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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pyGameCliMsg_h
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#define pyGameCliMsg_h
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/////////////////////////////////////////////////////////////////////////////
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//
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// NAME: pyGameCliMsg
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//
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// PURPOSE: Class wrapper for game client messages
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//
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#include "../pfGameMgr/pfGameMgr.h"
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#include <python.h>
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#include "../pyGlueHelpers.h"
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class pyGameCliMsg
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{
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protected:
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pfGameCliMsg* message;
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pyGameCliMsg();
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pyGameCliMsg(pfGameCliMsg* msg);
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public:
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// required functions for PyObject interoperability
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PYTHON_EXPOSE_TYPE; // so we can subclass
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PYTHON_CLASS_NEW_FRIEND(ptGameCliMsg);
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static PyObject* New(pfGameCliMsg* msg);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliMsg object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliMsg); // converts a PyObject to a pyGameCliMsg (throws error if not correct type)
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static void AddPlasmaClasses(PyObject* m);
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static void AddPlasmaConstantsClasses(PyObject* m);
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int GetType() const;
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PyObject* GetGameCli() const; // returns ptGameCli
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PyObject* UpcastToFinalGameCliMsg() const; // returns it upcasted to player joined/left/invite/owner change message
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PyObject* UpcastToGameMsg() const; // returns it upcasted to a game's message base class
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// for convenience, we define our own message types, one message type for each game, so that we can have
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// a "base class" for each game's messages. Anything under kCli2Srv_NumGameMsgIds keeps their normal type
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// (and is exposed to python here), but anything above it has the message code look at the game type and
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// return the "message type" indicating what game the message is from
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enum pyGameCliMsgType
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{
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kPyGameCliMsgTypeStart = kCli2Srv_NumGameMsgIds,
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kPyGameCliTTTMsg, // Tick Tack Toe game messages
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kPyGameCliHeekMsg, // Heek game messages
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kPyGameCliMarkerMsg, // Marker game messages
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kPyGameCliBlueSpiralMsg, // Blue Spiral game messages
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kPyGameCliClimbingWallMsg, // Climbing Wall game messages
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kPyGameCliVarSyncMsg, // Var Sync game messages
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};
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};
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///////////////////////////////////////////////////////////////////////////////
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class pyGameCliPlayerJoinedMsg : public pyGameCliMsg
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{
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protected:
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pyGameCliPlayerJoinedMsg();
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pyGameCliPlayerJoinedMsg(pfGameCliMsg* msg);
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptGameCliPlayerJoinedMsg);
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static PyObject* New(pfGameCliMsg* msg);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliPlayerJoinedMsg object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliPlayerJoinedMsg); // converts a PyObject to a pyGameCliPlayerJoinedMsg (throws error if not correct type)
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static void AddPlasmaClasses(PyObject* m);
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unsigned long PlayerID() const;
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};
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///////////////////////////////////////////////////////////////////////////////
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class pyGameCliPlayerLeftMsg : public pyGameCliMsg
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{
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protected:
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pyGameCliPlayerLeftMsg();
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pyGameCliPlayerLeftMsg(pfGameCliMsg* msg);
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptGameCliPlayerLeftMsg);
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static PyObject* New(pfGameCliMsg* msg);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliPlayerLeftMsg object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliPlayerLeftMsg); // converts a PyObject to a pyGameCliPlayerLeftMsg (throws error if not correct type)
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static void AddPlasmaClasses(PyObject* m);
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unsigned long PlayerID() const;
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};
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///////////////////////////////////////////////////////////////////////////////
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class pyGameCliInviteFailedMsg : public pyGameCliMsg
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{
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protected:
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pyGameCliInviteFailedMsg();
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pyGameCliInviteFailedMsg(pfGameCliMsg* msg);
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptGameCliInviteFailedMsg);
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static PyObject* New(pfGameCliMsg* msg);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliInviteFailedMsg object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliInviteFailedMsg); // converts a PyObject to a pyGameCliInviteFailedMsg (throws error if not correct type)
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static void AddPlasmaClasses(PyObject* m);
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static void AddPlasmaConstantsClasses(PyObject* m);
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unsigned long InviteeID() const;
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unsigned long OperationID() const;
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int Error() const;
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};
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///////////////////////////////////////////////////////////////////////////////
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class pyGameCliOwnerChangeMsg : public pyGameCliMsg
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{
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protected:
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pyGameCliOwnerChangeMsg();
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pyGameCliOwnerChangeMsg(pfGameCliMsg* msg);
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptGameCliOwnerChangeMsg);
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static PyObject* New(pfGameCliMsg* msg);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliOwnerChangeMsg object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliOwnerChangeMsg); // converts a PyObject to a pyGameCliOwnerChangeMsg (throws error if not correct type)
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static void AddPlasmaClasses(PyObject* m);
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unsigned long OwnerID() const;
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};
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#endif // pyGameCliMsg_h
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