/*==LICENSE==*
CyanWorlds . com Engine - MMOG client , server and tools
Copyright ( C ) 2011 Cyan Worlds , Inc .
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program , or any covered work , by linking or
combining it with any of RAD Game Tools Bink SDK , Autodesk 3 ds Max SDK ,
NVIDIA PhysX SDK , Microsoft DirectX SDK , OpenSSL library , Independent
JPEG Group JPEG library , Microsoft Windows Media SDK , or Apple QuickTime SDK
( or a modified version of those libraries ) ,
containing parts covered by the terms of the Bink SDK EULA , 3 ds Max EULA ,
PhysX SDK EULA , DirectX SDK EULA , OpenSSL and SSLeay licenses , IJG
JPEG Library README , Windows Media SDK EULA , or QuickTime SDK EULA , the
licensors of this Program grant you additional
permission to convey the resulting work . Corresponding Source for a
non - source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work .
You can contact Cyan Worlds , Inc . by email legal @ cyan . com
or by snail mail at :
Cyan Worlds , Inc .
14617 N Newport Hwy
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* = = LICENSE = = */
# include "pyHeekGame.h"
# include <python.h>
# include "../../pyEnum.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base Heek game client class
//
PYTHON_CLASS_DEFINITION ( ptHeekGame , pyHeekGame ) ;
PYTHON_DEFAULT_NEW_DEFINITION ( ptHeekGame , pyHeekGame )
PYTHON_DEFAULT_DEALLOC_DEFINITION ( ptHeekGame )
PYTHON_NO_INIT_DEFINITION ( ptHeekGame )
PYTHON_GLOBAL_METHOD_DEFINITION ( PtIsHeekGame , args , " Params: typeID \n Returns true if the specifed typeID (guid as a string) is a Heek game " )
{
PyObject * textObj ;
if ( ! PyArg_ParseTuple ( args , " O " , & textObj ) )
{
PyErr_SetString ( PyExc_TypeError , " PtIsHeekGame expects a unicode string " ) ;
PYTHON_RETURN_ERROR ;
}
if ( PyUnicode_Check ( textObj ) )
{
int strLen = PyUnicode_GetSize ( textObj ) ;
wchar_t * text = TRACKED_NEW wchar_t [ strLen + 1 ] ;
PyUnicode_AsWideChar ( ( PyUnicodeObject * ) textObj , text , strLen ) ;
text [ strLen ] = L ' \0 ' ;
bool retVal = pyHeekGame : : IsHeekGame ( text ) ;
delete [ ] text ;
PYTHON_RETURN_BOOL ( retVal ) ;
}
else if ( PyString_Check ( textObj ) )
{
// we'll allow this, just in case something goes weird
char * text = PyString_AsString ( textObj ) ;
wchar_t * wText = hsStringToWString ( text ) ;
bool retVal = pyHeekGame : : IsHeekGame ( wText ) ;
delete [ ] wText ;
PYTHON_RETURN_BOOL ( retVal ) ;
}
else
{
PyErr_SetString ( PyExc_TypeError , " PtIsHeekGame expects a unicode string " ) ;
PYTHON_RETURN_ERROR ;
}
}
PYTHON_GLOBAL_METHOD_DEFINITION ( PtJoinCommonHeekGame , args , " Params: callbackKey, gameID \n Joins a common Heek game with the specified ID. If one doesn't exist, it creates it " )
{
PyObject * callbackObj = NULL ;
int gameID = 0 ;
if ( ! PyArg_ParseTuple ( args , " Oi " , & callbackObj , & gameID ) )
{
PyErr_SetString ( PyExc_TypeError , " PtJoinCommonHeekGame expects a ptKey and an integer " ) ;
PYTHON_RETURN_ERROR ;
}
if ( ! pyKey : : Check ( callbackObj ) )
{
PyErr_SetString ( PyExc_TypeError , " PtJoinCommonHeekGame expects a ptKey and an integer " ) ;
PYTHON_RETURN_ERROR ;
}
pyKey * key = pyKey : : ConvertFrom ( callbackObj ) ;
pyHeekGame : : JoinCommonHeekGame ( * key , gameID ) ;
PYTHON_RETURN_NONE ;
}
PYTHON_METHOD_DEFINITION ( ptHeekGame , playGame , args )
{
int position = 0 ;
long points = 0 ;
PyObject * textObj = NULL ;
if ( ! PyArg_ParseTuple ( args , " ilO " , & position , & points , & textObj ) )
{
PyErr_SetString ( PyExc_TypeError , " playGame expects an int, a long, and a unicode string " ) ;
PYTHON_RETURN_ERROR ;
}
if ( PyUnicode_Check ( textObj ) )
{
int strLen = PyUnicode_GetSize ( textObj ) ;
wchar_t * temp = TRACKED_NEW wchar_t [ strLen + 1 ] ;
PyUnicode_AsWideChar ( ( PyUnicodeObject * ) textObj , temp , strLen ) ;
temp [ strLen ] = L ' \0 ' ;
self - > fThis - > PlayGame ( position , points , temp ) ;
delete [ ] temp ;
PYTHON_RETURN_NONE ;
}
else if ( PyString_Check ( textObj ) )
{
// we'll allow this, just in case something goes weird
char * temp = PyString_AsString ( textObj ) ;
wchar_t * wTemp = hsStringToWString ( temp ) ;
self - > fThis - > PlayGame ( position , points , wTemp ) ;
delete [ ] wTemp ;
PYTHON_RETURN_NONE ;
}
else
{
PyErr_SetString ( PyExc_TypeError , " playGame expects an int, a long, and a unicode string " ) ;
PYTHON_RETURN_ERROR ;
}
}
PYTHON_BASIC_METHOD_DEFINITION ( ptHeekGame , leaveGame , LeaveGame )
PYTHON_METHOD_DEFINITION ( ptHeekGame , choose , args )
{
int choice = 0 ;
if ( ! PyArg_ParseTuple ( args , " i " , & choice ) )
{
PyErr_SetString ( PyExc_TypeError , " choose expects an int " ) ;
PYTHON_RETURN_ERROR ;
}
self - > fThis - > Choose ( choice ) ;
PYTHON_RETURN_NONE ;
}
PYTHON_METHOD_DEFINITION ( ptHeekGame , sequenceFinished , args )
{
int seq = 0 ;
if ( ! PyArg_ParseTuple ( args , " i " , & seq ) )
{
PyErr_SetString ( PyExc_TypeError , " sequenceFinished expects an int " ) ;
PYTHON_RETURN_ERROR ;
}
self - > fThis - > SequenceFinished ( seq ) ;
PYTHON_RETURN_NONE ;
}
PYTHON_START_METHODS_TABLE ( ptHeekGame )
PYTHON_METHOD ( ptHeekGame , playGame , " Params: position, points, name \n Requests to start playing the game in the specified position " ) ,
PYTHON_BASIC_METHOD ( ptHeekGame , leaveGame , " Leaves this game (puts us into \" observer \" mode " ) ,
PYTHON_METHOD ( ptHeekGame , choose , " Params: choice \n Makes the specified move (see PtHeekGameChoice) " ) ,
PYTHON_METHOD ( ptHeekGame , sequenceFinished , " Params: sequence \n Tells the server that the specified animation finished (see PtHeekGameSeq) " ) ,
PYTHON_END_METHODS_TABLE ;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE ( ptHeekGame , pyGameCli , " Game client for the Heek game " ) ;
// required functions for PyObject interoperability
PyObject * pyHeekGame : : New ( pfGameCli * client )
{
ptHeekGame * newObj = ( ptHeekGame * ) ptHeekGame_type . tp_new ( & ptHeekGame_type , NULL , NULL ) ;
if ( client & & ( client - > GetGameTypeId ( ) = = kGameTypeId_Heek ) )
newObj - > fThis - > gameClient = client ;
return ( PyObject * ) newObj ;
}
PYTHON_CLASS_CHECK_IMPL ( ptHeekGame , pyHeekGame )
PYTHON_CLASS_CONVERT_FROM_IMPL ( ptHeekGame , pyHeekGame )
// Module and method definitions
void pyHeekGame : : AddPlasmaClasses ( PyObject * m )
{
PYTHON_CLASS_IMPORT_START ( m ) ;
PYTHON_CLASS_IMPORT ( m , ptHeekGame ) ;
PYTHON_CLASS_IMPORT_END ( m ) ;
}
void pyHeekGame : : AddPlasmaConstantsClasses ( PyObject * m )
{
PYTHON_ENUM_START ( PtHeekGameChoice ) ;
PYTHON_ENUM_ELEMENT ( PtHeekGameChoice , kHeekGameChoiceRock , kHeekRock ) ;
PYTHON_ENUM_ELEMENT ( PtHeekGameChoice , kHeekGameChoicePaper , kHeekPaper ) ;
PYTHON_ENUM_ELEMENT ( PtHeekGameChoice , kHeekGameChoiceScissors , kHeekScissors ) ;
PYTHON_ENUM_END ( m , PtHeekGameChoice ) ;
PYTHON_ENUM_START ( PtHeekGameSeq ) ;
PYTHON_ENUM_ELEMENT ( PtHeekGameSeq , kHeekGameSeqCountdown , kHeekCountdownSeq ) ;
PYTHON_ENUM_ELEMENT ( PtHeekGameSeq , kHeekGameSeqChoiceAnim , kHeekChoiceAnimSeq ) ;
PYTHON_ENUM_ELEMENT ( PtHeekGameSeq , kHeekGameSeqGameWinAnim , kHeekGameWinAnimSeq ) ;
PYTHON_ENUM_END ( m , PtHeekGameSeq ) ;
}
void pyHeekGame : : AddPlasmaMethods ( std : : vector < PyMethodDef > & methods )
{
PYTHON_GLOBAL_METHOD ( methods , PtIsHeekGame ) ;
PYTHON_GLOBAL_METHOD ( methods , PtJoinCommonHeekGame ) ;
}