
|
size = initialLength;
|
||
|
length = 0;
|
||
|
part1len = 0;
|
||
|
gaplen = initialLength;
|
||
|
part2body = body + gaplen;
|
||
|
readOnly = false;
|
||
|
collectingUndo = true;
|
||
|
growSize = 4000;
|
||
|
}
|
||
|
|
||
|
CellBuffer::~CellBuffer() {
|
||
|
delete []body;
|
||
|
body = 0;
|
||
|
}
|
||
|
|
||
|
void CellBuffer::GapTo(int position) {
|
||
|
if (position == part1len)
|
||
|
return ;
|
||
|
if (position < part1len) {
|
||
|
int diff = part1len - position;
|
||
|
//Platform::DebugPrintf("Move gap backwards to %d diff = %d part1len=%d length=%d \n", position,diff, part1len, length);
|
||
|
for (int i = 0; i < diff; i++)
|
||
|
body[part1len + gaplen - i - 1] = body[part1len - i - 1];
|
||
|
} else { // position > part1len
|
||
|
int diff = position - part1len;
|
||
|
//Platform::DebugPrintf("Move gap forwards to %d diff =%d\n", position,diff);
|
||
|
for (int i = 0; i < diff; i++)
|
||
|
body[part1len + i] = body[part1len + gaplen + i];
|
||
|
}
|
||
|
part1len = position;
|
||
|
part2body = body + gaplen;
|
||
|
}
|
||
|
|
||
|
void CellBuffer::RoomFor(int insertionLength) {
|
||
|
//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength);
|
||
|
if (gaplen <= insertionLength) {
|
||
|
//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength);
|
||
|
if (growSize * 6 < size)
|
||
|
growSize *= 2;
|
||
|
int newSize = size + insertionLength + growSize;
|
||
|
Allocate(newSize);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// To make it easier to write code that uses ByteAt, a position outside the range of the buffer
|
||
|
// can be retrieved. All characters outside the range have the value '\0'.
|
||
|
char CellBuffer::ByteAt(int position) {
|
||
|
if (position < part1len) {
|
||
|
if (position < 0) {
|
||
|
return '\0';
|
||
|
} else {
|
||
|
return body[position];
|
||
|
}
|
||
|
} else {
|
||
|
if (position >= length) {
|
||
|
return '\0';
|
||
|
} else {
|
||
|
return part2body[position];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CellBuffer::SetByteAt(int position, char ch) {
|
||
|
|
||
|
if (position < 0) {
|
||
|
//Platform::DebugPrintf("Bad position %d\n",position);
|
||
|
return ;
|
||
|
}
|
||
|
if (position >= length + 11) {
|
||
|
Platform::DebugPrintf("Very Bad position %d of %d\n", position, length);
|
||
|
//exit(2);
|
||
|
return ;
|
||
|
}
|
||
|
if (position >= length) {
|
||
|
//Platform::DebugPrintf("Bad position %d of %d\n",position,length);
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
if (position < part1len) {
|
||
|
body[position] = ch;
|
||
|
} else {
|
||
|
part2body[position] = ch;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
char CellBuffer::CharAt(int position) {
|
||
|
return ByteAt(position*2);
|
||
|
}
|
||
|
|
||
|
void CellBuffer::GetCharRange(char *buffer, int position, int lengthRetrieve) {
|
||
|
if (lengthRetrieve < 0)
|
||
|
return ;
|
||
|
if (position < 0)
|
||
|
return ;
|
||
|
int bytePos = position * 2;
|
||
|
if ((bytePos + lengthRetrieve * 2) > length) {
|
||
|
Platform::DebugPrintf("Bad GetCharRange %d for %d of %d\n", bytePos,
|
||
|
lengthRetrieve, length);
|
||
|
return ;
|
||
|
}
|
||
|
GapTo(0); // Move the buffer so its easy to subscript into it
|
||
|
char *pb = part2body + bytePos;
|
||
|
while (lengthRetrieve--) {
|
||
|
*buffer++ = *pb;
|
||
|
pb += 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
char CellBuffer::StyleAt(int position) {
|
||
|
return ByteAt(position*2 + 1);
|
||
|
}
|
||
|
|
||
|
const char *CellBuffer::InsertString(int position, char *s, int insertLength) {
|
||
|
char *data = 0;
|
||
|
// InsertString and DeleteChars are the bottleneck though which all changes occur
|
||
|
if (!readOnly) {
|
||
|
if (collectingUndo) {
|
||
|
// Save into the undo/redo stack, but only the characters - not the formatting
|
||
|
// This takes up about half load time
|
||
|
data = new char[insertLength / 2];
|
||
|
for (int i = 0; i < insertLength / 2; i++) {
|
||
|
data[i] = s[i * 2];
|
||
|
}
|
||
|
uh.AppendAction(insertAction, position / 2, data, insertLength / 2);
|
||
|
}
|
||
|
|
||
|
BasicInsertString(position, s, insertLength);
|
||
|
}
|
||
|
return data;
|
||
|
}
|
||
|
|
||
|
bool CellBuffer::SetStyleAt(int position, char style, char mask) {
|
||
|
style &= mask;
|
||
|
char curVal = ByteAt(position * 2 + 1);
|
||
|
if ((curVal & mask) != style) {
|
||
|
SetByteAt(position*2 + 1, static_cast<char>((curVal & ~mask) | style));
|
||
|
return true;
|
||
|
} else {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CellBuffer::SetStyleFor(int position, int lengthStyle, char style, char mask) {
|
||
|
int bytePos = position * 2 + 1;
|
||
|
bool changed = false;
|
||
|
PLATFORM_ASSERT(lengthStyle == 0 ||
|
||
|
(lengthStyle > 0 && lengthStyle + position < length));
|
||
|
while (lengthStyle--) {
|
||
|
char curVal = ByteAt(bytePos);
|
||
|
if ((curVal & mask) != style) {
|
||
|
SetByteAt(bytePos, static_cast<char>((curVal & ~mask) | style));
|
||
|
changed = true;
|
||
|
}
|
||
|
bytePos += 2;
|
||
|
}
|
||
|
return changed;
|
||
|
}
|
||
|
|
||
|
const char *CellBuffer::DeleteChars(int position, int deleteLength) {
|
||
|
// InsertString and DeleteChars are the bottleneck though which all changes occur
|
||
|
PLATFORM_ASSERT(deleteLength > 0);
|
||
|
char *data = 0;
|
||
|
if (!readOnly) {
|
||
|
if (collectingUndo) {
|
||
|
// Save into the undo/redo stack, but only the characters - not the formatting
|
||
|
data = new char[deleteLength / 2];
|
||
|
for (int i = 0; i < deleteLength / 2; i++) {
|
||
|
data[i] = ByteAt(position + i * 2);
|
||
|
}
|
||
|
uh.AppendAction(removeAction, position / 2, data, deleteLength / 2);
|
||
|
}
|
||
|
|
||
|
BasicDeleteChars(position, deleteLength);
|
||
|
}
|
||
|
return data;
|
||
|
}
|
||
|
|
||
|
int CellBuffer::ByteLength() {
|
||
|
return length;
|
||
|
}
|
||
|
|
||
|
int CellBuffer::Length() {
|
||
|
return ByteLength() / 2;
|
||
|
}
|
||
|
|
||
|
void CellBuffer::Allocate(int newSize) {
|
||
|
if (newSize > length) {
|
||
|
GapTo(length);
|
||
|
char *newBody = new char[newSize];
|
||
|
memcpy(newBody, body, length);
|
||
|
delete []body;
|
||
|
body = newBody;
|
||
|
gaplen += newSize - size;
|
||
|
part2body = body + gaplen;
|
||
|
size = newSize;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int CellBuffer::Lines() {
|
||
|
//Platform::DebugPrintf("Lines = %d\n", lv.lines);
|
||
|
return lv.lines;
|
||
|
}
|
||
|
|
||
|
int CellBuffer::LineStart(int line) {
|
||
|
if (line < 0)
|
||
|
return 0;
|
||
|
else if (line > lv.lines)
|
||
|
return Length();
|
||
|
else
|
||
|
return lv.linesData[line].startPosition;
|
||
|
}
|
||
|
|
||
|
bool CellBuffer::IsReadOnly() {
|
||
|
return readOnly;
|
||
|
}
|
||
|
|
||
|
void CellBuffer::SetReadOnly(bool set) {
|
||
|
readOnly = set;
|
||
|
}
|
||
|
|
||
|
void CellBuffer::SetSavePoint() {
|
||
|
uh.SetSavePoint();
|
||
|
}
|
||
|
|
||
|
bool CellBuffer::IsSavePoint() {
|
||
|
return uh.IsSavePoint();
|
||
|
}
|
||
|
|
||
|
int CellBuffer::AddMark(int line, int markerNum) {
|
||
|
if ((line >= 0) && (line < lv.lines)) {
|
||
|
return lv.AddMark(line, markerNum);
|
||
|
}
|
||
|
return - 1;
|
||
|
}
|
||
|
|
||
|
void CellBuffer::DeleteMark(int line, int markerNum) {
|
||
|
if ((line >= 0) && (line < lv.lines)) {
|
||
|
lv.DeleteMark(line, markerNum, false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CellBuffer::DeleteMarkFromHandle(int markerHandle) {
|
||
|
lv.DeleteMarkFromHandle(markerHandle);
|
||
|
}
|
||
|
|
||
|
int CellBuffer::GetMark(int line) {
|
||
|
if ((line >= 0) && (line < lv.lines) && (lv.linesData[line].handleSet))
|
||
|
return lv.linesData[line].handleSet->MarkValue();
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void CellBuffer::DeleteAllMarks(int markerNum) {
|
||
|
for (int line = 0; line < lv.lines; line++) {
|
||
|
lv.DeleteMark(line, markerNum, true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int CellBuffer::LineFromHandle(int markerHandle) {
|
||
|
return lv.LineFromHandle(markerHandle);
|
||
|
}
|
||
|
|
||
|
// Without undo
|
||
|
|
||
|
void CellBuffer::BasicInsertString(int position, char *s, int insertLength) {
|
||
|
//Platform::DebugPrintf("Inserting at %d for %d\n", position, insertLength);
|
||
|
if (insertLength == 0)
|
||
|
return ;
|
||
|
PLATFORM_ASSERT(insertLength > 0);
|
||
|
RoomFor(insertLength);
|
||
|
GapTo(position);
|
||
|
|
||
|
memcpy(body + part1len, s, insertLength);
|
||
|
length += insertLength;
|
||
|
part1len += insertLength;
|
||
|
gaplen -= insertLength;
|
||
|
part2body = body + gaplen;
|
||
|
|
||
|
int lineInsert = lv.LineFromPosition(position / 2) + 1;
|
||
|
// Point all the lines after the insertion point further along in the buffer
|
||
|
for (int lineAfter = lineInsert; lineAfter <= lv.lines; lineAfter++) {
|
||
|
lv.linesData[lineAfter].startPosition += insertLength / 2;
|
||
|
}
|
||
|
char chPrev = ' ';
|
||
|
if ((position - 2) >= 0)
|
||
|
chPrev = ByteAt(position - 2);
|
||
|
char chAfter = ' ';
|
||
|
if ((position + insertLength) < length)
|
||
|
chAfter = ByteAt(position + insertLength);
|
||
|
if (chPrev == '\r' && chAfter == '\n') {
|
||
|
//Platform::DebugPrintf("Splitting a crlf pair at %d\n", lineInsert);
|
||
|
// Splitting up a crlf pair at position
|
||
|
lv.InsertValue(lineInsert, position / 2);
|
||
|
lineInsert++;
|
||
|
}
|
||
|
char ch = ' ';
|
||
|
for (int i = 0; i < insertLength; i += 2) {
|
||
|
ch = s[i];
|
||
|
if (ch == '\r') {
|
||
|
//Platform::DebugPrintf("Inserting cr at %d\n", lineInsert);
|
||
|
lv.InsertValue(lineInsert, (position + i) / 2 + 1);
|
||
|
lineInsert++;
|
||
|
} else if (ch == '\n') {
|
||
|
if (chPrev == '\r') {
|
||
|
//Platform::DebugPrintf("Patching cr before lf at %d\n", lineInsert-1);
|
||
|
// Patch up what was end of line
|
||
|
lv.SetValue(lineInsert - 1, (position + i) / 2 + 1);
|
||
|
} else {
|
||
|
//Platform::DebugPrintf("Inserting lf at %d\n", lineInsert);
|
||
|
lv.InsertValue(lineInsert, (position + i) / 2 + 1);
|
||
|
lineInsert++;
|
||
|
}
|
||
|
}
|
||
|
chPrev = ch;
|
||
|
}
|
||
|
// Joining two lines where last insertion is cr and following text starts with lf
|
||
|
if (chAfter == '\n') {
|
||
|
if (ch == '\r') {
|
||
|
//Platform::DebugPrintf("Joining cr before lf at %d\n", lineInsert-1);
|
||
|
// End of line already in buffer so drop the newly created one
|
||
|
lv.Remove(lineInsert - 1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CellBuffer::BasicDeleteChars(int position, int deleteLength) {
|
||
|
//Platform::DebugPrintf("Deleting at %d for %d\n", position, deleteLength);
|
||
|
if (deleteLength == 0)
|
||
|
return ;
|
||
|
|
||
|
if ((position == 0) && (deleteLength == length)) {
|
||
|
// If whole buffer is being deleted, faster to reinitialise lines data
|
||
|
// than to delete each line.
|
||
|
//printf("Whole buffer being deleted\n");
|
||
|
lv.Init();
|
||
|
} else {
|
||
|
// Have to fix up line positions before doing deletion as looking at text in buffer
|
||
|
// to work out which lines have been removed
|
||
|
|
||
|
int lineRemove = lv.LineFromPosition(position / 2) + 1;
|
||
|
// Point all the lines after the insertion point further along in the buffer
|
||
|
for (int lineAfter = lineRemove; lineAfter <= lv.lines; lineAfter++) {
|
||
|
lv.linesData[lineAfter].startPosition -= deleteLength / 2;
|
||
|
}
|
||
|
char chPrev = ' ';
|
||
|
if (position >= 2)
|
||
|
chPrev = ByteAt(position - 2);
|
||
|
char chBefore = chPrev;
|
||
|
char chNext = ' ';
|
||
|
if (position < length)
|
||
|
chNext = ByteAt(position);
|
||
|
bool ignoreNL = false;
|
||
|
if (chPrev == '\r' && chNext == '\n') {
|
||
|
//Platform::DebugPrintf("Deleting lf after cr, move line end to cr at %d\n", lineRemove);
|
||
|
// Move back one
|
||
|
lv.SetValue(lineRemove, position / 2);
|
||
|
lineRemove++;
|
||
|
ignoreNL = true; // First \n is not real deletion
|
||
|
}
|
||
|
|
||
|
char ch = chNext;
|
||
|
for (int i = 0; i < deleteLength; i += 2) {
|
||
|
chNext = ' ';
|
||
|
if ((position + i + 2) < length)
|
||
|
chNext = ByteAt(position + i + 2);
|
||
|
//Platform::DebugPrintf("Deleting %d %x\n", i, ch);
|
||
|
if (ch == '\r') {
|
||
|
if (chNext != '\n') {
|
||
|
//Platform::DebugPrintf("Removing cr end of line\n");
|
||
|
lv.Remove(lineRemove);
|
||
|
}
|
||
|
} else if (ch == '\n') {
|
||
|
if (ignoreNL) {
|
||
|
ignoreNL = false; // Further \n are real deletions
|
||
|
} else {
|
||
|
//Platform::DebugPrintf("Removing lf end of line\n");
|
||
|
lv.Remove(lineRemove);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ch = chNext;
|
||
|
}
|
||
|
// May have to fix up end if last deletion causes cr to be next to lf
|
||
|
// or removes one of a crlf pair
|
||
|
char chAfter = ' ';
|
||
|
if ((position + deleteLength) < length)
|
||
|
chAfter = ByteAt(position + deleteLength);
|
||
|
if (chBefore == '\r' && chAfter == '\n') {
|
||
|
//d.printf("Joining cr before lf at %d\n", lineRemove);
|
||
|
// Using lineRemove-1 as cr ended line before start of deletion
|
||
|
lv.Remove(lineRemove - 1);
|
||
|
lv.SetValue(lineRemove - 1, position / 2 + 1);
|
||
|
}
|
||
|
}
|
||
|
GapTo(position);
|
||
|
length -= deleteLength;
|
||
|
gaplen += deleteLength;
|
||
|
part2body = body + gaplen;
|
||
|
}
|
||
|
|
||
|
bool CellBuffer::SetUndoCollection(bool collectUndo) {
|
||
|
collectingUndo = collectUndo;
|
||
|
uh.DropUndoSequence();
|
||
|
return collectingUndo;
|
||
|
}
|
||
|
|
||
|
bool CellBuffer::IsCollectingUndo() {
|
||
|
return collectingUndo;
|
||
|
}
|
||
|
|
||
|
void CellBuffer::BeginUndoAction() {
|
||
|
uh.BeginUndoAction();
|
||
|
}
|
||
|
|
||
|
void CellBuffer::EndUndoAction() {
|
||
|
uh.EndUndoAction();
|
||
|
}
|
||
|
|
||
|
void CellBuffer::DeleteUndoHistory() {
|
||
|
uh.DeleteUndoHistory();
|
||
|
}
|
||
|
|
||
|
bool CellBuffer::CanUndo() {
|
||
|
return uh.CanUndo();
|
||
|
}
|
||
|
|
||
|
int CellBuffer::StartUndo() {
|
||
|
return uh.StartUndo();
|
||
|
}
|
||
|
|
||
|
const Action &CellBuffer::GetUndoStep() const {
|
||
|
return uh.GetUndoStep();
|
||
|
}
|
||
|
|
||
|
void CellBuffer::PerformUndoStep() {
|
||
|
const Action &actionStep = uh.GetUndoStep();
|
||
|
if (actionStep.at == insertAction) {
|
||
|
BasicDeleteChars(actionStep.position*2, actionStep.lenData*2);
|
||
|
} else if (actionStep.at == removeAction) {
|
||
|
char *styledData = new char[actionStep.lenData * 2];
|
||
|
for (int i = 0; i < actionStep.lenData; i++) {
|
||
|
styledData[i*2] = actionStep.data[i];
|
||
|
styledData[i*2 + 1] = 0;
|
||
|
}
|
||
|
BasicInsertString(actionStep.position*2, styledData, actionStep.lenData*2);
|
||
|
delete []styledData;
|
||
|
}
|
||
|
uh.CompletedUndoStep();
|
||
|
}
|
||
|
|
||
|
bool CellBuffer::CanRedo() {
|
||
|
return uh.CanRedo();
|
||
|
}
|
||
|
|
||
|
int CellBuffer::StartRedo() {
|
||
|
return uh.StartRedo();
|
||
|
}
|
||
|
|
||
|
const Action &CellBuffer::GetRedoStep() const {
|
||
|
return uh.GetRedoStep();
|
||
|
}
|
||
|
|
||
|
void CellBuffer::PerformRedoStep() {
|
||
|
const Action &actionStep = uh.GetRedoStep();
|
||
|
if (actionStep.at == insertAction) {
|
||
|
char *styledData = new char[actionStep.lenData * 2];
|
||
|
for (int i = 0; i < actionStep.lenData; i++) {
|
||
|
styledData[i*2] = actionStep.data[i];
|
||
|
styledData[i*2 + 1] = 0;
|
||
|
}
|
||
|
BasicInsertString(actionStep.position*2, styledData, actionStep.lenData*2);
|
||
|
delete []styledData;
|
||
|
} else if (actionStep.at == removeAction) {
|
||
|
BasicDeleteChars(actionStep.position*2, actionStep.lenData*2);
|
||
|
}
|
||
|
uh.CompletedRedoStep();
|
||
|
}
|
||
|
|
||
|
int CellBuffer::SetLineState(int line, int state) {
|
||
|
int stateOld = lineStates[line];
|
||
|
lineStates[line] = state;
|
||
|
return stateOld;
|
||
|
}
|
||
|
|
||
|
int CellBuffer::GetLineState(int line) {
|
||
|
return lineStates[line];
|
||
|
}
|
||
|
|
||
|
int CellBuffer::GetMaxLineState() {
|
||
|
return lineStates.Length();
|
||
|
}
|
||
|
|
||
|
int CellBuffer::SetLevel(int line, int level) {
|
||
|
int prev = 0;
|
||
|
if ((line >= 0) && (line < lv.lines)) {
|
||
|
if (!lv.levels) {
|
||
|
lv.ExpandLevels();
|
||
|
}
|
||
|
prev = lv.levels[line];
|
||
|
if (lv.levels[line] != level) {
|
||
|
lv.levels[line] = level;
|
||
|
}
|
||
|
}
|
||
|
return prev;
|
||
|
}
|
||
|
|
||
|
int CellBuffer::GetLevel(int line) {
|
||
|
if (lv.levels && (line >= 0) && (line < lv.lines)) {
|
||
|
return lv.levels[line];
|
||
|
} else {
|
||
|
return SC_FOLDLEVELBASE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CellBuffer::ClearLevels() {
|
||
|
lv.ClearLevels();
|
||
|
}
|