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223 lines
7.6 KiB
223 lines
7.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "pyHeekGame.h" |
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#include <python.h> |
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#include "../../pyEnum.h" |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// Base Heek game client class |
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// |
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PYTHON_CLASS_DEFINITION(ptHeekGame, pyHeekGame); |
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PYTHON_DEFAULT_NEW_DEFINITION(ptHeekGame, pyHeekGame) |
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PYTHON_DEFAULT_DEALLOC_DEFINITION(ptHeekGame) |
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PYTHON_NO_INIT_DEFINITION(ptHeekGame) |
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PYTHON_GLOBAL_METHOD_DEFINITION(PtIsHeekGame, args, "Params: typeID\nReturns true if the specifed typeID (guid as a string) is a Heek game") |
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{ |
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PyObject* textObj; |
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if (!PyArg_ParseTuple(args, "O", &textObj)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "PtIsHeekGame expects a unicode string"); |
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PYTHON_RETURN_ERROR; |
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} |
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if (PyUnicode_Check(textObj)) |
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{ |
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int strLen = PyUnicode_GetSize(textObj); |
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1]; |
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PyUnicode_AsWideChar((PyUnicodeObject*)textObj, text, strLen); |
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text[strLen] = L'\0'; |
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bool retVal = pyHeekGame::IsHeekGame(text); |
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delete [] text; |
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PYTHON_RETURN_BOOL(retVal); |
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} |
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else if (PyString_Check(textObj)) |
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{ |
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// we'll allow this, just in case something goes weird |
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char* text = PyString_AsString(textObj); |
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wchar_t* wText = hsStringToWString(text); |
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bool retVal = pyHeekGame::IsHeekGame(wText); |
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delete [] wText; |
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PYTHON_RETURN_BOOL(retVal); |
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} |
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else |
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{ |
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PyErr_SetString(PyExc_TypeError, "PtIsHeekGame expects a unicode string"); |
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PYTHON_RETURN_ERROR; |
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} |
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} |
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PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinCommonHeekGame, args, "Params: callbackKey, gameID\nJoins a common Heek game with the specified ID. If one doesn't exist, it creates it") |
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{ |
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PyObject* callbackObj = NULL; |
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int gameID = 0; |
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if (!PyArg_ParseTuple(args, "Oi", &callbackObj, &gameID)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "PtJoinCommonHeekGame expects a ptKey and an integer"); |
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PYTHON_RETURN_ERROR; |
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} |
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if (!pyKey::Check(callbackObj)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "PtJoinCommonHeekGame expects a ptKey and an integer"); |
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PYTHON_RETURN_ERROR; |
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} |
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pyKey* key = pyKey::ConvertFrom(callbackObj); |
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pyHeekGame::JoinCommonHeekGame(*key, gameID); |
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PYTHON_RETURN_NONE; |
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} |
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PYTHON_METHOD_DEFINITION(ptHeekGame, playGame, args) |
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{ |
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int position = 0; |
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long points = 0; |
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PyObject* textObj = NULL; |
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if (!PyArg_ParseTuple(args,"ilO", &position, &points, &textObj)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "playGame expects an int, a long, and a unicode string"); |
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PYTHON_RETURN_ERROR; |
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} |
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if (PyUnicode_Check(textObj)) |
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{ |
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int strLen = PyUnicode_GetSize(textObj); |
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wchar_t* temp = TRACKED_NEW wchar_t[strLen + 1]; |
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PyUnicode_AsWideChar((PyUnicodeObject*)textObj, temp, strLen); |
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temp[strLen] = L'\0'; |
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self->fThis->PlayGame(position, points, temp); |
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delete [] temp; |
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PYTHON_RETURN_NONE; |
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} |
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else if (PyString_Check(textObj)) |
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{ |
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// we'll allow this, just in case something goes weird |
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char* temp = PyString_AsString(textObj); |
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wchar_t* wTemp = hsStringToWString(temp); |
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self->fThis->PlayGame(position, points, wTemp); |
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delete [] wTemp; |
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PYTHON_RETURN_NONE; |
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} |
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else |
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{ |
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PyErr_SetString(PyExc_TypeError, "playGame expects an int, a long, and a unicode string"); |
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PYTHON_RETURN_ERROR; |
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} |
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} |
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PYTHON_BASIC_METHOD_DEFINITION(ptHeekGame, leaveGame, LeaveGame) |
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PYTHON_METHOD_DEFINITION(ptHeekGame, choose, args) |
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{ |
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int choice = 0; |
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if (!PyArg_ParseTuple(args, "i", &choice)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "choose expects an int"); |
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PYTHON_RETURN_ERROR; |
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} |
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self->fThis->Choose(choice); |
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PYTHON_RETURN_NONE; |
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} |
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PYTHON_METHOD_DEFINITION(ptHeekGame, sequenceFinished, args) |
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{ |
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int seq = 0; |
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if (!PyArg_ParseTuple(args, "i", &seq)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "sequenceFinished expects an int"); |
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PYTHON_RETURN_ERROR; |
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} |
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self->fThis->SequenceFinished(seq); |
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PYTHON_RETURN_NONE; |
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} |
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PYTHON_START_METHODS_TABLE(ptHeekGame) |
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PYTHON_METHOD(ptHeekGame, playGame, "Params: position, points, name\nRequests to start playing the game in the specified position"), |
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PYTHON_BASIC_METHOD(ptHeekGame, leaveGame, "Leaves this game (puts us into \"observer\" mode"), |
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PYTHON_METHOD(ptHeekGame, choose, "Params: choice\nMakes the specified move (see PtHeekGameChoice)"), |
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PYTHON_METHOD(ptHeekGame, sequenceFinished, "Params: sequence\nTells the server that the specified animation finished (see PtHeekGameSeq)"), |
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PYTHON_END_METHODS_TABLE; |
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// Type structure definition |
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PLASMA_DEFAULT_TYPE_WBASE(ptHeekGame, pyGameCli, "Game client for the Heek game"); |
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// required functions for PyObject interoperability |
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PyObject* pyHeekGame::New(pfGameCli* client) |
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{ |
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ptHeekGame *newObj = (ptHeekGame*)ptHeekGame_type.tp_new(&ptHeekGame_type, NULL, NULL); |
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if (client && (client->GetGameTypeId() == kGameTypeId_Heek)) |
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newObj->fThis->gameClient = client; |
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return (PyObject*)newObj; |
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} |
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PYTHON_CLASS_CHECK_IMPL(ptHeekGame, pyHeekGame) |
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PYTHON_CLASS_CONVERT_FROM_IMPL(ptHeekGame, pyHeekGame) |
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// Module and method definitions |
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void pyHeekGame::AddPlasmaClasses(PyObject* m) |
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{ |
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PYTHON_CLASS_IMPORT_START(m); |
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PYTHON_CLASS_IMPORT(m, ptHeekGame); |
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PYTHON_CLASS_IMPORT_END(m); |
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} |
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void pyHeekGame::AddPlasmaConstantsClasses(PyObject* m) |
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{ |
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PYTHON_ENUM_START(PtHeekGameChoice); |
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PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoiceRock, kHeekRock); |
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PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoicePaper, kHeekPaper); |
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PYTHON_ENUM_ELEMENT(PtHeekGameChoice, kHeekGameChoiceScissors, kHeekScissors); |
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PYTHON_ENUM_END(m, PtHeekGameChoice); |
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PYTHON_ENUM_START(PtHeekGameSeq); |
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PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqCountdown, kHeekCountdownSeq); |
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PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqChoiceAnim, kHeekChoiceAnimSeq); |
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PYTHON_ENUM_ELEMENT(PtHeekGameSeq, kHeekGameSeqGameWinAnim, kHeekGameWinAnimSeq); |
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PYTHON_ENUM_END(m, PtHeekGameSeq); |
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} |
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void pyHeekGame::AddPlasmaMethods(std::vector<PyMethodDef>& methods) |
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{ |
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PYTHON_GLOBAL_METHOD(methods, PtIsHeekGame); |
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PYTHON_GLOBAL_METHOD(methods, PtJoinCommonHeekGame); |
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} |