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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyGameCliMsg_h
#define pyGameCliMsg_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyGameCliMsg
//
// PURPOSE: Class wrapper for game client messages
//
#include "../pfGameMgr/pfGameMgr.h"
#include <python.h>
#include "../pyGlueHelpers.h"
class pyGameCliMsg
{
protected:
pfGameCliMsg* message;
pyGameCliMsg();
pyGameCliMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_EXPOSE_TYPE; // so we can subclass
PYTHON_CLASS_NEW_FRIEND(ptGameCliMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliMsg); // converts a PyObject to a pyGameCliMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
int GetType() const;
PyObject* GetGameCli() const; // returns ptGameCli
PyObject* UpcastToFinalGameCliMsg() const; // returns it upcasted to player joined/left/invite/owner change message
PyObject* UpcastToGameMsg() const; // returns it upcasted to a game's message base class
// for convenience, we define our own message types, one message type for each game, so that we can have
// a "base class" for each game's messages. Anything under kCli2Srv_NumGameMsgIds keeps their normal type
// (and is exposed to python here), but anything above it has the message code look at the game type and
// return the "message type" indicating what game the message is from
enum pyGameCliMsgType
{
kPyGameCliMsgTypeStart = kCli2Srv_NumGameMsgIds,
kPyGameCliTTTMsg, // Tick Tack Toe game messages
kPyGameCliHeekMsg, // Heek game messages
kPyGameCliMarkerMsg, // Marker game messages
kPyGameCliBlueSpiralMsg, // Blue Spiral game messages
kPyGameCliClimbingWallMsg, // Climbing Wall game messages
kPyGameCliVarSyncMsg, // Var Sync game messages
};
};
///////////////////////////////////////////////////////////////////////////////
class pyGameCliPlayerJoinedMsg : public pyGameCliMsg
{
protected:
pyGameCliPlayerJoinedMsg();
pyGameCliPlayerJoinedMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptGameCliPlayerJoinedMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliPlayerJoinedMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliPlayerJoinedMsg); // converts a PyObject to a pyGameCliPlayerJoinedMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
unsigned long PlayerID() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyGameCliPlayerLeftMsg : public pyGameCliMsg
{
protected:
pyGameCliPlayerLeftMsg();
pyGameCliPlayerLeftMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptGameCliPlayerLeftMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliPlayerLeftMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliPlayerLeftMsg); // converts a PyObject to a pyGameCliPlayerLeftMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
unsigned long PlayerID() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyGameCliInviteFailedMsg : public pyGameCliMsg
{
protected:
pyGameCliInviteFailedMsg();
pyGameCliInviteFailedMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptGameCliInviteFailedMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliInviteFailedMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliInviteFailedMsg); // converts a PyObject to a pyGameCliInviteFailedMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
unsigned long InviteeID() const;
unsigned long OperationID() const;
int Error() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyGameCliOwnerChangeMsg : public pyGameCliMsg
{
protected:
pyGameCliOwnerChangeMsg();
pyGameCliOwnerChangeMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptGameCliOwnerChangeMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliOwnerChangeMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliOwnerChangeMsg); // converts a PyObject to a pyGameCliOwnerChangeMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
unsigned long OwnerID() const;
};
#endif // pyGameCliMsg_h